Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Drydon
Ra
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 14L
1,309 Elo+
Party 1
Yemoja
Yemoja
Drydss
Yemoja
Level 3
God Stats
2W - 0L
1,702 SR
Queue Stats
8W - 8L
1,378 Elo+
Party 1
Achilles
Achilles
KamiloACV
Achilles
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 116L
1,635 Elo+
Party 2
Artemis
Artemis
Nevinhoo03
Artemis
Level 26
God Stats
13W - 11L
1,153 SR
Queue Stats
145W - 149L
1,496 Elo+
Solo
Team Averages
Level 33
1,471 SR
1,464 Elo+

VS

Team Averages
Level 24
1,488 SR
1,432 Elo+
Artemis
Artemis
Bola8br
Artemis
Level 24
God Stats
2W - 6L
1,271 SR
Queue Stats
7W - 17L
1,217 Elo+
Party 3
Mulan
Mulan
JogoFácil
Mulan
Level 26
God Stats
1W - 3L
1,320 SR
Queue Stats
96W - 99L
1,543 Elo+
Solo
Sylvanus
Sylvanus
RFDOW
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,195 Elo+
Party 3
Neith
Neith
Sannti00
Neith
Level 29
God Stats
48W - 30L
1,672 SR
Queue Stats
179W - 145L
1,575 Elo+
Party 4
Ymir
Ymir
Yamilelec
Ymir
Level 28
God Stats
106W - 77L
1,677 SR
Queue Stats
131W - 99L
1,631 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 2 / 1
6,008
601
2,355
5,469
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
9
5 / 2 / 1
5,723
572
6,511
4,025
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Drydss
Yemoja
8
2 / 2 / 6
5,486
549
2,627
5,152
3,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
KamiloACV
Achilles
10
1 / 4 / 1
5,475
548
2,051
6,448
2,917
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Nevinhoo03
Artemis
10
3 / 0 / 2
5,933
593
5,510
4,754
1,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bola8br
Artemis
6
0 / 4 / 0
4,015
402
1,853
5,009
1,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
11
5 / 2 / 0
6,739
674
5,817
5,711
3,883
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
RFDOW
Sylvanus
1
0 / 0 / 0
3,328
333
0
0
0
Neith
Sannti00
Neith
8
4 / 4 / 1
5,356
536
5,170
6,831
1,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
8
1 / 3 / 2
5,129
513
2,890
7,558
3,173
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
13
Kills
10
10
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
2
1
1.25
L
Artemis
Bola8br
Artemis
0
4
0
0
W
Ra
5
2
1
2.75
W
Yemoja
Drydss
Yemoja
2
2
6
2.5
L
Mulan
5
2
0
2.5
W
Achilles
KamiloACV
Achilles
1
4
1
0.38
W
Artemis
Nevinhoo03
Artemis
3
0
2
4
L
Sylvanus
RFDOW
Sylvanus
0
0
0
0
L
Neith
Sannti00
Neith
4
4
1
1.13
L
Ymir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,054
Damage
15,730
25,848
Taken
25,109
10,471
Mitigated
10,062
6,932
Healing
5,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,355
429
0
2,354
5,469
1,528
0
0
5,469
0
25,680
L
Artemis
Bola8br
Artemis
1,853
634
0
1,195
5,009
1,325
0
3,557
1,214
0
7,426
W
Ra
6,511
926
408
937
4,025
1,448
414
572
3,453
25,721
0
W
Yemoja
Drydss
Yemoja
2,627
1,238
656
250
5,152
3,315
172
1,371
3,781
7,966
0
L
Mulan
5,817
1,602
0
1,586
5,711
3,883
0
0
5,711
0
35,130
W
Achilles
KamiloACV
Achilles
2,051
851
0
884
6,448
2,917
0
0
6,448
0
20,891
W
Artemis
Nevinhoo03
Artemis
5,510
2,622
0
1,443
4,754
1,263
980
947
3,807
0
31,462
L
Sylvanus
RFDOW
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
Neith
Sannti00
Neith
5,170
3,161
0
2,009
6,831
1,681
78
1,997
4,765
0
21,862
L
Ymir
2,890
727
135
435
7,558
3,173
0
3,181
4,281
12,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,625
Gold Earned
24,567
224
Minions Killed
170
0
Camps Cleared
0
873,261
Distance Traveled
602,789
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,008
601
65
7
0
190,685
3
L
Artemis
4,015
402
17
2
0
78,833
0
W
Ra
5,723
572
54
5
0
150,590
1
W
Yemoja
5,486
549
8
1
0
183,150
1
L
Mulan
6,739
674
86
9
0
166,171
4
W
Achilles
5,475
548
41
4
0
165,469
0
W
Artemis
5,933
593
56
6
0
183,367
3
L
Sylvanus
3,328
333
0
0
0
0
0
L
Neith
5,356
536
41
4
0
174,591
1
L
Ymir
5,129
513
26
3
0
183,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role