Player Matchup

Medusa
Medusa
Arty Aikido
Medusa
Level 27
God Stats
24W - 16L
1,531 SR
Queue Stats
127W - 112L
1,587 Elo+
Party 1
Bakasura
Bakasura
HeyBapteme
Bakasura
Level 12
God Stats
8W - 1L
1,837 SR
Queue Stats
28W - 10L
1,786 Elo+
Party 1
Ymir
Ymir
ihavethe_key
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,765 Elo+
Solo
Bellona
Bellona
patrickchar1977
Bellona
Level 25
God Stats
18W - 5L
1,685 SR
Queue Stats
30W - 20L
1,503 Elo+
Party 1
Tiamat
Tiamat
vL Patate
Tiamat
Level 28
God Stats
2W - 0L
1,694 SR
Queue Stats
134W - 83L
1,635 Elo+
Party 1
Team Averages
Level 20
1,650 SR
1,655 Elo+

VS

Team Averages
Level 17
1,394 SR
1,572 Elo+
Ymir
Ymir
E_Lemon8
Ymir
Level 6
God Stats
1W - 1L
1,428 SR
Queue Stats
1W - 1L
1,599 Elo+
Solo
Neith
Neith
GRatedClaps
Neith
Level 28
God Stats
166W - 164L
1,534 SR
Queue Stats
166W - 166L
1,457 Elo+
Solo
Eset
Eset
Jemelle
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 178L
1,689 Elo+
Solo
Tsukuyomi
Tsukuyomi
kinkindred124
Tsukuyomi
Level 12
God Stats
0W - 1L
1,206 SR
Queue Stats
1W - 1L
1,617 Elo+
Solo
Gilgamesh
Gilgamesh
xEfrizx
Gilgamesh
Level 13
God Stats
0W - 2L
1,301 SR
Queue Stats
12W - 21L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
9 / 0 / 0
12,494
694
8,039
9,856
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
HeyBapteme
Bakasura
20
14 / 4 / 4
13,372
743
22,125
16,508
7,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
5 / 3 / 8
10,387
577
6,968
15,540
16,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 6
10,854
603
3,198
6,285
4,163
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
vL Patate
Tiamat
17
8 / 3 / 8
10,878
604
14,780
12,525
9,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 12 / 5
7,474
415
3,621
20,368
13,595
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 7 / 3
9,689
538
8,716
11,307
4,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Eset
Jemelle
Eset
15
4 / 8 / 2
9,394
522
15,166
18,475
7,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
kinkindred124
Tsukuyomi
12
2 / 8 / 2
8,229
457
4,490
14,201
4,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
xEfrizx
Gilgamesh
6
1 / 5 / 1
6,040
336
2,739
6,021
2,519
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
40
Kills
12
12
Deaths
40
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
0
0
9
L
Ymir
1
12
5
0.29
L
4
7
3
0.79
W
Bakasura
HeyBapteme
Bakasura
14
4
4
4
L
Eset
Jemelle
Eset
4
8
2
0.63
W
5
3
8
3
L
Tsukuyomi
kinkindred124
Tsukuyomi
2
8
2
0.38
W
4
2
6
3.5
W
Tiamat
vL Patate
Tiamat
8
3
8
4
L
Gilgamesh
xEfrizx
Gilgamesh
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,110
Damage
34,732
60,714
Taken
70,372
42,153
Mitigated
32,650
15,418
Healing
9,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,039
3,679
0
5,467
9,856
4,840
3,662
1,088
8,768
0
107,069
L
Ymir
3,621
1,352
85
1,670
20,368
13,595
0
6,632
13,214
31,404
0
L
8,716
2,754
0
929
11,307
4,410
712
4,913
5,765
0
38,323
W
Bakasura
HeyBapteme
Bakasura
22,125
14,717
0
4,551
16,508
7,287
3,343
5,700
10,808
0
96,373
L
Eset
Jemelle
Eset
15,166
1,780
663
4,403
18,475
7,269
311
4,767
11,881
71,946
0
W
6,968
1,762
0
982
15,540
16,624
470
4,798
10,742
35,991
0
L
Tsukuyomi
kinkindred124
Tsukuyomi
4,490
1,323
0
1,691
14,201
4,857
253
5,436
8,344
0
23,765
W
3,198
936
0
312
6,285
4,163
1,339
2,187
4,098
0
34,866
W
Tiamat
vL Patate
Tiamat
14,780
1,122
0
4,106
12,525
9,239
2,281
5,087
7,438
56,627
0
L
Gilgamesh
xEfrizx
Gilgamesh
2,739
1,133
0
17
6,021
2,519
95
0
5,793
0
9,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,985
Gold Earned
40,826
598
Minions Killed
298
0
Camps Cleared
0
1,713,336
Distance Traveled
1,255,048
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,494
694
183
10
0
320,302
1
L
Ymir
7,474
415
42
2
0
265,508
0
L
Neith
9,689
538
67
4
0
289,953
5
W
Bakasura
13,372
743
186
10
0
399,820
1
L
Eset
9,394
522
130
7
0
259,896
1
W
Ymir
10,387
577
42
2
0
287,660
2
L
Tsukuyomi
8,229
457
43
2
0
297,823
0
W
Bellona
10,854
603
90
5
0
400,808
7
W
Tiamat
10,878
604
97
5
0
304,746
4
L
Gilgamesh
6,040
336
16
1
0
141,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role