Player Matchup

Kali
Kali
GreetedSaturn30
Kali
Level 46
God Stats
7W - 6L
1,482 SR
Queue Stats
277W - 309L
1,405 Elo+
Party 3
Sol
Sol
HenriqueDelNero
Sol
Level 82
God Stats
32W - 14L
1,614 SR
Queue Stats
333W - 345L
1,471 Elo+
Party 3
Skadi
Skadi
ImGodoy
Skadi
Level 42
God Stats
49W - 61L
1,320 SR
Queue Stats
181W - 191L
1,407 Elo+
Party 3
Odin
Odin
PhonicTenX
Odin
Level 29
God Stats
3W - 3L
1,494 SR
Queue Stats
138W - 166L
1,416 Elo+
Party 3
Thoth
Thoth
ilhacomauzaimer
Thoth
Level 36
God Stats
1W - 2L
1,426 SR
Queue Stats
311W - 348L
1,394 Elo+
Solo
Team Averages
Level 47
1,467 SR
1,418 Elo+

VS

Team Averages
Level 80
1,521 SR
1,449 Elo+
Ares
Ares
 
Ares
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Duckpunch
Izanami
Level 26
God Stats
64W - 59L
1,541 SR
Queue Stats
198W - 252L
1,401 Elo+
Party 1
Susano
Susano
ELPERFORADERO
Susano
Level 115
God Stats
1W - 2L
1,660 SR
Queue Stats
307W - 322L
1,470 Elo+
Party 2
King Arthur
King Arthur
Iscaisquiu
King Arthur
Level 106
God Stats
29W - 34L
1,466 SR
Queue Stats
149W - 178L
1,385 Elo+
Party 1
Scylla
Scylla
ascenciom6
Scylla
Level 33
God Stats
23W - 24L
1,440 SR
Queue Stats
137W - 160L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
8,307
554
5,153
9,826
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
12 / 1 / 5
10,089
673
18,613
9,078
3,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
ImGodoy
Skadi
13
4 / 4 / 11
8,424
562
9,399
7,190
2,138
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 1 / 9
8,596
573
7,578
8,806
7,148
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
0 / 3 / 2
7,759
517
4,000
6,197
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 6 / 5
6,498
433
4,930
14,125
10,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Duckpunch
Izanami
12
2 / 5 / 5
7,287
486
5,312
9,345
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 2 / 5
7,812
521
5,801
12,095
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Iscaisquiu
King Arthur
11
1 / 6 / 0
6,760
451
6,056
14,924
7,862
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
ascenciom6
Scylla
13
4 / 4 / 1
7,886
526
4,443
8,309
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
22
Kills
10
10
Deaths
23
36
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
6
5
0.58
L
Izanami
Duckpunch
Izanami
2
5
5
0.9
L
2
2
5
2.25
W
4
1
9
8.5
W
12
1
5
14.5
W
Skadi
ImGodoy
Skadi
4
4
11
2.38
L
King Arthur
Iscaisquiu
King Arthur
1
6
0
0.17
W
2
1
9
6.5
L
Scylla
ascenciom6
Scylla
4
4
1
1.13
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,743
Damage
26,542
41,097
Taken
58,798
17,759
Mitigated
28,528
14,837
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,930
115
0
170
14,125
10,318
0
6,735
7,362
16,831
0
L
Izanami
Duckpunch
Izanami
5,312
2,946
0
2,048
9,345
3,173
0
5,028
4,283
0
43,914
L
5,801
1,321
0
3,938
12,095
4,260
0
2,843
9,190
0
50,466
W
5,153
3,295
0
5,700
9,826
3,327
653
2,257
7,533
0
33,503
W
18,613
8,763
0
4,173
9,078
3,090
2,987
2,487
6,551
71,557
0
W
Skadi
ImGodoy
Skadi
9,399
4,998
0
1,803
7,190
2,138
152
2,612
4,574
0
42,911
L
King Arthur
Iscaisquiu
King Arthur
6,056
634
0
2,412
14,924
7,862
0
4,762
10,031
364
36,248
W
7,578
2,153
0
2,726
8,806
7,148
951
1,050
7,742
0
41,358
L
Scylla
ascenciom6
Scylla
4,443
224
0
500
8,309
2,915
225
2,911
5,188
41,292
0
W
4,000
199
0
435
6,197
2,056
0
1,219
4,890
42,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,175
Gold Earned
36,243
415
Minions Killed
368
0
Camps Cleared
0
1,464,970
Distance Traveled
1,422,351
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,498
433
24
2
0
270,132
6
L
Izanami
7,287
486
92
6
0
268,082
2
L
Susano
7,812
521
96
6
0
349,461
0
W
Kali
8,307
554
67
4
0
324,525
1
W
Sol
10,089
673
107
7
0
308,157
4
W
Skadi
8,424
562
60
4
0
282,217
1
L
King Arthur
6,760
451
66
4
0
285,109
5
W
Odin
8,596
573
92
6
0
298,808
3
L
Scylla
7,886
526
90
6
0
249,567
0
W
Thoth
7,759
517
89
6
0
251,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role