Player Matchup

Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
AZERTY_1_2_3_ABC
Horus
Level 36
God Stats
3W - 4L
1,557 SR
Queue Stats
140W - 112L
1,509 Elo+
Party 3
Danzaburou
Danzaburou
Im_PoDiuM
Danzaburou
Level 59
God Stats
11W - 10L
1,464 SR
Queue Stats
188W - 161L
1,457 Elo+
Party 3
Set
Set
icewolfjeff
Set
Level 160
God Stats
3W - 4L
1,573 SR
Queue Stats
529W - 439L
1,610 Elo+
Party 2
Izanami
Izanami
sR Iuna
Izanami
Level 40
God Stats
3W - 4L
1,812 SR
Queue Stats
17W - 12L
1,588 Elo+
Party 2
Team Averages
Level 91
1,581 SR
1,533 Elo+

VS

Team Averages
Level 92
1,421 SR
1,492 Elo+
Ao Kuang
Ao Kuang
GooLagoon_25
Ao Kuang
Level 154
God Stats
4W - 8L
1,466 SR
Queue Stats
595W - 507L
1,568 Elo+
Party 4
Artio
Artio
H0nkingGoose
Artio
Level 17
God Stats
2W - 1L
1,290 SR
Queue Stats
18W - 14L
1,507 Elo+
Party 1
Neith
Neith
N0N3Juli
Neith
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,261 Elo+
Party 4
Chang'e
Chang'e
drogba_lennox
Chang'e
Level 155
God Stats
3W - 1L
1,641 SR
Queue Stats
320W - 292L
1,594 Elo+
Party 4
Sun Wukong
Sun Wukong
spragan
Sun Wukong
Level 103
God Stats
2W - 1L
1,207 SR
Queue Stats
246W - 196L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
4 / 2 / 3
10,665
485
17,738
21,252
27,599
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 6 / 5
9,047
411
6,459
23,599
26,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Im_PoDiuM
Danzaburou
15
3 / 6 / 3
9,710
441
15,368
13,657
5,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 10 / 2
11,134
506
13,687
22,998
8,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
sR Iuna
Izanami
12
1 / 5 / 2
8,302
377
8,103
6,837
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GooLagoon_25
Ao Kuang
17
7 / 2 / 12
11,813
537
17,410
20,423
7,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
4 / 2 / 12
11,330
515
11,827
29,043
29,976
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
N0N3Juli
Neith
15
2 / 5 / 16
10,398
473
12,266
15,246
5,251
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
18
9 / 2 / 13
12,669
576
18,845
15,655
5,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
spragan
Sun Wukong
19
6 / 4 / 5
12,652
575
10,051
19,245
20,759
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
86
15
Kills
28
29
Deaths
15
15
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
2
3
2.75
L
1
6
5
0.58
W
Ao Kuang
GooLagoon_25
Ao Kuang
7
2
12
6.5
W
4
2
12
5
L
Danzaburou
Im_PoDiuM
Danzaburou
3
6
3
0.75
W
Neith
N0N3Juli
Neith
2
5
16
2
W
Chang'e
9
2
13
7.75
L
6
10
2
0.7
L
Izanami
sR Iuna
Izanami
1
5
2
0.4
W
Sun Wukong
spragan
Sun Wukong
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,355
Damage
70,399
88,343
Taken
99,612
70,204
Mitigated
69,131
20,546
Healing
46,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
17,738
2,351
0
9,547
21,252
27,599
172
7,653
13,599
71,971
0
L
6,459
3,315
1,183
4,540
23,599
26,635
0
13,285
10,314
313
25,118
W
Ao Kuang
GooLagoon_25
Ao Kuang
17,410
3,607
0
5,652
20,423
7,380
1,727
4,078
16,345
91,842
0
W
11,827
1,542
7,808
9,247
29,043
29,976
582
2,380
26,663
40,978
0
L
Danzaburou
Im_PoDiuM
Danzaburou
15,368
6,253
0
3,071
13,657
5,101
0
9,294
4,363
0
64,391
W
Neith
N0N3Juli
Neith
12,266
5,831
0
2,346
15,246
5,251
4,398
497
14,749
0
55,093
W
Chang'e
18,845
1,395
9,762
8,208
15,655
5,765
2,473
3,055
12,600
72,756
0
L
13,687
5,730
198
1,451
22,998
8,396
132
13,508
9,490
0
81,195
L
Izanami
sR Iuna
Izanami
8,103
3,679
0
556
6,837
2,473
409
4,557
2,280
0
39,713
W
Sun Wukong
spragan
Sun Wukong
10,051
3,247
0
3,583
19,245
20,759
2,060
8,041
11,204
0
71,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,858
Gold Earned
58,862
472
Minions Killed
482
0
Camps Cleared
0
1,877,791
Distance Traveled
2,113,257
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,665
485
131
6
0
390,582
1
L
Horus
9,047
411
34
2
0
426,710
5
W
Ao Kuang
11,813
537
92
4
0
469,847
1
W
Artio
11,330
515
41
2
0
444,393
1
L
Danzaburou
9,710
441
91
4
0
407,037
1
W
Neith
10,398
473
79
4
0
372,266
1
W
Chang'e
12,669
576
120
5
0
434,129
3
L
Set
11,134
506
141
6
0
378,401
5
L
Izanami
8,302
377
75
3
0
275,061
2
W
Sun Wukong
12,652
575
150
7
0
392,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role