Player Matchup

Scylla
Scylla
Erick8901
Scylla
Level 5
God Stats
13W - 13L
1,363 SR
Queue Stats
25W - 21L
1,503 Elo+
Solo
Ymir
Ymir
WOWULOST
Ymir
Level 11
God Stats
17W - 15L
1,748 SR
Queue Stats
256W - 213L
1,705 Elo+
Solo
Hou Yi
Hou Yi
agkurh
Hou Yi
Level 18
God Stats
29W - 40L
1,539 SR
Queue Stats
209W - 200L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
nbws
Sun Wukong
Level 7
God Stats
3W - 1L
1,663 SR
Queue Stats
4W - 2L
1,738 Elo+
Solo
Fenrir
Fenrir
roroespin7
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,719 Elo+
Solo
Team Averages
Level 10
1,563 SR
1,632 Elo+

VS

Team Averages
Level 17
1,532 SR
1,628 Elo+
Bellona
Bellona
 
Bellona
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ButterscotchBuns
Heimdallr
Level 13
God Stats
16W - 31L
1,753 SR
Queue Stats
380W - 406L
1,871 Elo+
Party 1
Ares
Ares
Mauithetrickster
Ares
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 50L
1,710 Elo+
Party 1
Da Ji
Da Ji
Tsunaro
Da Ji
Level 26
God Stats
12W - 14L
1,406 SR
Queue Stats
85W - 97L
1,530 Elo+
Solo
Merlin
Merlin
ziehlneelsen
Merlin
Level 22
God Stats
8W - 6L
1,500 SR
Queue Stats
145W - 131L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Erick8901
Scylla
12
4 / 7 / 1
7,357
490
3,079
7,823
2,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
1 / 3 / 9
7,194
480
6,939
15,885
6,124
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
agkurh
Hou Yi
13
7 / 3 / 4
8,371
558
10,350
9,736
3,073
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
nbws
Sun Wukong
11
0 / 6 / 0
6,246
416
2,759
11,812
6,660
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
roroespin7
Fenrir
10
0 / 3 / 1
6,368
425
222
9,101
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
6 / 0 / 1
9,940
663
13,380
9,663
8,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
12
0 / 5 / 6
7,290
486
6,533
9,544
3,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 5 / 3
7,206
480
2,176
10,625
6,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Tsunaro
Da Ji
13
2 / 0 / 4
8,144
543
3,352
7,603
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
16
13 / 2 / 1
10,469
698
13,857
7,734
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
12
Kills
22
22
Deaths
12
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
1
6.5
W
Heimdallr
0
5
6
0.6
L
Scylla
Erick8901
Scylla
4
7
1
0.64
W
1
5
3
0.5
W
Da Ji
Tsunaro
Da Ji
2
0
4
4
L
Ymir
1
3
9
1.83
L
Hou Yi
agkurh
Hou Yi
7
3
4
3
L
Sun Wukong
nbws
Sun Wukong
0
6
0
0
L
Fenrir
roroespin7
Fenrir
0
3
1
0.17
W
Merlin
13
2
1
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,349
Damage
39,298
54,357
Taken
45,169
23,142
Mitigated
24,793
11,013
Healing
12,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,380
7,707
0
5,942
9,663
8,853
1,306
2,469
7,194
0
72,731
W
Heimdallr
6,533
2,127
0
1,509
9,544
3,032
1,004
2,390
7,154
0
32,207
L
Scylla
Erick8901
Scylla
3,079
229
0
0
7,823
2,307
0
5,517
2,306
30,920
0
W
2,176
188
0
650
10,625
6,371
568
3,278
7,347
17,833
0
W
Da Ji
Tsunaro
Da Ji
3,352
1,324
0
2,442
7,603
3,601
0
289
7,314
0
55,870
L
Ymir
6,939
1,697
0
3,468
15,885
6,124
0
4,797
11,088
25,922
0
L
Hou Yi
agkurh
Hou Yi
10,350
7,239
0
2,344
9,736
3,073
0
3,283
6,453
0
53,509
L
Sun Wukong
nbws
Sun Wukong
2,759
1,175
0
1,487
11,812
6,660
0
0
11,812
0
25,909
L
Fenrir
roroespin7
Fenrir
222
0
0
3,714
9,101
4,978
0
2,436
6,665
0
33,805
W
Merlin
13,857
888
0
2,220
7,734
2,936
274
1,858
5,876
59,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,536
Gold Earned
43,049
321
Minions Killed
435
0
Camps Cleared
0
1,323,034
Distance Traveled
1,406,816
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,940
663
157
10
0
275,596
4
W
Heimdallr
7,290
486
55
4
0
289,968
2
L
Scylla
7,357
490
58
4
0
247,827
0
W
Ares
7,206
480
19
1
0
264,916
1
W
Da Ji
8,144
543
88
6
0
289,578
4
L
Ymir
7,194
480
41
3
0
258,444
2
L
Hou Yi
8,371
558
96
6
0
306,203
5
L
Sun Wukong
6,246
416
59
4
0
268,297
0
L
Fenrir
6,368
425
67
4
0
242,263
0
W
Merlin
10,469
698
116
8
0
286,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role