Player Matchup

Medusa
Medusa
Hawk_TJH
Medusa
Level 30
God Stats
13W - 8L
1,761 SR
Queue Stats
137W - 161L
1,470 Elo+
Party 1
Bakasura
Bakasura
JuliaBRBR
Bakasura
Level 27
God Stats
2W - 0L
1,289 SR
Queue Stats
57W - 17L
1,598 Elo+
Solo
Kali
Kali
Pastel32eais
Kali
Level 18
God Stats
7W - 5L
1,500 SR
Queue Stats
37W - 41L
1,435 Elo+
Solo
Terra
Terra
PinkOmega0
Terra
Level 16
God Stats
4W - 0L
1,857 SR
Queue Stats
28W - 21L
1,513 Elo+
Party 1
Agni
Agni
iceSuM
Agni
Level 14
God Stats
7W - 6L
1,552 SR
Queue Stats
157W - 140L
1,472 Elo+
Solo
Team Averages
Level 21
1,592 SR
1,498 Elo+

VS

Team Averages
Level 22
1,642 SR
1,523 Elo+
Nu Wa
Nu Wa
Aquilachrysaetos
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,465 Elo+
Solo
Bellona
Bellona
Ashley_Infernal
Bellona
Level 7
God Stats
3W - 2L
1,833 SR
Queue Stats
36W - 42L
1,476 Elo+
Solo
Cerberus
Cerberus
GianluTH
Cerberus
Level 36
God Stats
26W - 14L
1,753 SR
Queue Stats
182W - 158L
1,588 Elo+
Party 2
Danzaburou
Danzaburou
SrRobert0
Danzaburou
Level 29
God Stats
11W - 16L
1,483 SR
Queue Stats
221W - 225L
1,465 Elo+
Solo
Arachne
Arachne
xLaportax
Arachne
Level 15
God Stats
15W - 7L
1,639 SR
Queue Stats
89W - 64L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hawk_TJH
Medusa
12
2 / 5 / 7
8,011
471
8,157
11,973
5,161
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
JuliaBRBR
Bakasura
18
4 / 2 / 2
10,728
631
13,605
14,916
8,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 7 / 6
9,370
551
4,894
14,240
6,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
13
4 / 4 / 10
8,701
512
4,047
13,683
13,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
iceSuM
Agni
16
11 / 4 / 4
11,063
651
21,713
15,175
7,341
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 7
6,960
409
6,679
9,526
3,292
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 5 / 4
7,839
461
7,473
15,515
10,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
GianluTH
Cerberus
12
0 / 4 / 10
8,180
481
6,159
16,032
13,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SrRobert0
Danzaburou
12
3 / 6 / 6
8,467
498
8,313
10,049
3,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
xLaportax
Arachne
16
17 / 5 / 1
11,135
655
18,362
17,509
9,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
50
25
Kills
22
22
Deaths
26
29
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
6
7
0.58
L
2
5
4
0.8
L
Cerberus
GianluTH
Cerberus
0
4
10
1.25
W
Medusa
Hawk_TJH
Medusa
2
5
7
1.1
W
Bakasura
JuliaBRBR
Bakasura
4
2
2
2.5
W
4
7
6
1
W
Terra
4
4
10
2.25
L
Danzaburou
SrRobert0
Danzaburou
3
6
6
1
W
Agni
iceSuM
Agni
11
4
4
3.25
L
Arachne
xLaportax
Arachne
17
5
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,416
Damage
46,986
69,987
Taken
68,631
41,360
Mitigated
40,111
20,006
Healing
16,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,679
525
0
665
9,526
3,292
90
5,980
3,258
22,890
0
L
7,473
2,387
0
3,293
15,515
10,355
0
6,010
8,284
0
30,751
L
Cerberus
GianluTH
Cerberus
6,159
900
0
4,340
16,032
13,520
0
4,714
10,758
28,915
0
W
Medusa
Hawk_TJH
Medusa
8,157
2,454
0
1,272
11,973
5,161
1,533
2,286
9,505
0
40,268
W
Bakasura
JuliaBRBR
Bakasura
13,605
8,632
0
5,345
14,916
8,480
0
1,137
13,557
0
80,698
W
4,894
2,444
0
3,819
14,240
6,844
687
1,315
12,783
0
51,732
W
Terra
4,047
1,153
1,945
1,495
13,683
13,534
300
3,602
9,859
9,959
0
L
Danzaburou
SrRobert0
Danzaburou
8,313
4,328
0
723
10,049
3,508
0
4,289
5,760
0
43,985
W
Agni
iceSuM
Agni
21,713
1,746
104
6,026
15,175
7,341
625
3,442
11,445
75,751
0
L
Arachne
xLaportax
Arachne
18,362
10,300
0
7,518
17,509
9,436
0
4,822
11,827
0
81,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,873
Gold Earned
42,581
463
Minions Killed
298
0
Camps Cleared
0
1,655,763
Distance Traveled
1,550,950
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,960
409
36
2
0
281,196
5
L
Bellona
7,839
461
49
3
0
309,815
3
L
Cerberus
8,180
481
36
2
0
310,626
8
W
Medusa
8,011
471
63
4
0
335,592
0
W
Bakasura
10,728
631
161
9
0
372,646
12
W
Kali
9,370
551
82
5
0
291,561
0
W
Terra
8,701
512
18
1
0
330,413
0
L
Danzaburou
8,467
498
77
5
0
288,294
5
W
Agni
11,063
651
139
8
0
325,551
3
L
Arachne
11,135
655
100
6
0
361,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role