Player Matchup

He Bo
He Bo
ADHCT
He Bo
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
92W - 91L
1,634 Elo+
Solo
Skadi
Skadi
Calwezzy
Skadi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,783 Elo+
Solo
Kukulkan
Kukulkan
Chilleddd
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,639 Elo+
Solo
Gilgamesh
Gilgamesh
PoorPoorBird
Gilgamesh
Level 26
God Stats
3W - 9L
1,425 SR
Queue Stats
72W - 65L
1,666 Elo+
Solo
Fenrir
Fenrir
VanHealn
Fenrir
Level 29
God Stats
76W - 81L
1,589 SR
Queue Stats
227W - 223L
1,661 Elo+
Solo
Team Averages
Level 21
1,503 SR
1,677 Elo+

VS

Team Averages
Level 19
1,656 SR
1,669 Elo+
Kali
Kali
DuoLaneFeeding
Kali
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 54L
1,604 Elo+
Party 1
Merlin
Merlin
Heimjorm
Merlin
Level 18
God Stats
5W - 0L
1,862 SR
Queue Stats
70W - 34L
1,659 Elo+
Party 1
Geb
Geb
OnlyRektByMe
Geb
Level 24
God Stats
8W - 4L
1,962 SR
Queue Stats
123W - 95L
1,709 Elo+
Solo
Freya
Freya
arroz_uncinado1
Freya
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 23L
1,693 Elo+
Solo
Guan Yu
Guan Yu
pinikle
Guan Yu
Level 27
God Stats
20W - 15L
1,456 SR
Queue Stats
158W - 103L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ADHCT
He Bo
9
1 / 7 / 1
5,632
512
1,438
6,348
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Calwezzy
Skadi
3
0 / 1 / 0
3,887
353
1,082
1,262
248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
Chilleddd
Kukulkan
7
0 / 9 / 1
4,480
407
1,385
6,996
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
PoorPoorBird
Gilgamesh
11
2 / 4 / 1
6,325
575
7,976
10,699
4,459
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
VanHealn
Fenrir
10
3 / 1 / 1
6,170
561
2,199
4,852
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
7,116
647
3,411
6,830
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Heimjorm
Merlin
12
4 / 3 / 4
7,245
659
2,796
5,157
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 3 / 0
7,365
670
6,056
10,241
5,333
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
9 / 0 / 2
7,755
705
5,645
5,291
2,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Guan Yu
pinikle
Guan Yu
10
2 / 0 / 8
5,951
541
2,501
6,274
4,254
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
6
Kills
22
22
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
ADHCT
He Bo
1
7
1
0.21
L
Skadi
Calwezzy
Skadi
0
1
0
0
L
Kukulkan
Chilleddd
Kukulkan
0
9
1
0.06
W
3
0
3
4.5
W
Merlin
Heimjorm
Merlin
4
3
4
2
W
4
3
0
1.33
L
Gilgamesh
PoorPoorBird
Gilgamesh
2
4
1
0.63
L
Fenrir
VanHealn
Fenrir
3
1
1
3.5
W
9
0
2
10
W
Guan Yu
pinikle
Guan Yu
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,080
Damage
20,409
30,157
Taken
33,793
9,432
Mitigated
16,735
4,156
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ADHCT
He Bo
1,438
0
0
250
6,348
1,326
0
2,477
3,871
20,339
0
L
Skadi
Calwezzy
Skadi
1,082
577
0
393
1,262
248
0
418
844
0
5,525
L
Kukulkan
Chilleddd
Kukulkan
1,385
315
0
230
6,996
1,447
0
4,629
2,367
10,732
0
W
3,411
1,347
0
2,705
6,830
3,202
39
0
6,830
0
42,867
W
Merlin
Heimjorm
Merlin
2,796
108
0
786
5,157
1,813
1,202
568
4,473
40,822
0
W
6,056
2,291
0
3,629
10,241
5,333
0
0
10,241
39,984
0
L
Gilgamesh
PoorPoorBird
Gilgamesh
7,976
3,070
0
1,935
10,699
4,459
0
5,699
5,000
0
37,646
L
Fenrir
VanHealn
Fenrir
2,199
522
0
1,348
4,852
1,952
0
759
4,093
0
30,656
W
5,645
2,438
0
3,353
5,291
2,133
1,768
1,442
3,811
43,951
5,245
W
Guan Yu
pinikle
Guan Yu
2,501
287
706
1,768
6,274
4,254
228
633
5,615
0
17,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,494
Gold Earned
35,432
202
Minions Killed
386
0
Camps Cleared
0
837,058
Distance Traveled
1,085,900
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,632
512
48
4
0
171,017
1
L
Skadi
3,887
353
8
1
0
41,884
0
L
Kukulkan
4,480
407
14
1
0
178,391
0
W
Kali
7,116
647
85
8
0
255,762
1
W
Merlin
7,245
659
83
8
0
196,411
3
W
Geb
7,365
670
89
8
0
216,238
2
L
Gilgamesh
6,325
575
67
6
0
197,752
1
L
Fenrir
6,170
561
65
6
0
248,014
1
W
Freya
7,755
705
104
9
0
198,216
3
W
Guan Yu
5,951
541
25
2
0
219,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role