Player Matchup

Bacchus
Bacchus
AlejandroLeonoc
Bacchus
Level 23
God Stats
14W - 12L
1,570 SR
Queue Stats
79W - 107L
1,372 Elo+
Party 1
Freya
Freya
AthanxD
Freya
Level 25
God Stats
4W - 5L
1,838 SR
Queue Stats
145W - 181L
1,386 Elo+
Party 1
Fenrir
Fenrir
Azaelleonoc
Fenrir
Level 25
God Stats
6W - 4L
1,505 SR
Queue Stats
138W - 175L
1,418 Elo+
Party 1
Discordia
Discordia
Necroparadox
Discordia
Level 42
God Stats
1W - 8L
1,075 SR
Queue Stats
143W - 183L
1,392 Elo+
Party 1
Chiron
Chiron
hectsuna011
Chiron
Level 28
God Stats
27W - 13L
1,588 SR
Queue Stats
140W - 174L
1,393 Elo+
Party 1
Team Averages
Level 29
1,515 SR
1,392 Elo+

VS

Team Averages
Level 13
1,446 SR
1,339 Elo+
Anhur
Anhur
Dcy
Anhur
Level 24
God Stats
4W - 8L
1,508 SR
Queue Stats
175W - 182L
1,467 Elo+
Solo
Chaac
Chaac
FYNKVANG
Chaac
Level 29
God Stats
2W - 2L
1,648 SR
Queue Stats
10W - 4L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
KxCrooks
Baron Samedi
Level 3
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 2L
1,180 Elo+
Party 2
Ymir
Ymir
Lampsinker
Ymir
Level 5
God Stats
9W - 8L
1,476 SR
Queue Stats
37W - 31L
1,384 Elo+
Solo
Loki
Loki
flashbeast7
Loki
Level 3
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 2L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 6
5,305
589
2,672
4,986
4,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
AthanxD
Freya
9
1 / 2 / 0
5,261
585
1,646
4,715
1,719
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
9
2 / 3 / 1
5,391
599
1,555
5,862
2,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Necroparadox
Discordia
10
4 / 1 / 3
6,101
678
2,206
3,765
948
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
9
6 / 1 / 2
5,687
632
4,007
4,785
1,308
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dcy
Anhur
8
3 / 2 / 1
5,302
589
4,425
5,637
1,504
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
FYNKVANG
Chaac
10
2 / 0 / 0
5,908
656
3,347
2,915
2,079
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
KxCrooks
Baron Samedi
5
1 / 4 / 1
3,882
431
850
2,827
741
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 5 / 2
4,153
461
2,410
6,215
2,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

4
1 / 3 / 1
4,056
451
1,221
3,004
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
7
8
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Freya
AthanxD
Freya
1
2
0
0.5
W
Fenrir
2
3
1
0.83
L
Anhur
Dcy
Anhur
3
2
1
1.75
L
Chaac
FYNKVANG
Chaac
2
0
0
2
L
Baron Samedi
KxCrooks
Baron Samedi
1
4
1
0.38
L
0
5
2
0.2
W
Discordia
Necroparadox
Discordia
4
1
3
5.5
L
1
3
1
0.5
W
Chiron
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,086
Damage
12,253
24,113
Taken
20,598
10,061
Mitigated
7,499
5,644
Healing
3,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,672
640
0
752
4,986
4,084
6
1,354
3,632
10,237
0
W
Freya
AthanxD
Freya
1,646
628
0
1,999
4,715
1,719
0
0
4,715
17,655
2,091
W
Fenrir
1,555
433
0
427
5,862
2,002
245
386
5,476
0
27,115
L
Anhur
Dcy
Anhur
4,425
2,731
0
1,630
5,637
1,504
82
2,531
3,106
0
17,117
L
Chaac
FYNKVANG
Chaac
3,347
513
0
737
2,915
2,079
202
586
2,329
0
26,622
L
Baron Samedi
KxCrooks
Baron Samedi
850
0
0
198
2,827
741
0
754
2,073
5,225
0
L
2,410
950
0
0
6,215
2,496
0
1,464
4,751
8,610
0
W
Discordia
Necroparadox
Discordia
2,206
148
0
875
3,765
948
179
715
3,050
26,843
0
L
1,221
761
0
736
3,004
679
0
991
2,013
0
8,317
W
Chiron
4,007
2,805
325
1,266
4,785
1,308
704
805
3,980
0
27,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,745
Gold Earned
23,301
230
Minions Killed
151
0
Camps Cleared
0
786,457
Distance Traveled
705,060
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,305
589
10
1
0
139,979
0
W
Freya
5,261
585
55
6
0
148,630
2
W
Fenrir
5,391
599
57
6
0
173,113
0
L
Anhur
5,302
589
27
3
0
158,970
1
L
Chaac
5,908
656
82
9
0
179,223
3
L
Baron Samedi
3,882
431
6
1
0
96,163
0
L
Ymir
4,153
461
15
2
0
178,312
0
W
Discordia
6,101
678
51
6
0
153,931
0
L
Loki
4,056
451
21
2
0
92,392
2
W
Chiron
5,687
632
57
6
0
170,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role