Player Matchup

Kali
Kali
DaveGIGGITYGOO
Kali
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
K9B3Z
Sun Wukong
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,449 Elo+
Solo
Neith
Neith
Roachdacoach
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,535 Elo+
Solo
Hera
Hera
SenatorLorgana
Hera
Level 28
God Stats
35W - 33L
1,513 SR
Queue Stats
177W - 174L
1,571 Elo+
Solo
Fafnir
Fafnir
scoutsoldiers
Fafnir
Level 29
God Stats
1W - 1L
1,377 SR
Queue Stats
71W - 64L
1,500 Elo+
Solo
Team Averages
Level 14
1,478 SR
1,493 Elo+

VS

Team Averages
Level 13
1,416 SR
1,530 Elo+
Heimdallr
Heimdallr
Fortuna-Mihi
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,623 Elo+
Solo
Tiamat
Tiamat
HellcatStaxx
Tiamat
Level 28
God Stats
0W - 2L
1,290 SR
Queue Stats
105W - 96L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
ReggyMoney50
Gilgamesh
Level 4
God Stats
0W - 2L
1,266 SR
Queue Stats
4W - 6L
1,486 Elo+
Solo
Arachne
Arachne
XxJOKERxX5150
Arachne
Level 25
God Stats
10W - 8L
1,720 SR
Queue Stats
118W - 118L
1,564 Elo+
Solo
Danzaburou
Danzaburou
catnip212
Danzaburou
Level 3
God Stats
0W - 2L
1,307 SR
Queue Stats
1W - 3L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 3
9,770
651
9,030
16,752
6,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
K9B3Z
Sun Wukong
12
0 / 2 / 4
7,604
507
1,165
7,967
4,332
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 2 / 3
7,486
499
3,841
7,338
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 3 / 3
9,012
601
7,858
6,178
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 3
8,035
536
3,469
7,673
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Fortuna-Mihi
Heimdallr
7
0 / 3 / 3
5,327
355
2,015
5,213
1,488
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
13
3 / 4 / 2
7,887
526
7,795
9,290
5,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
ReggyMoney50
Gilgamesh
8
0 / 3 / 1
5,485
366
1,148
6,572
2,605
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Arachne
13
7 / 5 / 1
8,752
583
7,879
13,057
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
catnip212
Danzaburou
2
0 / 1 / 1
4,458
297
0
741
141

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
10
11
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
3
3
3.5
L
Heimdallr
Fortuna-Mihi
Heimdallr
0
3
3
0.5
L
Tiamat
3
4
2
1
W
Sun Wukong
K9B3Z
Sun Wukong
0
2
4
1
L
Gilgamesh
ReggyMoney50
Gilgamesh
0
3
1
0.17
W
1
2
3
1.25
W
5
3
3
2.17
L
Arachne
7
5
1
1.5
L
Danzaburou
catnip212
Danzaburou
0
1
1
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,363
Damage
18,837
45,908
Taken
34,873
24,029
Mitigated
14,858
16,407
Healing
4,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,030
4,733
0
9,660
16,752
6,846
1,048
1,918
14,250
0
51,980
L
Heimdallr
Fortuna-Mihi
Heimdallr
2,015
373
0
250
5,213
1,488
0
3,154
1,743
0
11,085
L
Tiamat
7,795
1,012
0
1,616
9,290
5,379
1,292
1,452
7,800
48,282
0
W
Sun Wukong
K9B3Z
Sun Wukong
1,165
198
0
235
7,967
4,332
1,230
2,835
4,312
0
25,321
L
Gilgamesh
ReggyMoney50
Gilgamesh
1,148
436
0
32
6,572
2,605
460
1,349
5,184
0
8,766
W
3,841
1,991
0
3,478
7,338
2,415
2,609
1,205
6,065
0
49,041
W
7,858
1,055
95
1,153
6,178
1,979
4,745
700
5,436
53,646
0
L
Arachne
7,879
5,779
0
2,937
13,057
5,245
0
4,257
8,616
0
35,391
L
Danzaburou
catnip212
Danzaburou
0
0
0
0
741
141
0
498
203
0
0
W
3,469
1,010
8
1,778
7,673
8,457
1,910
561
7,086
10,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,907
Gold Earned
31,909
351
Minions Killed
177
0
Camps Cleared
0
1,433,643
Distance Traveled
912,134
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,770
651
79
5
0
295,269
2
L
Heimdallr
5,327
355
10
1
0
187,620
1
L
Tiamat
7,887
526
82
5
0
261,520
0
W
Sun Wukong
7,604
507
56
4
0
313,229
1
L
Gilgamesh
5,485
366
21
1
0
182,378
0
W
Neith
7,486
499
88
6
0
273,290
2
W
Hera
9,012
601
118
8
0
273,910
2
L
Arachne
8,752
583
64
4
0
276,658
0
L
Danzaburou
4,458
297
0
0
0
3,958
0
W
Fafnir
8,035
536
10
1
0
277,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role