Player Matchup

Hades
Hades
ICuBrownieZzz
Hades
Level 28
God Stats
10W - 3L
1,649 SR
Queue Stats
80W - 98L
1,352 Elo+
Solo
Cthulhu
Cthulhu
epic elf 91
Cthulhu
Level 29
God Stats
29W - 21L
1,532 SR
Queue Stats
102W - 120L
1,399 Elo+
Party 3
Tiamat
Tiamat
pullup65rf
Tiamat
Level 25
God Stats
11W - 11L
1,524 SR
Queue Stats
103W - 97L
1,352 Elo+
Solo
Odin
Odin
samberker420
Odin
Level 8
God Stats
1W - 0L
1,270 SR
Queue Stats
26W - 20L
1,273 Elo+
Solo
Fenrir
Fenrir
xSNMxUSMC
Fenrir
Level 23
God Stats
35W - 31L
1,558 SR
Queue Stats
42W - 40L
1,414 Elo+
Party 3
Team Averages
Level 23
1,507 SR
1,358 Elo+

VS

Team Averages
Level 39
1,407 SR
1,196 Elo+
Ymir
Ymir
BabyNate58
Ymir
Level 17
God Stats
11W - 22L
1,408 SR
Queue Stats
11W - 24L
1,278 Elo+
Party 2
Gilgamesh
Gilgamesh
Bad Motivation
Gilgamesh
Level 29
God Stats
1W - 3L
1,321 SR
Queue Stats
24W - 27L
1,349 Elo+
Solo
Izanami
Izanami
BeansOnDaGrill7
Izanami
Level 118
God Stats
0W - 1L
1,698 SR
Queue Stats
16W - 16L
1,050 Elo+
Party 1
Fenrir
Fenrir
Elauryn
Fenrir
Level 8
God Stats
0W - 2L
1,245 SR
Queue Stats
3W - 8L
1,031 Elo+
Party 1
Hel
Hel
SkaM0dus93
Hel
Level 25
God Stats
2W - 9L
1,366 SR
Queue Stats
12W - 26L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
8,392
466
3,152
6,551
2,975
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
epic elf 91
Cthulhu
15
4 / 0 / 3
9,456
525
10,307
11,949
10,020
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
pullup65rf
Tiamat
16
0 / 6 / 0
9,400
522
5,336
13,558
6,634
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 4
8,374
465
4,453
10,930
8,304
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
xSNMxUSMC
Fenrir
15
7 / 4 / 4
10,226
568
8,930
10,191
6,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,224
346
2,973
10,986
3,936
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
Bad Motivation
Gilgamesh
16
7 / 1 / 1
9,642
536
11,991
12,800
6,076
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
1 / 2 / 4
8,969
498
7,790
11,876
4,396
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Elauryn
Fenrir
14
7 / 6 / 1
8,767
487
7,436
14,759
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 3
6,395
355
1,426
4,104
2,862
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
15
Kills
16
16
Deaths
15
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Gilgamesh
Bad Motivation
Gilgamesh
7
1
1
7.5
L
1
2
4
1.5
L
Fenrir
Elauryn
Fenrir
7
6
1
1.25
W
2
2
0
1
L
0
1
3
1.5
W
Cthulhu
epic elf 91
Cthulhu
4
0
3
5.5
W
Tiamat
pullup65rf
Tiamat
0
6
0
0
W
2
4
4
1
W
Fenrir
xSNMxUSMC
Fenrir
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,178
Damage
31,616
53,179
Taken
54,525
34,200
Mitigated
23,037
17,724
Healing
16,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,973
568
86
586
10,986
3,936
0
6,019
4,967
17,311
0
L
Gilgamesh
Bad Motivation
Gilgamesh
11,991
5,001
0
4,745
12,800
6,076
432
6,067
6,689
0
48,337
L
7,790
4,967
111
6,183
11,876
4,396
936
2,709
8,958
0
67,883
L
Fenrir
Elauryn
Fenrir
7,436
2,376
0
3,150
14,759
5,767
0
2,053
12,416
0
43,476
W
3,152
126
60
1,736
6,551
2,975
472
0
6,551
38,181
0
L
1,426
441
1,155
654
4,104
2,862
0
2,518
1,545
11,762
0
W
Cthulhu
epic elf 91
Cthulhu
10,307
852
95
5,358
11,949
10,020
316
3,368
8,581
56,224
0
W
Tiamat
pullup65rf
Tiamat
5,336
1,456
0
4,449
13,558
6,634
3,466
0
13,558
61,202
0
W
4,453
1,184
0
2,674
10,930
8,304
240
440
10,490
0
26,452
W
Fenrir
xSNMxUSMC
Fenrir
8,930
4,250
0
3,352
10,191
6,267
1,477
591
9,600
0
35,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,848
Gold Earned
39,997
417
Minions Killed
334
0
Camps Cleared
0
1,620,859
Distance Traveled
1,478,252
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,224
346
27
2
0
264,996
0
L
Gilgamesh
9,642
536
105
6
0
332,469
5
L
Izanami
8,969
498
108
6
0
344,732
2
L
Fenrir
8,767
487
75
4
0
315,740
0
W
Hades
8,392
466
91
5
0
234,614
0
L
Hel
6,395
355
19
1
0
220,315
0
W
Cthulhu
9,456
525
98
5
0
349,639
0
W
Tiamat
9,400
522
120
7
0
305,330
1
W
Odin
8,374
465
53
3
0
369,954
2
W
Fenrir
10,226
568
55
3
0
361,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role