Player Matchup

Fenrir
Fenrir
NguyenTend0
Fenrir
Level 127
God Stats
12W - 7L
1,624 SR
Queue Stats
99W - 81L
1,611 Elo+
Party 1
Fafnir
Fafnir
NotSupportPls
Fafnir
Level 103
God Stats
2W - 2L
1,760 SR
Queue Stats
110W - 79L
1,658 Elo+
Party 1
Heimdallr
Heimdallr
Pump14
Heimdallr
Level 5
God Stats
1W - 1L
1,671 SR
Queue Stats
3W - 1L
1,796 Elo+
Party 1
Team Averages
Level 78
1,685 SR
1,688 Elo+

VS

Team Averages
Level 83
1,647 SR
1,506 Elo+
Loki
Loki
ADerpyDorito
Loki
Level 125
God Stats
3W - 3L
1,585 SR
Queue Stats
34W - 23L
1,568 Elo+
Party 2
Kukulkan
Kukulkan
Raptor081
Kukulkan
Level 29
God Stats
1W - 0L
1,600 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Hercules
Hercules
The28thAce
Hercules
Level 96
God Stats
5W - 1L
1,756 SR
Queue Stats
41W - 41L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 7 / 2
10,472
698
9,432
18,042
18,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 9 / 3
11,048
737
10,726
18,214
10,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Pump14
Heimdallr
11
0 / 9 / 4
8,763
584
5,778
13,423
4,498
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 11
11,403
760
9,093
10,568
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Raptor081
Kukulkan
15
5 / 5 / 15
11,204
747
14,037
9,585
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
The28thAce
Hercules
18
14 / 1 / 11
12,845
856
17,976
15,115
17,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
10
Kills
25
25
Deaths
10
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
6
4
11
2.88
L
Fenrir
5
7
2
0.86
L
5
9
3
0.72
L
Heimdallr
Pump14
Heimdallr
0
9
4
0.22
W
Kukulkan
Raptor081
Kukulkan
5
5
15
2.5
W
Hercules
The28thAce
Hercules
14
1
11
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,936
Damage
41,106
49,679
Taken
35,268
33,651
Mitigated
26,959
6,398
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,093
2,939
0
661
10,568
5,688
224
3,668
6,900
0
50,397
L
Fenrir
9,432
1,168
0
2,336
18,042
18,509
0
3,540
14,204
493
20,779
L
10,726
5,255
0
3,059
18,214
10,644
0
6,395
11,347
38,706
0
L
Heimdallr
Pump14
Heimdallr
5,778
2,642
0
1,003
13,423
4,498
1,227
3,060
10,091
0
22,517
W
Kukulkan
Raptor081
Kukulkan
14,037
2,817
0
1,408
9,585
4,049
1,084
2,764
6,821
37,372
0
W
Hercules
The28thAce
Hercules
17,976
6,263
533
5,380
15,115
17,222
532
4,621
10,494
0
47,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,283
Gold Earned
35,452
129
Minions Killed
184
0
Camps Cleared
0
711,899
Distance Traveled
884,857
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,403
760
60
4
0
325,796
3
L
Fenrir
10,472
698
21
1
0
274,395
1
L
Fafnir
11,048
737
64
4
0
219,466
2
L
Heimdallr
8,763
584
44
3
0
218,038
0
W
Kukulkan
11,204
747
58
4
0
206,320
0
W
Hercules
12,845
856
66
4
0
352,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role