Player Matchup

Ullr
Ullr
Buttevi
Ullr
Level 18
God Stats
5W - 8L
1,304 SR
Queue Stats
20W - 27L
1,405 Elo+
Solo
Raijin
Raijin
IguessSo
Raijin
Level 28
God Stats
7W - 3L
1,570 SR
Queue Stats
80W - 56L
1,405 Elo+
Party 1
Heimdallr
Heimdallr
PainFL
Heimdallr
Level 25
God Stats
8W - 3L
1,819 SR
Queue Stats
160W - 156L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
isohime
Baron Samedi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,248 Elo+
Solo
Pele
Pele
zachburst
Pele
Level 27
God Stats
23W - 11L
1,671 SR
Queue Stats
150W - 149L
1,518 Elo+
Party 1
Team Averages
Level 23
1,573 SR
1,405 Elo+

VS

Team Averages
Level 13
1,447 SR
1,363 Elo+
Xing Tian
Xing Tian
Crimbats
Xing Tian
Level 6
God Stats
1W - 1L
1,239 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
Dokdo000
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
977 Elo+
Solo
Merlin
Merlin
EiZiDuzIt
Merlin
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 66L
1,450 Elo+
Solo
Loki
Loki
Jdot5
Loki
Level 17
God Stats
0W - 3L
1,270 SR
Queue Stats
70W - 61L
1,392 Elo+
Solo
Cupid
Cupid
ZeusSlaps
Cupid
Level 14
God Stats
1W - 2L
1,726 SR
Queue Stats
10W - 17L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Buttevi
Ullr
10
3 / 2 / 0
6,258
522
4,177
6,982
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
IguessSo
Raijin
13
4 / 1 / 2
7,466
622
6,924
6,165
2,817
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
PainFL
Heimdallr
12
3 / 0 / 1
7,037
586
3,050
2,929
1,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
isohime
Baron Samedi
10
0 / 0 / 3
5,732
478
3,651
3,752
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pele
11
2 / 1 / 2
6,858
572
3,058
6,276
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Crimbats
Xing Tian
8
1 / 0 / 1
5,237
436
1,240
6,732
3,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Dokdo000
Bellona
9
0 / 3 / 1
5,232
436
2,666
7,351
3,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
EiZiDuzIt
Merlin
9
1 / 4 / 1
5,505
459
2,720
5,335
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Jdot5
Loki
8
1 / 3 / 1
5,435
453
3,183
7,269
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
ZeusSlaps
Cupid
9
1 / 2 / 1
5,304
442
4,463
5,815
1,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
12
Kills
4
4
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ullr
Buttevi
Ullr
3
2
0
1.5
L
Xing Tian
Crimbats
Xing Tian
1
0
1
1.5
L
Bellona
Dokdo000
Bellona
0
3
1
0.17
L
Merlin
EiZiDuzIt
Merlin
1
4
1
0.38
W
Raijin
IguessSo
Raijin
4
1
2
5
L
Loki
Jdot5
Loki
1
3
1
0.5
W
Heimdallr
PainFL
Heimdallr
3
0
1
3.5
L
Cupid
ZeusSlaps
Cupid
1
2
1
0.75
W
Baron Samedi
isohime
Baron Samedi
0
0
3
1.5
W
Pele
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,860
Damage
14,272
26,104
Taken
32,502
9,879
Mitigated
12,678
8,066
Healing
6,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Buttevi
Ullr
4,177
1,104
0
2,182
6,982
2,091
248
657
6,325
0
34,015
L
Xing Tian
Crimbats
Xing Tian
1,240
172
0
0
6,732
3,892
0
2,285
4,139
12,208
0
L
Bellona
Dokdo000
Bellona
2,666
767
0
2,030
7,351
3,891
66
4,224
3,127
0
18,481
L
Merlin
EiZiDuzIt
Merlin
2,720
253
0
557
5,335
1,491
0
879
4,456
25,248
0
W
Raijin
IguessSo
Raijin
6,924
1,428
0
1,594
6,165
2,817
847
625
5,540
45,071
0
L
Loki
Jdot5
Loki
3,183
435
0
2,314
7,269
1,848
0
1,469
5,762
0
21,389
W
Heimdallr
PainFL
Heimdallr
3,050
921
0
615
2,929
1,239
369
451
2,478
0
34,819
L
Cupid
ZeusSlaps
Cupid
4,463
2,770
411
1,158
5,815
1,556
0
1,286
4,293
0
21,156
W
Baron Samedi
isohime
Baron Samedi
3,651
308
478
1,460
3,752
1,489
193
546
3,206
17,066
0
W
Pele
3,058
690
0
1,737
6,276
2,243
410
1,681
4,595
0
42,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,351
Gold Earned
26,713
327
Minions Killed
181
0
Camps Cleared
0
1,126,642
Distance Traveled
1,155,958
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,258
522
63
5
0
223,023
0
L
Xing Tian
5,237
436
17
1
0
214,869
2
L
Bellona
5,232
436
34
3
0
249,635
1
L
Merlin
5,505
459
45
4
0
188,251
2
W
Raijin
7,466
622
75
6
0
207,832
0
L
Loki
5,435
453
49
4
0
277,515
5
W
Heimdallr
7,037
586
71
6
0
224,881
0
L
Cupid
5,304
442
36
3
0
225,688
4
W
Baron Samedi
5,732
478
31
3
0
206,008
0
W
Pele
6,858
572
87
7
0
264,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role