Player Matchup

Heimdallr
Heimdallr
ButterscotchBuns
Heimdallr
Level 13
God Stats
16W - 31L
1,500 SR
Queue Stats
380W - 406L
1,843 Elo+
Party 2
Gilgamesh
Gilgamesh
Mauithetrickster
Gilgamesh
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 50L
1,500 Elo+
Party 2
Mercury
Mercury
TheCAP10
Mercury
Level 5
God Stats
2W - 0L
1,693 SR
Queue Stats
7W - 5L
1,553 Elo+
Solo
Ganesha
Ganesha
Transylvania1
Ganesha
Level 18
God Stats
5W - 1L
1,532 SR
Queue Stats
16W - 3L
1,580 Elo+
Solo
Agni
Agni
zatton1
Agni
Level 7
God Stats
14W - 12L
1,536 SR
Queue Stats
154W - 145L
1,446 Elo+
Solo
Team Averages
Level 12
1,552 SR
1,584 Elo+

VS

Team Averages
Level 12
1,556 SR
1,479 Elo+
Olorun
Olorun
Cole830xy
Olorun
Level 7
God Stats
1W - 4L
1,315 SR
Queue Stats
8W - 8L
1,612 Elo+
Party 1
Izanami
Izanami
Neyugnoht
Izanami
Level 18
God Stats
7W - 5L
1,785 SR
Queue Stats
29W - 26L
1,424 Elo+
Solo
King Arthur
King Arthur
SirJohnstintine
King Arthur
Level 4
God Stats
2W - 4L
1,307 SR
Queue Stats
3W - 7L
1,217 Elo+
Party 1
Thor
Thor
Stinkweech
Thor
Level 26
God Stats
1W - 3L
1,495 SR
Queue Stats
60W - 49L
1,477 Elo+
Solo
Geb
Geb
xXThickyCheeseXx
Geb
Level 7
God Stats
2W - 2L
1,877 SR
Queue Stats
6W - 7L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
16
10 / 4 / 11
11,093
528
11,508
12,558
4,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
15
3 / 1 / 6
10,385
495
6,315
11,738
10,004
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
TheCAP10
Mercury
18
10 / 6 / 15
13,287
633
19,430
17,598
6,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
15
0 / 1 / 21
11,134
530
10,649
17,444
23,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
zatton1
Agni
17
14 / 2 / 10
12,347
588
22,288
12,961
4,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Cole830xy
Olorun
14
2 / 15 / 4
9,429
449
9,743
20,591
10,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Neyugnoht
Izanami
6
0 / 3 / 0
6,465
308
2,229
5,577
1,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
SirJohnstintine
King Arthur
12
0 / 11 / 2
7,844
374
3,099
25,060
12,920
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
11 / 3 / 2
12,596
600
20,508
19,064
15,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 9 / 5
8,810
420
9,194
28,476
23,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
27
37
Kills
14
14
Deaths
41
63
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
10
4
11
3.88
L
Olorun
Cole830xy
Olorun
2
15
4
0.27
W
Gilgamesh
3
1
6
6
L
Izanami
Neyugnoht
Izanami
0
3
0
0
L
King Arthur
SirJohnstintine
King Arthur
0
11
2
0.09
L
11
3
2
4
W
Mercury
TheCAP10
Mercury
10
6
15
2.92
W
Ganesha
0
1
21
10.5
L
1
9
5
0.39
W
Agni
zatton1
Agni
14
2
10
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,190
Damage
44,773
72,299
Taken
98,768
49,850
Mitigated
63,618
16,867
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
11,508
6,138
0
2,844
12,558
4,687
2,730
2,824
9,734
0
40,261
L
Olorun
Cole830xy
Olorun
9,743
4,694
0
2,812
20,591
10,140
780
6,391
13,980
39,706
5,603
W
Gilgamesh
6,315
1,864
0
2,425
11,738
10,004
3,474
1,495
10,243
0
48,461
L
Izanami
Neyugnoht
Izanami
2,229
1,745
0
1,115
5,577
1,495
339
1,651
3,882
0
17,073
L
King Arthur
SirJohnstintine
King Arthur
3,099
1,078
0
2,122
25,060
12,920
212
9,951
14,906
0
28,022
L
20,508
6,139
0
201
19,064
15,847
0
6,382
12,542
0
93,098
W
Mercury
TheCAP10
Mercury
19,430
13,224
0
2,380
17,598
6,884
1,900
4,611
12,987
0
87,327
W
Ganesha
10,649
1,447
0
4,960
17,444
23,342
823
6,237
11,207
43,567
0
L
9,194
2,625
0
3,028
28,476
23,216
582
14,810
13,447
34,066
0
W
Agni
zatton1
Agni
22,288
2,282
0
4,258
12,961
4,933
2,199
3,269
9,692
76,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,246
Gold Earned
45,144
426
Minions Killed
363
0
Camps Cleared
0
2,011,309
Distance Traveled
1,643,108
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,093
528
67
3
0
356,777
2
L
Olorun
9,429
449
86
4
0
297,306
0
W
Gilgamesh
10,385
495
87
4
0
353,589
1
L
Izanami
6,465
308
44
2
0
165,829
0
L
King Arthur
7,844
374
51
2
0
390,837
0
L
Thor
12,596
600
149
7
0
387,592
0
W
Mercury
13,287
633
116
6
0
474,536
1
W
Ganesha
11,134
530
16
1
0
405,586
8
L
Geb
8,810
420
33
2
0
401,544
1
W
Agni
12,347
588
140
7
0
420,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role