Player Matchup

Merlin
Merlin
FFCavalcanti
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,138 Elo+
Party 1
Guan Yu
Guan Yu
Ferek90
Guan Yu
Level 28
God Stats
12W - 13L
1,541 SR
Queue Stats
205W - 190L
1,462 Elo+
Solo
Zeus
Zeus
Tavoototw22
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Kukulkan
Kukulkan
sneakersbar
Kukulkan
Level 8
God Stats
0W - 3L
1,274 SR
Queue Stats
8W - 19L
1,264 Elo+
Solo
Thor
Thor
tjquintanilha
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,163 Elo+
Party 1
Team Averages
Level 12
1,463 SR
1,305 Elo+

VS

Team Averages
Level 15
1,351 SR
1,366 Elo+
Zeus
Zeus
CodeBluezo
Zeus
Level 9
God Stats
2W - 1L
1,668 SR
Queue Stats
20W - 10L
1,503 Elo+
Solo
Danzaburou
Danzaburou
JME3
Danzaburou
Level 16
God Stats
3W - 5L
1,210 SR
Queue Stats
42W - 60L
1,324 Elo+
Solo
Sun Wukong
Sun Wukong
PBL97
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,434 Elo+
Party 2
Heimdallr
Heimdallr
SemJob
Heimdallr
Level 24
God Stats
1W - 1L
1,097 SR
Queue Stats
12W - 20L
1,286 Elo+
Party 2
Cthulhu
Cthulhu
rafa_caro27
Cthulhu
Level 8
God Stats
1W - 1L
1,279 SR
Queue Stats
7W - 9L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 7 / 2
8,470
941
4,466
14,639
5,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Ferek90
Guan Yu
14
3 / 5 / 0
9,551
1,061
5,438
17,876
18,127
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
0 / 9 / 1
8,035
893
8,188
16,313
10,841
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
sneakersbar
Kukulkan
14
2 / 9 / 1
9,011
1,001
8,468
13,972
5,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 13 / 2
8,067
896
3,724
16,202
5,986
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 4 / 18
12,038
1,338
23,663
7,149
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
JME3
Danzaburou
18
8 / 0 / 17
11,692
1,299
13,367
2,916
1,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
PBL97
Sun Wukong
17
4 / 1 / 20
9,330
1,037
8,462
8,148
6,505
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
SemJob
Heimdallr
18
8 / 0 / 25
11,143
1,238
8,848
8,714
3,927
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
rafa_caro27
Cthulhu
18
7 / 0 / 26
10,600
1,178
17,743
12,012
13,675
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
149
5
Kills
43
43
Deaths
5
6
Assists
106
Player
Kills
Deaths
Assists
KDA
W
16
4
18
6.25
L
Merlin
0
7
2
0.14
L
Guan Yu
Ferek90
Guan Yu
3
5
0
0.6
W
Danzaburou
JME3
Danzaburou
8
0
17
16.5
W
Sun Wukong
PBL97
Sun Wukong
4
1
20
14
W
Heimdallr
SemJob
Heimdallr
8
0
25
20.5
L
0
9
1
0.06
W
Cthulhu
rafa_caro27
Cthulhu
7
0
26
20
L
Kukulkan
sneakersbar
Kukulkan
2
9
1
0.28
L
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,284
Damage
72,083
79,002
Taken
38,939
45,714
Mitigated
27,762
4,323
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,663
5,284
0
1,139
7,149
2,518
0
4,763
2,386
39,833
0
L
Merlin
4,466
996
0
369
14,639
5,558
0
8,026
6,613
16,450
0
L
Guan Yu
Ferek90
Guan Yu
5,438
856
672
2,092
17,876
18,127
0
8,495
9,381
0
20,567
W
Danzaburou
JME3
Danzaburou
13,367
7,067
0
890
2,916
1,137
0
1,456
1,460
0
33,054
W
Sun Wukong
PBL97
Sun Wukong
8,462
2,571
0
293
8,148
6,505
0
4,084
4,064
0
16,630
W
Heimdallr
SemJob
Heimdallr
8,848
5,484
0
3,784
8,714
3,927
0
4,239
4,475
0
20,388
L
8,188
2,634
0
1,045
16,313
10,841
0
9,078
7,235
20,485
0
W
Cthulhu
rafa_caro27
Cthulhu
17,743
1,127
59
0
12,012
13,675
0
6,580
5,432
27,826
0
L
Kukulkan
sneakersbar
Kukulkan
8,468
1,378
0
133
13,972
5,202
0
7,511
6,461
23,718
0
L
3,724
525
0
12
16,202
5,986
0
8,296
7,906
0
7,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,134
Gold Earned
54,803
110
Minions Killed
154
3
Camps Cleared
6
673,774
Distance Traveled
878,961
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,038
1,338
22
2
5
136,520
0
L
Merlin
8,470
941
18
2
0
133,484
0
L
Guan Yu
9,551
1,061
32
4
0
163,143
0
W
Danzaburou
11,692
1,299
45
5
1
173,209
1
W
Sun Wukong
9,330
1,037
15
2
0
166,090
2
W
Heimdallr
11,143
1,238
38
4
0
184,416
0
L
Zeus
8,035
893
25
3
0
111,811
0
W
Cthulhu
10,600
1,178
34
4
0
218,726
1
L
Kukulkan
9,011
1,001
27
3
3
152,459
0
L
Thor
8,067
896
8
1
0
112,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role