Player Matchup

Baron Samedi
Baron Samedi
Nhwolf9
Baron Samedi
Level 24
God Stats
16W - 20L
1,460 SR
Queue Stats
257W - 247L
1,433 Elo+
Solo
Serqet
Serqet
alx_ndro01
Serqet
Level 21
God Stats
57W - 55L
1,447 SR
Queue Stats
95W - 102L
1,390 Elo+
Solo
Izanami
Izanami
carterxo99
Izanami
Level 29
God Stats
35W - 43L
1,466 SR
Queue Stats
138W - 150L
1,413 Elo+
Solo
Discordia
Discordia
moctezumaerik93
Discordia
Level 28
God Stats
37W - 45L
1,473 SR
Queue Stats
135W - 147L
1,428 Elo+
Solo
Guan Yu
Guan Yu
xXPoisonXx30
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,385 Elo+
Solo
Team Averages
Level 21
1,469 SR
1,410 Elo+

VS

Team Averages
Level 33
1,472 SR
1,421 Elo+
Yemoja
Yemoja
ApolloSTL28
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 71L
1,451 Elo+
Solo
Fenrir
Fenrir
DippDave
Fenrir
Level 9
God Stats
2W - 4L
1,477 SR
Queue Stats
6W - 9L
1,427 Elo+
Solo
Mulan
Mulan
Jammers6563
Mulan
Level 109
God Stats
8W - 11L
1,381 SR
Queue Stats
435W - 446L
1,542 Elo+
Party 1
Neith
Neith
LactoseFromHe11
Neith
Level 8
God Stats
5W - 3L
1,642 SR
Queue Stats
6W - 11L
1,301 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PunnyDM12
Morgan Le Fay
Level 10
God Stats
11W - 14L
1,359 SR
Queue Stats
23W - 24L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nhwolf9
Baron Samedi
20
5 / 4 / 23
16,628
978
20,348
25,247
14,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
alx_ndro01
Serqet
18
0 / 1 / 0
11,866
698
56
705
210
Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
carterxo99
Izanami
20
21 / 3 / 9
19,994
1,176
48,471
24,687
10,853
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
moctezumaerik93
Discordia
20
4 / 7 / 26
16,432
967
38,168
25,192
10,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
xXPoisonXx30
Guan Yu
20
4 / 5 / 23
16,020
942
16,250
34,250
49,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

30

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
6 / 3 / 6
16,573
975
15,608
18,199
6,059
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
DippDave
Fenrir
20
2 / 12 / 8
13,771
810
11,151
30,121
20,123
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
11 / 8 / 8
18,057
1,062
40,334
41,131
64,851
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
0 / 5 / 14
14,465
851
11,147
19,404
10,207
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
PunnyDM12
Morgan Le Fay
20
1 / 6 / 13
14,752
868
26,584
24,217
14,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
69
34
Kills
20
20
Deaths
34
81
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Yemoja
6
3
6
3
L
Fenrir
DippDave
Fenrir
2
12
8
0.5
L
11
8
8
1.88
L
0
5
14
1.4
W
Baron Samedi
Nhwolf9
Baron Samedi
5
4
23
4.13
L
Morgan Le Fay
PunnyDM12
Morgan Le Fay
1
6
13
1.25
W
Serqet
alx_ndro01
Serqet
0
1
0
0
W
Izanami
carterxo99
Izanami
21
3
9
8.5
W
Discordia
moctezumaerik93
Discordia
4
7
26
2.43
W
Guan Yu
xXPoisonXx30
Guan Yu
4
5
23
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,293
Damage
104,824
110,081
Taken
133,072
85,151
Mitigated
116,018
27,531
Healing
28,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
15,608
3,113
4,060
7,536
18,199
6,059
0
12,752
5,447
71,832
0
L
Fenrir
DippDave
Fenrir
11,151
3,875
0
327
30,121
20,123
0
9,467
20,654
0
21,034
L
40,334
5,096
0
6,205
41,131
64,851
0
13,600
27,531
4,125
65,883
L
11,147
6,139
0
4,059
19,404
10,207
0
9,906
9,498
0
33,690
W
Baron Samedi
Nhwolf9
Baron Samedi
20,348
1,590
5,808
4,951
25,247
14,341
0
10,208
15,039
49,191
0
L
Morgan Le Fay
PunnyDM12
Morgan Le Fay
26,584
728
464
5,727
24,217
14,778
0
13,301
10,916
59,418
0
W
Serqet
alx_ndro01
Serqet
56
56
0
0
705
210
0
198
507
0
253
W
Izanami
carterxo99
Izanami
48,471
35,333
0
2,345
24,687
10,853
0
8,756
15,931
0
107,067
W
Discordia
moctezumaerik93
Discordia
38,168
493
0
574
25,192
10,470
0
8,804
16,388
66,478
0
W
Guan Yu
xXPoisonXx30
Guan Yu
16,250
2,996
5,522
8,331
34,250
49,277
0
16,515
17,735
510
27,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,940
Gold Earned
77,618
306
Minions Killed
334
5
Camps Cleared
7
1,279,575
Distance Traveled
1,452,362
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
16,573
975
123
7
4
262,873
0
L
Fenrir
13,771
810
27
2
0
341,649
3
L
Mulan
18,057
1,062
58
3
0
331,249
0
L
Neith
14,465
851
52
3
2
215,965
1
W
Baron Samedi
16,628
978
63
4
1
286,375
1
L
Morgan Le Fay
14,752
868
74
4
1
300,626
0
W
Serqet
11,866
698
0
0
0
6,316
0
W
Izanami
19,994
1,176
154
9
4
311,641
0
W
Discordia
16,432
967
66
4
0
310,841
0
W
Guan Yu
16,020
942
23
1
0
364,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role