Player Matchup

Khepri
Khepri
Platinum II
 
Khepri
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum III
ImStrixus
Achilles
Platinum III
Level 130
God Stats
12W - 14L
1,472 SR
Queue Stats
370W - 388L
1,897 MMR
Solo
Artemis
Artemis
Platinum IV
KrackaLackin08
Artemis
Platinum IV
Level 85
God Stats
3W - 2L
1,688 SR
Queue Stats
59W - 45L
1,882 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
ScaryScaryMonkey
Erlang Shen
Platinum V
Level 68
God Stats
2W - 1L
1,672 SR
Queue Stats
41W - 34L
1,857 MMR
Solo
Raijin
Raijin
Platinum II
renikeben12
Raijin
Platinum II
Level 157
God Stats
13W - 11L
1,619 SR
Queue Stats
470W - 467L
1,850 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,590 SR
1,797 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,537 SR
1,797 MMR
Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
ALEXZUS
Anhur
Platinum III
Level 157
God Stats
8W - 6L
1,603 SR
Queue Stats
275W - 259L
1,785 MMR
Party 1
Chang'e
Chang'e
Diamond V
Amyewe
Chang'e
Diamond V
Level 159
God Stats
3W - 5L
1,646 SR
Queue Stats
53W - 46L
2,014 MMR
Party 1
Mulan
Mulan
Gold II
F0URAPHR0S1BAKA
Mulan
Gold II
Level 63
God Stats
0W - 2L
1,325 SR
Queue Stats
12W - 10L
1,821 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Iandavichi
Ne Zha
Platinum II
Level 146
God Stats
10W - 19L
1,612 SR
Queue Stats
366W - 407L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
0 / 2 / 12
11,756
511
7,846
14,462
17,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
ImStrixus
Achilles
17
3 / 5 / 7
11,797
513
8,998
22,691
31,137
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
7 / 3 / 8
13,482
586
20,988
11,223
4,600
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
ScaryScaryMonkey
Erlang Shen
20
7 / 4 / 10
13,396
582
16,244
19,991
13,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
20
5 / 4 / 11
13,826
601
21,721
21,225
8,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Morgan Le FayTiamatGilgameshSetAthena

VS

Bans
YemojaTsukuyomiOdinNemesisTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 4 / 7
9,443
411
7,712
25,156
22,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
ALEXZUS
Anhur
16
1 / 5 / 3
10,279
447
8,310
14,091
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Amyewe
Chang'e
18
5 / 5 / 3
11,554
502
17,221
22,365
10,429
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 5 / 2
11,227
488
12,096
22,710
19,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ne Zha
Iandavichi
Ne Zha
17
4 / 3 / 6
11,120
483
17,557
17,498
7,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
22
Kills
17
18
Deaths
22
48
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
12
3
L
Ymir
 
Ymir
1
4
7
1.13
L
Anhur
ALEXZUS
Anhur
1
5
3
0.5
L
Chang'e
Amyewe
Chang'e
5
5
3
1.3
L
6
5
2
1.4
L
Ne Zha
Iandavichi
Ne Zha
4
3
6
2.33
W
Achilles
ImStrixus
Achilles
3
5
7
1.3
W
7
3
8
3.67
W
Erlang Shen
ScaryScaryMonkey
Erlang Shen
7
4
10
3
W
Raijin
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,797
Damage
62,896
89,592
Taken
101,820
75,205
Mitigated
64,393
26,458
Healing
28,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
7,846
0
0
1,477
14,462
17,865
228
4,220
10,106
32,229
0
L
Ymir
 
Ymir
7,712
2,073
120
1,445
25,156
22,320
0
10,469
14,546
43,913
0
L
Anhur
ALEXZUS
Anhur
8,310
3,300
0
3,182
14,091
4,742
1,246
3,953
10,138
0
77,902
L
Chang'e
Amyewe
Chang'e
17,221
1,722
3,076
7,846
22,365
10,429
0
7,731
14,545
88,833
0
L
12,096
1,671
0
9,049
22,710
19,613
0
2,161
20,549
0
68,659
L
Ne Zha
Iandavichi
Ne Zha
17,557
5,902
0
4,193
17,498
7,289
0
5,091
12,407
0
93,167
W
Achilles
ImStrixus
Achilles
8,998
2,749
0
8,162
22,691
31,137
862
3,913
18,297
0
40,401
W
20,988
13,880
0
4,095
11,223
4,600
6,925
1,539
9,537
0
113,025
W
Erlang Shen
ScaryScaryMonkey
Erlang Shen
16,244
7,857
0
6,392
19,991
13,226
3,249
6,236
13,526
0
105,897
W
Raijin
21,721
2,532
861
5,471
21,225
8,377
2,198
11,134
10,045
119,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,257
Gold Earned
53,623
562
Minions Killed
629
0
Camps Cleared
0
2,320,051
Distance Traveled
2,179,453
39
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,756
511
31
1
0
504,425
6
L
Ymir
9,443
411
60
3
0
447,721
10
L
Anhur
10,279
447
134
6
0
424,296
10
L
Chang'e
11,554
502
165
7
0
439,665
4
L
Mulan
11,227
488
137
6
0
421,241
7
L
Ne Zha
11,120
483
133
6
0
446,530
1
W
Achilles
11,797
513
62
3
0
474,988
11
W
Artemis
13,482
586
148
6
0
415,864
7
W
Erlang Shen
13,396
582
136
6
0
503,203
7
W
Raijin
13,826
601
185
8
0
421,571
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role