Player Matchup

Merlin
Merlin
BaljinderU
Merlin
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,237 Elo+
Party 1
Susano
Susano
MSBoulet
Susano
Level 6
God Stats
1W - 2L
1,262 SR
Queue Stats
4W - 8L
1,237 Elo+
Party 1
Ra
Ra
Saint_Soldier013
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
UniKxSnipeR
Sun Wukong
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,328 Elo+
Party 1
Yemoja
Yemoja
xLiveSlow
Yemoja
Level 13
God Stats
1W - 0L
1,277 SR
Queue Stats
16W - 14L
1,474 Elo+
Party 1
Team Averages
Level 7
1,408 SR
1,355 Elo+

VS

Team Averages
Level 17
1,494 SR
1,400 Elo+
He Bo
He Bo
ChefCadyC
He Bo
Level 28
God Stats
2W - 7L
1,500 SR
Queue Stats
382W - 420L
1,358 Elo+
Solo
Nemesis
Nemesis
Frost_DH_
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 56L
1,380 Elo+
Solo
Odin
Odin
TravisMayS197
Odin
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,431 Elo+
Solo
Skadi
Skadi
abigailrenee101
Skadi
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 41L
1,478 Elo+
Solo
Kukulkan
Kukulkan
kingscastlex9
Kukulkan
Level 24
God Stats
79W - 77L
1,470 SR
Queue Stats
94W - 101L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BaljinderU
Merlin
20
7 / 7 / 12
15,578
974
23,315
24,965
9,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
MSBoulet
Susano
20
4 / 8 / 16
14,465
904
16,540
24,223
19,521
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
1 / 7 / 18
14,160
885
21,709
14,943
6,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
UniKxSnipeR
Sun Wukong
20
12 / 3 / 12
16,827
1,052
25,090
30,759
31,184
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
xLiveSlow
Yemoja
20
4 / 0 / 12
14,694
918
11,906
14,607
5,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

80

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ChefCadyC
He Bo
20
7 / 5 / 8
15,016
939
14,859
14,875
5,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Frost_DH_
Nemesis
20
7 / 2 / 7
14,445
903
10,530
16,815
6,919
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
1 / 10 / 13
13,516
845
4,977
28,559
12,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

20
1 / 4 / 11
13,994
875
13,377
20,130
7,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
kingscastlex9
Kukulkan
20
9 / 7 / 9
17,084
1,068
56,532
26,888
12,039
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
73
28
Kills
25
25
Deaths
28
70
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Merlin
BaljinderU
Merlin
7
7
12
1.86
L
He Bo
ChefCadyC
He Bo
7
5
8
2.2
L
Nemesis
Frost_DH_
Nemesis
7
2
7
5.25
W
Susano
MSBoulet
Susano
4
8
16
1.5
W
1
7
18
1.43
L
1
10
13
0.75
W
Sun Wukong
UniKxSnipeR
Sun Wukong
12
3
12
6
L
1
4
11
1.63
L
Kukulkan
kingscastlex9
Kukulkan
9
7
9
1.93
W
Yemoja
xLiveSlow
Yemoja
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,560
Damage
100,275
109,497
Taken
107,267
72,586
Mitigated
44,067
19,282
Healing
4,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BaljinderU
Merlin
23,315
4,281
313
2,904
24,965
9,577
0
19,375
5,590
52,667
0
L
He Bo
ChefCadyC
He Bo
14,859
3,334
0
0
14,875
5,408
0
7,230
7,645
26,726
0
L
Nemesis
Frost_DH_
Nemesis
10,530
2,755
0
1,384
16,815
6,919
0
9,716
7,099
0
18,979
W
Susano
MSBoulet
Susano
16,540
3,919
0
0
24,223
19,521
0
15,685
8,538
0
38,550
W
21,709
3,414
2,774
0
14,943
6,314
0
8,210
6,733
43,513
0
L
4,977
1,126
0
163
28,559
12,067
0
15,146
13,413
0
9,727
W
Sun Wukong
UniKxSnipeR
Sun Wukong
25,090
7,519
0
904
30,759
31,184
0
17,879
12,472
0
41,680
L
13,377
5,337
0
1,166
20,130
7,634
0
9,313
10,817
0
52,353
L
Kukulkan
kingscastlex9
Kukulkan
56,532
4,457
0
2,034
26,888
12,039
0
15,525
11,363
109,161
0
W
Yemoja
xLiveSlow
Yemoja
11,906
1,832
9,057
3,330
14,607
5,990
0
10,242
4,365
43,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,724
Gold Earned
74,055
280
Minions Killed
275
4
Camps Cleared
2
1,408,857
Distance Traveled
1,472,104
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,578
974
81
5
1
251,656
1
L
He Bo
15,016
939
31
2
0
254,841
0
L
Nemesis
14,445
903
19
1
0
363,496
0
W
Susano
14,465
904
27
2
1
261,221
3
W
Ra
14,160
885
62
4
0
265,649
1
L
Odin
13,516
845
5
0
0
266,685
1
W
Sun Wukong
16,827
1,052
35
2
2
345,026
0
L
Skadi
13,994
875
83
5
2
284,025
0
L
Kukulkan
17,084
1,068
137
9
0
303,057
0
W
Yemoja
14,694
918
75
5
0
285,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role