Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
JoeBroGaming18
Hel
Level 12
God Stats
11W - 1L
1,500 SR
Queue Stats
53W - 53L
1,145 Elo+
Solo
Danzaburou
Danzaburou
RicheyDinero
Danzaburou
Level 22
God Stats
23W - 11L
1,500 SR
Queue Stats
311W - 361L
1,354 Elo+
Solo
Sol
Sol
SleepyVxbez
Sol
Level 3
God Stats
8W - 9L
1,215 SR
Queue Stats
28W - 29L
897 Elo+
Solo
Nemesis
Nemesis
win-chester1
Nemesis
Level 26
God Stats
1W - 0L
1,516 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,446 SR
1,279 Elo+

VS

Team Averages
Level 15
1,404 SR
1,306 Elo+
Ra
Ra
Gustavo343
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Mad_BuddahAbusa
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
dann_dead
Fenrir
Level 18
God Stats
11W - 29L
1,291 SR
Queue Stats
15W - 37L
1,138 Elo+
Solo
Jing Wei
Jing Wei
irongunner1224
Jing Wei
Level 27
God Stats
10W - 16L
1,387 SR
Queue Stats
58W - 108L
1,218 Elo+
Solo
Bakasura
Bakasura
nxruto--kun
Bakasura
Level 24
God Stats
0W - 1L
1,343 SR
Queue Stats
4W - 10L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 1 / 2
5,994
461
2,116
5,616
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 0 / 4
6,403
493
3,379
6,030
3,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
RicheyDinero
Danzaburou
9
2 / 1 / 1
6,428
494
3,414
6,013
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
9 / 1 / 3
7,500
577
9,737
5,098
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
win-chester1
Nemesis
8
4 / 0 / 2
5,878
452
1,749
3,375
1,988
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 3 / 0
3,927
302
776
1,452
243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Mad_BuddahAbusa
Sun Wukong
6
0 / 11 / 1
4,806
370
2,610
11,126
5,699
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
dann_dead
Fenrir
9
2 / 2 / 0
5,781
445
3,546
9,483
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jing Wei
10
1 / 0 / 0
5,644
434
4,759
6,095
1,674
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bakasura
nxruto--kun
Bakasura
7
0 / 4 / 2
5,092
392
646
6,971
2,002
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
17
Kills
3
3
Deaths
20
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
1
2
1
L
0
3
0
0
W
2
0
4
4
L
Sun Wukong
Mad_BuddahAbusa
Sun Wukong
0
11
1
0.05
W
Danzaburou
RicheyDinero
Danzaburou
2
1
1
2.5
W
9
1
3
10.5
L
Fenrir
dann_dead
Fenrir
2
2
0
1
L
Jing Wei
1
0
0
1
L
Bakasura
nxruto--kun
Bakasura
0
4
2
0.25
W
Nemesis
win-chester1
Nemesis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,395
Damage
12,337
26,132
Taken
35,127
12,820
Mitigated
12,784
12,548
Healing
6,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,116
862
224
2,000
5,616
3,793
135
28
5,563
15,802
0
L
776
337
0
0
1,452
243
0
536
814
2,068
0
W
3,379
630
2,595
4,558
6,030
3,544
684
64
5,966
9,157
0
L
Sun Wukong
Mad_BuddahAbusa
Sun Wukong
2,610
789
0
554
11,126
5,699
14
4,287
6,559
0
18,215
W
Danzaburou
RicheyDinero
Danzaburou
3,414
1,730
0
985
6,013
2,050
2,494
435
5,538
0
33,994
W
9,737
1,744
0
2,186
5,098
1,445
2,084
431
4,599
36,594
0
L
Fenrir
dann_dead
Fenrir
3,546
188
0
1,407
9,483
3,166
0
3,547
5,590
0
16,146
L
Jing Wei
4,759
3,302
106
2,945
6,095
1,674
0
2,668
3,427
0
31,159
L
Bakasura
nxruto--kun
Bakasura
646
230
130
1,741
6,971
2,002
0
3,314
3,505
0
8,729
W
Nemesis
win-chester1
Nemesis
1,749
1,105
0
0
3,375
1,988
142
0
3,375
0
9,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,203
Gold Earned
25,250
179
Minions Killed
134
0
Camps Cleared
0
1,197,701
Distance Traveled
889,154
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,994
461
30
2
0
224,111
1
L
Ra
3,927
302
2
0
0
49,989
0
W
Hel
6,403
493
8
1
0
243,175
0
L
Sun Wukong
4,806
370
27
2
0
195,323
0
W
Danzaburou
6,428
494
62
5
0
216,904
8
W
Sol
7,500
577
60
5
0
239,457
0
L
Fenrir
5,781
445
31
2
0
223,657
3
L
Jing Wei
5,644
434
48
4
0
176,111
1
L
Bakasura
5,092
392
26
2
0
244,074
2
W
Nemesis
5,878
452
19
1
0
274,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role