Player Matchup

Mercury
Mercury
Asuka Eva U02
Mercury
Level 139
God Stats
5W - 2L
1,605 SR
Queue Stats
311W - 271L
1,521 Elo+
Party 1
Bacchus
Bacchus
VirtualAnjuna
Bacchus
Level 108
God Stats
57W - 57L
1,579 SR
Queue Stats
261W - 231L
1,514 Elo+
Party 1
Zeus
Zeus
WhoiSmoke
Zeus
Level 58
God Stats
1W - 2L
1,200 SR
Queue Stats
371W - 301L
1,544 Elo+
Party 1
Team Averages
Level 102
1,461 SR
1,526 Elo+

VS

Team Averages
Level 70
1,454 SR
1,438 Elo+
Medusa
Medusa
Alpha_dragon300
Medusa
Level 69
God Stats
1W - 8L
1,213 SR
Queue Stats
154W - 170L
1,345 Elo+
Party 2
He Bo
He Bo
Kyton Juarez
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 107L
1,441 Elo+
Solo
Guan Yu
Guan Yu
cool_RANCH13
Guan Yu
Level 124
God Stats
6W - 3L
1,650 SR
Queue Stats
386W - 361L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
2 / 4 / 6
8,330
694
3,736
7,969
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
12
1 / 0 / 6
8,451
704
2,819
7,694
9,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
12
6 / 4 / 2
8,957
746
12,279
7,199
2,797
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
8,245
687
5,983
8,237
2,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 6 / 5
7,970
664
6,181
8,931
2,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
cool_RANCH13
Guan Yu
12
1 / 1 / 6
7,515
626
5,603
8,881
6,352
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
9
Kills
8
8
Deaths
9
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
Mercury
2
4
6
1.25
L
3
6
5
0.92
W
Bacchus
1
0
6
4
W
Zeus
6
4
2
1.75
L
Guan Yu
cool_RANCH13
Guan Yu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,834
Damage
17,767
22,862
Taken
26,049
15,592
Mitigated
11,368
6,585
Healing
6,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,983
1,806
0
1,504
8,237
2,517
0
4,813
3,424
0
30,621
W
Mercury
3,736
1,408
0
1,152
7,969
3,433
38
1,421
6,548
0
26,915
L
6,181
154
0
1,564
8,931
2,499
50
5,459
3,472
26,879
0
W
Bacchus
2,819
180
562
1,709
7,694
9,362
391
2,395
5,299
13,473
0
W
Zeus
12,279
1,532
631
2,531
7,199
2,797
817
2,365
4,834
34,032
0
L
Guan Yu
cool_RANCH13
Guan Yu
5,603
704
805
3,100
8,881
6,352
0
4,826
4,055
0
16,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,738
Gold Earned
23,730
122
Minions Killed
128
0
Camps Cleared
0
647,151
Distance Traveled
684,513
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,245
687
37
3
0
248,755
1
W
Mercury
8,330
694
47
4
0
245,629
0
L
He Bo
7,970
664
56
5
0
193,955
1
W
Bacchus
8,451
704
29
2
0
214,241
3
W
Zeus
8,957
746
46
4
0
187,281
3
L
Guan Yu
7,515
626
35
3
0
241,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role