Player Matchup

Nemesis
Nemesis
EnVYSuPrEmAcYy
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,622 Elo+
Solo
Gilgamesh
Gilgamesh
Hobofarts
Gilgamesh
Level 25
God Stats
2W - 2L
1,724 SR
Queue Stats
75W - 67L
1,619 Elo+
Solo
Sylvanus
Sylvanus
adamx776
Sylvanus
Level 17
God Stats
7W - 6L
1,529 SR
Queue Stats
43W - 36L
1,634 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kobe8_over_mj23
Ah Muzen Cab
Level 17
God Stats
5W - 5L
1,957 SR
Queue Stats
69W - 64L
1,605 Elo+
Solo
Nu Wa
Nu Wa
net_renegade99
Nu Wa
Level 18
God Stats
71W - 52L
1,668 SR
Queue Stats
155W - 142L
1,577 Elo+
Solo
Team Averages
Level 18
1,676 SR
1,611 Elo+

VS

Team Averages
Level 20
1,600 SR
1,562 Elo+
Medusa
Medusa
Lubytwk
Medusa
Level 13
God Stats
2W - 8L
1,274 SR
Queue Stats
14W - 14L
1,525 Elo+
Party 1
Bellona
Bellona
SIN OF SLOTH10
Bellona
Level 29
God Stats
1W - 1L
1,763 SR
Queue Stats
90W - 74L
1,588 Elo+
Solo
Arachne
Arachne
UrNutnmyhul
Arachne
Level 26
God Stats
1W - 2L
1,768 SR
Queue Stats
66W - 50L
1,591 Elo+
Party 1
Kuzenbo
Kuzenbo
drunkandpetty
Kuzenbo
Level 18
God Stats
9W - 11L
1,559 SR
Queue Stats
16W - 18L
1,481 Elo+
Party 1
Vulcan
Vulcan
yimby101
Vulcan
Level 12
God Stats
183W - 224L
1,636 SR
Queue Stats
183W - 225L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 8
13,108
546
12,057
17,908
9,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
Hobofarts
Gilgamesh
20
5 / 2 / 4
14,090
587
11,713
21,612
26,220
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
adamx776
Sylvanus
16
1 / 3 / 8
11,206
467
6,006
16,757
21,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Muzen Cab
kobe8_over_mj23
Ah Muzen Cab
20
3 / 4 / 6
12,564
524
10,157
16,159
6,919
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 4 / 7
13,958
582
23,384
14,882
7,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lubytwk
Medusa
16
7 / 7 / 0
11,496
479
11,928
17,196
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 5 / 2
13,037
543
16,123
21,093
17,965
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
UrNutnmyhul
Arachne
17
2 / 5 / 2
10,812
451
7,238
22,712
10,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
15
0 / 3 / 4
9,778
407
7,903
16,874
23,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
yimby101
Vulcan
20
3 / 3 / 2
13,007
542
11,221
12,819
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
23
Kills
15
15
Deaths
23
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
Gilgamesh
Hobofarts
Gilgamesh
5
2
4
3.5
L
Medusa
Lubytwk
Medusa
7
7
0
1
L
3
5
2
0.8
L
Arachne
UrNutnmyhul
Arachne
2
5
2
0.6
W
Sylvanus
adamx776
Sylvanus
1
3
8
1.67
L
Kuzenbo
0
3
4
0.67
W
Ah Muzen Cab
kobe8_over_mj23
Ah Muzen Cab
3
4
6
1.5
W
8
4
7
2.88
L
Vulcan
yimby101
Vulcan
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,317
Damage
54,413
87,318
Taken
90,694
71,723
Mitigated
61,368
27,141
Healing
16,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,057
4,330
0
5,052
17,908
9,895
3,041
2,605
15,160
0
103,592
W
Gilgamesh
Hobofarts
Gilgamesh
11,713
1,540
0
7,694
21,612
26,220
1,036
0
21,612
0
98,076
L
Medusa
Lubytwk
Medusa
11,928
4,617
0
2,296
17,196
6,061
0
7,343
9,657
0
64,896
L
16,123
6,589
0
3,729
21,093
17,965
746
2,262
18,751
0
91,213
L
Arachne
UrNutnmyhul
Arachne
7,238
4,818
0
5,699
22,712
10,240
34
5,802
16,664
0
105,138
W
Sylvanus
adamx776
Sylvanus
6,006
816
2,009
4,692
16,757
21,344
806
3,603
13,082
24,760
0
L
Kuzenbo
7,903
2,113
0
1,054
16,874
23,262
51
6,022
10,676
39,708
0
W
Ah Muzen Cab
kobe8_over_mj23
Ah Muzen Cab
10,157
4,410
0
4,945
16,159
6,919
3,634
6,675
9,478
0
109,433
W
23,384
6,765
0
2,749
14,882
7,345
3,143
5,772
8,862
110,190
0
L
Vulcan
yimby101
Vulcan
11,221
3,385
126
3,873
12,819
3,840
1,495
7,023
5,556
124,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,926
Gold Earned
58,130
734
Minions Killed
806
0
Camps Cleared
0
2,198,896
Distance Traveled
2,066,950
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,108
546
116
5
0
518,292
5
W
Gilgamesh
14,090
587
180
8
0
425,681
11
L
Medusa
11,496
479
123
5
0
369,284
5
L
Bellona
13,037
543
188
8
0
402,423
1
L
Arachne
10,812
451
156
7
0
432,742
6
W
Sylvanus
11,206
467
29
1
0
410,446
1
L
Kuzenbo
9,778
407
72
3
0
406,663
3
W
Ah Muzen Cab
12,564
524
203
8
0
417,184
4
W
Nu Wa
13,958
582
206
9
0
427,293
7
L
Vulcan
13,007
542
267
11
0
455,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role