Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
NicollasF77
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,337 Elo+
Solo
Freya
Freya
PauloKiller
Freya
Level 24
God Stats
2W - 1L
1,679 SR
Queue Stats
11W - 9L
1,486 Elo+
Party 2
Erlang Shen
Erlang Shen
TuChiquitoMau
Erlang Shen
Level 23
God Stats
1W - 0L
1,737 SR
Queue Stats
38W - 15L
1,741 Elo+
Solo
He Bo
He Bo
ales11
He Bo
Level 27
God Stats
2W - 0L
1,719 SR
Queue Stats
35W - 16L
1,627 Elo+
Solo
Team Averages
Level 21
1,627 SR
1,538 Elo+

VS

Team Averages
Level 23
1,615 SR
1,511 Elo+
Tyr
Tyr
 
Tyr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Gianzin157
Bellona
Level 26
God Stats
22W - 17L
1,549 SR
Queue Stats
86W - 82L
1,425 Elo+
Solo
Hun Batz
Hun Batz
Hött
Hun Batz
Level 3
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 3L
1,437 Elo+
Solo
Cupid
Cupid
elmancoscioli
Cupid
Level 29
God Stats
11W - 13L
1,734 SR
Queue Stats
78W - 81L
1,633 Elo+
Party 1
Zeus
Zeus
xrattobarx
Zeus
Level 29
God Stats
2W - 1L
1,581 SR
Queue Stats
68W - 92L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 3
6,803
618
1,904
4,377
1,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 3 / 0
4,702
427
1,431
7,137
5,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 2
6,710
610
5,067
9,148
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
TuChiquitoMau
Erlang Shen
12
8 / 1 / 3
7,548
686
6,185
6,101
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

He Bo
ales11
He Bo
12
7 / 1 / 3
7,135
649
6,894
7,090
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
2 / 6 / 1
5,801
527
3,727
9,447
3,885
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Gianzin157
Bellona
10
2 / 2 / 1
6,233
567
6,195
7,736
4,657
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
Hött
Hun Batz
8
0 / 2 / 1
4,985
453
921
6,329
1,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 0
6,973
634
4,984
7,418
2,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 6 / 1
5,414
492
2,228
4,838
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
17
Kills
9
9
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
3
2.5
L
Tyr
 
Tyr
2
6
1
0.42
L
Bellona
Gianzin157
Bellona
2
2
1
1.25
L
Hun Batz
Hött
Hun Batz
0
2
1
0.25
W
0
3
0
0
W
1
3
2
0.67
W
Erlang Shen
TuChiquitoMau
Erlang Shen
8
1
3
9.5
W
He Bo
ales11
He Bo
7
1
3
8.5
L
4
1
0
4
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,481
Damage
18,055
33,853
Taken
35,768
15,888
Mitigated
13,632
13,694
Healing
10,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,904
697
0
2,137
4,377
1,818
150
498
3,767
43,750
0
L
Tyr
 
Tyr
3,727
974
0
2,112
9,447
3,885
0
3,584
5,863
0
23,329
L
Bellona
Gianzin157
Bellona
6,195
2,704
0
2,962
7,736
4,657
169
3,891
3,845
0
36,351
L
Hun Batz
Hött
Hun Batz
921
53
0
2,631
6,329
1,602
9
1,628
4,701
0
16,805
W
1,431
0
0
1,562
7,137
5,763
0
242
6,891
10,063
0
W
5,067
1,494
0
3,995
9,148
2,676
410
161
8,987
42,372
0
W
Erlang Shen
TuChiquitoMau
Erlang Shen
6,185
3,124
0
3,421
6,101
3,786
0
585
5,482
0
32,777
W
He Bo
ales11
He Bo
6,894
1,347
0
2,579
7,090
1,845
0
673
6,337
35,451
0
L
4,984
2,243
0
2,651
7,418
2,237
0
4,298
3,120
0
40,401
L
2,228
315
0
0
4,838
1,251
0
1,895
2,943
20,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,898
Gold Earned
29,406
309
Minions Killed
287
0
Camps Cleared
0
1,095,675
Distance Traveled
1,071,965
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,803
618
94
9
0
220,322
7
L
Tyr
5,801
527
42
4
0
226,685
0
L
Bellona
6,233
567
76
7
0
215,149
0
L
Hun Batz
4,985
453
42
4
0
218,018
0
W
Ares
4,702
427
17
2
0
192,367
1
W
Freya
6,710
610
72
7
0
202,982
1
W
Erlang Shen
7,548
686
59
5
0
256,777
4
W
He Bo
7,135
649
67
6
0
223,227
3
L
Cupid
6,973
634
81
7
0
221,113
0
L
Zeus
5,414
492
46
4
0
191,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role