Player Matchup

Sun Wukong
Sun Wukong
Mandibuler
Sun Wukong
Level 19
God Stats
2W - 1L
1,512 SR
Queue Stats
35W - 9L
1,731 Elo+
Party 1
Merlin
Merlin
Snakin
Merlin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,690 Elo+
Party 1
Heimdallr
Heimdallr
Talaxim
Heimdallr
Level 16
God Stats
5W - 3L
1,828 SR
Queue Stats
31W - 14L
1,660 Elo+
Party 1
Team Averages
Level 16
1,613 SR
1,694 Elo+

VS

Team Averages
Level 48
1,392 SR
1,347 Elo+
Hercules
Hercules
Caelmi
Hercules
Level 43
God Stats
9W - 5L
1,494 SR
Queue Stats
52W - 78L
1,365 Elo+
Solo
Yemoja
Yemoja
UnicornCake3249
Yemoja
Level 14
God Stats
0W - 2L
1,287 SR
Queue Stats
14W - 29L
1,229 Elo+
Solo
He Bo
He Bo
siegfried470
He Bo
Level 88
God Stats
3W - 8L
1,395 SR
Queue Stats
28W - 29L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mandibuler
Sun Wukong
12
8 / 0 / 4
8,466
847
7,039
6,562
5,651
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Snakin
Merlin
10
1 / 2 / 9
7,157
716
7,942
6,728
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Talaxim
Heimdallr
11
5 / 3 / 3
7,782
778
11,471
7,844
2,809
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Caelmi
Hercules
10
3 / 4 / 1
7,017
702
4,618
14,473
7,285
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 4
6,078
608
835
9,058
6,085
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 6 / 2
6,554
655
8,138
7,242
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
5
5
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
Caelmi
Hercules
3
4
1
0.88
W
Sun Wukong
Mandibuler
Sun Wukong
8
0
4
10
W
Merlin
Snakin
Merlin
1
2
9
2.75
W
Heimdallr
Talaxim
Heimdallr
5
3
3
2.17
L
0
4
4
0.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,452
Damage
13,591
21,134
Taken
30,773
10,642
Mitigated
15,538
3,965
Healing
5,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Caelmi
Hercules
4,618
1,052
0
4,092
14,473
7,285
0
3,309
11,148
0
15,516
W
Sun Wukong
Mandibuler
Sun Wukong
7,039
2,476
0
2,442
6,562
5,651
112
1,976
4,430
0
19,650
W
Merlin
Snakin
Merlin
7,942
768
94
406
6,728
2,182
185
2,985
3,529
23,165
0
W
Heimdallr
Talaxim
Heimdallr
11,471
6,830
0
1,023
7,844
2,809
642
3,450
4,202
0
30,564
L
835
91
328
65
9,058
6,085
0
2,867
6,191
7,850
0
L
8,138
142
46
996
7,242
2,168
0
1,766
5,473
14,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,405
Gold Earned
19,649
110
Minions Killed
48
0
Camps Cleared
0
521,173
Distance Traveled
539,096
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,017
702
18
2
0
216,529
1
W
Sun Wukong
8,466
847
27
3
0
204,456
0
W
Merlin
7,157
716
39
4
0
158,274
1
W
Heimdallr
7,782
778
44
4
0
158,443
2
L
Yemoja
6,078
608
14
1
0
135,379
0
L
He Bo
6,554
655
16
2
0
187,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role