Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CarsonAuburn230
Artemis
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 247L
1,303 Elo+
Party 2
Poseidon
Poseidon
Natsu0049211
Poseidon
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 70L
1,599 Elo+
Solo
Hel
Hel
Spyro29000
Hel
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
201W - 237L
1,382 Elo+
Party 2
Ymir
Ymir
atommer12
Ymir
Level 61
God Stats
5W - 5L
1,727 SR
Queue Stats
110W - 151L
1,382 Elo+
Solo
Team Averages
Level 87
1,545 SR
1,433 Elo+

VS

Team Averages
Level 93
1,428 SR
1,433 Elo+
Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Moocherry
Ares
Level 66
God Stats
1W - 2L
1,166 SR
Queue Stats
87W - 127L
1,408 Elo+
Party 1
Chang'e
Chang'e
Nakaruma
Chang'e
Level 152
God Stats
21W - 25L
1,428 SR
Queue Stats
224W - 286L
1,465 Elo+
Solo
Fenrir
Fenrir
Nightmare1987
Fenrir
Level 83
God Stats
2W - 4L
1,500 SR
Queue Stats
176W - 189L
1,403 Elo+
Solo
Hou Yi
Hou Yi
ScarlettJoy
Hou Yi
Level 45
God Stats
14W - 8L
1,548 SR
Queue Stats
505W - 585L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 3 / 1
5,089
565
2,667
6,111
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 0
4,717
524
2,754
3,433
916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Natsu0049211
Poseidon
6
0 / 4 / 0
4,377
486
850
3,412
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,265
585
1,798
7,000
5,020
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ymir
8
0 / 1 / 2
4,661
518
1,579
5,870
2,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 0 / 1
5,309
590
3,348
6,168
4,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
7
0 / 0 / 1
4,097
455
1,030
3,713
1,136
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
Nakaruma
Chang'e
11
5 / 0 / 1
6,150
683
3,642
4,891
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 2
5,618
624
3,352
5,093
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
7
1 / 2 / 0
4,398
489
2,829
4,180
1,147
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
11
11
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
1
0.5
W
Chaac
 
Chaac
2
0
1
2.5
L
1
1
0
1
W
Ares
0
0
1
0.5
W
Chang'e
Nakaruma
Chang'e
5
0
1
5.5
L
Poseidon
Natsu0049211
Poseidon
0
4
0
0
W
3
0
2
4
W
Hou Yi
1
2
0
0.5
L
0
2
0
0
L
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,648
Damage
14,201
25,826
Taken
24,045
11,450
Mitigated
9,319
8,028
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,667
515
0
1,563
6,111
1,900
105
492
5,460
0
23,087
W
Chaac
 
Chaac
3,348
511
0
3,282
6,168
4,096
334
1,643
4,525
0
21,858
L
2,754
1,129
0
1,079
3,433
916
0
1,051
2,342
0
19,509
W
Ares
1,030
33
0
38
3,713
1,136
0
845
2,868
5,075
0
W
Chang'e
Nakaruma
Chang'e
3,642
114
4
3,384
4,891
1,305
190
690
4,041
29,945
0
L
Poseidon
Natsu0049211
Poseidon
850
41
0
409
3,412
1,025
156
2,349
873
14,376
0
W
3,352
443
0
3,418
5,093
1,635
0
274
4,819
0
24,255
W
Hou Yi
2,829
1,296
0
1,646
4,180
1,147
0
615
3,565
0
19,700
L
1,798
214
201
3,609
7,000
5,020
309
0
6,476
27,359
0
L
Ymir
1,579
183
0
1,167
5,870
2,589
0
905
4,943
15,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,109
Gold Earned
25,572
210
Minions Killed
192
0
Camps Cleared
0
796,276
Distance Traveled
922,466
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,089
565
57
6
0
180,265
1
W
Chaac
5,309
590
37
4
0
202,463
0
L
Artemis
4,717
524
41
5
0
153,406
1
W
Ares
4,097
455
8
1
0
176,808
1
W
Chang'e
6,150
683
65
7
0
181,306
4
L
Poseidon
4,377
486
28
3
0
129,751
2
W
Fenrir
5,618
624
53
6
0
207,727
0
W
Hou Yi
4,398
489
29
3
0
154,162
5
L
Hel
5,265
585
61
7
0
171,344
1
L
Ymir
4,661
518
23
3
0
161,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role