Player Matchup

Bellona
Bellona
Mur1lo_3Nb_
Bellona
Level 15
God Stats
2W - 2L
1,513 SR
Queue Stats
15W - 30L
1,312 Elo+
Party 2
Merlin
Merlin
NicollasF77
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,500 Elo+
Solo
Yemoja
Yemoja
ZurE__G
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chiron
Chiron
venonmatheus
Chiron
Level 30
God Stats
37W - 40L
1,823 SR
Queue Stats
154W - 218L
1,324 Elo+
Solo
Medusa
Medusa
vini_nm
Medusa
Level 46
God Stats
4W - 6L
1,346 SR
Queue Stats
287W - 298L
1,392 Elo+
Party 2
Team Averages
Level 20
1,536 SR
1,406 Elo+

VS

Team Averages
Level 45
1,530 SR
1,626 Elo+
Hel
Hel
DDeDestruição
Hel
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 5L
1,887 Elo+
Party 1
Zhong Kui
Zhong Kui
Shelbynho
Zhong Kui
Level 52
God Stats
9W - 11L
1,453 SR
Queue Stats
274W - 235L
1,497 Elo+
Party 1
Arachne
Arachne
VacaSemLeite
Arachne
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,683 Elo+
Party 1
Heimdallr
Heimdallr
gtm171
Heimdallr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
iSkullZz
Cthulhu
Level 148
God Stats
5W - 1L
1,696 SR
Queue Stats
144W - 127L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mur1lo_3Nb_
Bellona
7
0 / 4 / 1
4,332
433
2,865
7,961
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
7
1 / 7 / 1
4,794
479
1,119
4,442
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
ZurE__G
Yemoja
6
1 / 4 / 0
4,265
427
1,132
6,210
3,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Chiron
7
0 / 5 / 1
4,409
441
3,704
5,947
1,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
vini_nm
Medusa
9
4 / 8 / 1
5,852
585
3,443
8,637
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
14 / 1 / 1
7,679
768
7,004
6,331
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
Shelbynho
Zhong Kui
11
4 / 0 / 2
6,280
628
6,210
4,852
3,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
VacaSemLeite
Arachne
9
6 / 2 / 3
6,109
611
5,181
8,460
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
gtm171
Heimdallr
9
2 / 3 / 5
5,386
539
2,679
4,408
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
iSkullZz
Cthulhu
10
2 / 0 / 5
5,837
584
4,725
4,746
2,618
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
28
28
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
14
1
1
14.5
L
Bellona
Mur1lo_3Nb_
Bellona
0
4
1
0.13
L
Merlin
1
7
1
0.21
W
Zhong Kui
Shelbynho
Zhong Kui
4
0
2
5
W
Arachne
VacaSemLeite
Arachne
6
2
3
3.75
L
Yemoja
ZurE__G
Yemoja
1
4
0
0.25
W
Heimdallr
gtm171
Heimdallr
2
3
5
1.5
W
Cthulhu
iSkullZz
Cthulhu
2
0
5
4.5
L
Chiron
0
5
1
0.1
L
Medusa
vini_nm
Medusa
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,263
Damage
25,799
33,197
Taken
28,797
13,058
Mitigated
12,195
3,742
Healing
13,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,004
773
1,157
3,476
6,331
2,064
0
480
5,851
41,866
0
L
Bellona
Mur1lo_3Nb_
Bellona
2,865
1,157
0
916
7,961
3,833
0
5,347
2,614
0
13,178
L
Merlin
1,119
485
0
0
4,442
1,352
27
2,437
2,005
9,684
0
W
Zhong Kui
Shelbynho
Zhong Kui
6,210
1,060
0
3,673
4,852
3,593
1,068
200
4,652
30,410
0
W
Arachne
VacaSemLeite
Arachne
5,181
3,655
0
3,638
8,460
2,555
0
0
8,460
0
21,596
L
Yemoja
ZurE__G
Yemoja
1,132
503
229
250
6,210
3,129
138
4,015
2,195
5,174
0
W
Heimdallr
gtm171
Heimdallr
2,679
1,740
0
438
4,408
1,365
703
836
3,572
0
14,566
W
Cthulhu
iSkullZz
Cthulhu
4,725
382
103
1,361
4,746
2,618
232
735
4,011
26,246
0
L
Chiron
3,704
1,091
205
1,141
5,947
1,572
145
3,014
2,917
0
19,015
L
Medusa
vini_nm
Medusa
3,443
1,290
0
1,001
8,637
3,172
0
3,126
5,511
0
22,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,652
Gold Earned
31,291
144
Minions Killed
275
0
Camps Cleared
0
800,920
Distance Traveled
949,688
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,679
768
82
8
0
213,171
0
L
Bellona
4,332
433
28
3
0
176,139
1
L
Merlin
4,794
479
17
2
0
147,023
0
W
Zhong Kui
6,280
628
67
7
0
160,982
1
W
Arachne
6,109
611
52
5
0
223,071
1
L
Yemoja
4,265
427
9
1
0
156,538
1
W
Heimdallr
5,386
539
28
3
0
151,724
0
W
Cthulhu
5,837
584
46
5
0
200,740
0
L
Chiron
4,409
441
38
4
0
164,377
2
L
Medusa
5,852
585
52
5
0
156,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role