Player Matchup

Ao Kuang
Ao Kuang
Extremo69
Ao Kuang
Level 7
God Stats
6W - 10L
1,710 SR
Queue Stats
145W - 174L
1,326 Elo+
Solo
Osiris
Osiris
FluffyIsBetter
Osiris
Level 21
God Stats
6W - 4L
1,598 SR
Queue Stats
38W - 50L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
MotionzAX
Gilgamesh
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 72L
1,390 Elo+
Solo
Sol
Sol
NuggeTL
Sol
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 46L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
isohime
Baron Samedi
Level 18
God Stats
1W - 1L
1,700 SR
Queue Stats
9W - 11L
1,332 Elo+
Solo
Team Averages
Level 19
1,602 SR
1,395 Elo+

VS

Team Averages
Level 13
1,551 SR
1,400 Elo+
Athena
Athena
Akkun_Nekocat
Athena
Level 8
God Stats
5W - 5L
1,500 SR
Queue Stats
17W - 22L
1,371 Elo+
Party 2
Sobek
Sobek
Cain360
Sobek
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 90L
1,515 Elo+
Party 1
Chang'e
Chang'e
Demper777
Chang'e
Level 13
God Stats
14W - 12L
1,458 SR
Queue Stats
33W - 33L
1,380 Elo+
Party 1
Tiamat
Tiamat
NightLog_
Tiamat
Level 8
God Stats
7W - 12L
1,486 SR
Queue Stats
21W - 30L
1,353 Elo+
Party 2
Izanami
Izanami
SZ67
Izanami
Level 20
God Stats
4W - 2L
1,810 SR
Queue Stats
46W - 50L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Extremo69
Ao Kuang
18
6 / 2 / 4
11,380
517
16,120
16,117
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 5 / 2
9,796
445
11,897
12,997
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
MotionzAX
Gilgamesh
18
3 / 1 / 5
11,380
517
8,452
12,775
11,504
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
17
1 / 4 / 3
10,172
462
11,292
16,344
6,433
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
isohime
Baron Samedi
12
2 / 8 / 2
8,520
387
2,931
12,048
6,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 5
9,098
414
3,320
15,360
13,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Cain360
Sobek
15
3 / 2 / 10
11,291
513
6,584
15,167
16,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Demper777
Chang'e
16
3 / 7 / 4
10,404
473
11,755
20,318
18,314
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
NightLog_
Tiamat
16
1 / 3 / 1
10,169
462
3,135
11,373
6,475
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
SZ67
Izanami
20
13 / 2 / 2
13,491
613
21,827
16,386
6,364
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
17
Kills
20
20
Deaths
18
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
4
5
0.63
W
Sobek
Cain360
Sobek
3
2
10
4
W
Chang'e
Demper777
Chang'e
3
7
4
0.71
L
Ao Kuang
Extremo69
Ao Kuang
6
2
4
4
L
5
5
2
1.2
L
Gilgamesh
MotionzAX
Gilgamesh
3
1
5
5.5
W
Tiamat
NightLog_
Tiamat
1
3
1
0.5
L
Sol
1
4
3
0.63
W
Izanami
SZ67
Izanami
13
2
2
7
L
Baron Samedi
isohime
Baron Samedi
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,692
Damage
46,621
70,281
Taken
78,604
36,796
Mitigated
61,796
19,000
Healing
23,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,320
931
0
451
15,360
13,714
367
5,114
10,166
30,580
0
W
Sobek
Cain360
Sobek
6,584
1,252
0
4,137
15,167
16,929
449
5,756
9,267
29,150
0
W
Chang'e
Demper777
Chang'e
11,755
2,138
2,042
4,469
20,318
18,314
506
10,701
9,555
62,544
0
L
Ao Kuang
Extremo69
Ao Kuang
16,120
5,644
0
4,637
16,117
6,177
0
8,229
7,839
81,731
0
L
11,897
5,540
0
1,774
12,997
6,417
0
6,528
6,304
0
66,787
L
Gilgamesh
MotionzAX
Gilgamesh
8,452
1,390
0
2,533
12,775
11,504
192
6,165
6,528
0
63,439
W
Tiamat
NightLog_
Tiamat
3,135
345
0
2,881
11,373
6,475
0
580
10,750
50,902
0
L
Sol
11,292
3,276
0
8,838
16,344
6,433
0
1,875
14,429
79,533
0
W
Izanami
SZ67
Izanami
21,827
14,158
0
9,128
16,386
6,364
6,731
8,051
8,255
0
105,843
L
Baron Samedi
isohime
Baron Samedi
2,931
403
83
1,135
12,048
6,265
129
1,661
10,387
26,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,248
Gold Earned
54,453
508
Minions Killed
455
0
Camps Cleared
0
1,870,662
Distance Traveled
2,007,749
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,098
414
66
3
0
473,854
0
W
Sobek
11,291
513
40
2
0
389,821
1
W
Chang'e
10,404
473
98
4
0
375,205
0
L
Ao Kuang
11,380
517
117
5
0
419,869
0
L
Osiris
9,796
445
85
4
0
339,213
5
L
Gilgamesh
11,380
517
124
6
0
384,046
0
W
Tiamat
10,169
462
85
4
0
383,351
0
L
Sol
10,172
462
136
6
0
403,272
0
W
Izanami
13,491
613
166
8
0
385,518
1
L
Baron Samedi
8,520
387
46
2
0
324,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role