Player Matchup

Hel
Hel
Armipotent
Hel
Level 26
God Stats
13W - 8L
1,692 SR
Queue Stats
38W - 18L
1,749 Elo+
Party 2
Janus
Janus
ArmyvetMp89
Janus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 48L
1,618 Elo+
Party 2
Cthulhu
Cthulhu
OneMantis
Cthulhu
Level 24
God Stats
12W - 10L
1,547 SR
Queue Stats
34W - 33L
1,399 Elo+
Party 3
Rama
Rama
ThisCount
Rama
Level 18
God Stats
24W - 8L
1,805 SR
Queue Stats
59W - 34L
1,667 Elo+
Party 2
Fenrir
Fenrir
jjtater
Fenrir
Level 30
God Stats
59W - 34L
1,583 SR
Queue Stats
82W - 63L
1,499 Elo+
Party 3
Team Averages
Level 23
1,626 SR
1,587 Elo+

VS

Team Averages
Level 35
1,536 SR
1,572 Elo+
Discordia
Discordia
JiNihl
Discordia
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
260W - 220L
1,497 Elo+
Party 1
Medusa
Medusa
Joshiesaur
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,842 Elo+
Party 1
Cerberus
Cerberus
LazarixRindex
Cerberus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 59L
1,494 Elo+
Party 1
Fenrir
Fenrir
clearking99
Fenrir
Level 24
God Stats
19W - 11L
1,720 SR
Queue Stats
254W - 240L
1,511 Elo+
Solo
Danzaburou
Danzaburou
roneyrone
Danzaburou
Level 22
God Stats
12W - 16L
1,458 SR
Queue Stats
263W - 208L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 18
10,029
1,003
7,669
6,563
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 0 / 11
9,374
937
9,746
4,513
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
OneMantis
Cthulhu
16
1 / 1 / 16
9,608
961
7,526
7,430
4,763
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rama
18
15 / 0 / 12
12,334
1,233
29,578
13,153
6,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
jjtater
Fenrir
17
8 / 1 / 9
10,475
1,048
5,712
8,064
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

377

VS

Team 2 Tickets

17

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JiNihl
Discordia
14
0 / 2 / 2
8,347
835
3,914
4,100
1,241
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Joshiesaur
Medusa
14
1 / 10 / 1
8,457
846
8,939
22,810
6,707
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
LazarixRindex
Cerberus
14
0 / 8 / 2
8,580
858
5,967
21,329
17,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
14
0 / 3 / 1
7,816
782
2,646
5,684
2,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
roneyrone
Danzaburou
14
0 / 6 / 2
8,352
835
4,796
10,879
3,731
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
9
29
Kills
1
2
Deaths
29
66
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
18
11
W
3
0
11
8.5
L
Discordia
JiNihl
Discordia
0
2
2
0.5
L
Medusa
Joshiesaur
Medusa
1
10
1
0.15
L
Cerberus
LazarixRindex
Cerberus
0
8
2
0.13
W
Cthulhu
OneMantis
Cthulhu
1
1
16
9
W
Rama
15
0
12
21
L
Fenrir
0
3
1
0.17
W
Fenrir
jjtater
Fenrir
8
1
9
12.5
L
Danzaburou
roneyrone
Danzaburou
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,231
Damage
26,262
39,723
Taken
64,802
19,243
Mitigated
31,913
22,224
Healing
3,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,669
166
9,669
5,621
6,563
2,509
0
1,686
4,877
40,788
0
W
9,746
532
334
489
4,513
1,291
0
322
3,723
15,732
0
L
Discordia
JiNihl
Discordia
3,914
289
0
0
4,100
1,241
0
701
3,399
28,748
0
L
Medusa
Joshiesaur
Medusa
8,939
4,478
0
536
22,810
6,707
0
9,655
13,003
0
21,714
L
Cerberus
LazarixRindex
Cerberus
5,967
716
0
2,424
21,329
17,543
0
5,401
15,738
16,020
0
W
Cthulhu
OneMantis
Cthulhu
7,526
641
386
889
7,430
4,763
0
1,692
3,814
19,818
0
W
Rama
29,578
25,751
0
4,046
13,153
6,973
0
2,607
10,546
0
51,494
L
Fenrir
2,646
658
0
117
5,684
2,691
0
4,020
1,428
0
4,074
W
Fenrir
jjtater
Fenrir
5,712
572
95
695
8,064
3,707
0
3,574
4,490
0
13,404
L
Danzaburou
roneyrone
Danzaburou
4,796
1,827
0
66
10,879
3,731
0
4,504
6,293
0
14,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,820
Gold Earned
41,552
211
Minions Killed
118
9
Camps Cleared
3
1,008,652
Distance Traveled
610,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,029
1,003
81
8
3
226,588
0
W
Janus
9,374
937
15
2
1
193,062
0
L
Discordia
8,347
835
50
5
0
121,365
0
L
Medusa
8,457
846
29
3
1
125,303
0
L
Cerberus
8,580
858
20
2
1
151,032
0
W
Cthulhu
9,608
961
37
4
0
189,711
0
W
Rama
12,334
1,233
57
6
2
185,152
0
L
Fenrir
7,816
782
4
0
1
74,502
0
W
Fenrir
10,475
1,048
21
2
3
214,139
0
L
Danzaburou
8,352
835
15
2
0
138,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role