Player Matchup

Izanami
Izanami
Bronze III
DynamoTBD
Izanami
Bronze III
Level 80
God Stats
1W - 1L
1,671 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,671 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 35
1,298 SR
1,500 MMR
Sylvanus
Sylvanus
Bronze III
Brushindo
Sylvanus
Bronze III
Level 35
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DynamoTBD
Izanami
14
4 / 0 / 0
7,843
1,120
5,586
4,362
1,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothJanusBakasuraHeimdallrPoseidon

VS

Bans
NemesisKaliSkadiYmirGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Brushindo
Sylvanus
11
0 / 4 / 0
6,159
880
3,386
6,952
3,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Brushindo
Sylvanus
0
4
0
0
W
Izanami
DynamoTBD
Izanami
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,586
Damage
3,386
4,362
Taken
6,952
1,493
Mitigated
3,545
1,633
Healing
704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Brushindo
Sylvanus
3,386
1,389
0
704
6,952
3,545
0
0
6,952
25,488
5,309
W
Izanami
DynamoTBD
Izanami
5,586
2,891
0
1,633
4,362
1,493
413
2,870
1,450
0
43,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,843
Gold Earned
6,159
93
Minions Killed
76
0
Camps Cleared
0
149,205
Distance Traveled
132,458
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,159
880
76
11
0
132,458
0
W
Izanami
7,843
1,120
93
13
0
149,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role