Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Charlierange
Bellona
Level 49
God Stats
0W - 2L
1,237 SR
Queue Stats
108W - 118L
1,454 Elo+
Party 2
Ymir
Ymir
RenzoD123
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,400 Elo+
Party 2
Arachne
Arachne
Smanrique2000
Arachne
Level 29
God Stats
3W - 8L
1,530 SR
Queue Stats
142W - 160L
1,425 Elo+
Party 2
Skadi
Skadi
mar248
Skadi
Level 34
God Stats
2W - 5L
1,447 SR
Queue Stats
166W - 185L
1,378 Elo+
Solo
Team Averages
Level 51
1,443 SR
1,432 Elo+

VS

Team Averages
Level 54
1,535 SR
1,461 Elo+
Kukulkan
Kukulkan
BUSxTIME
Kukulkan
Level 28
God Stats
50W - 39L
1,447 SR
Queue Stats
153W - 187L
1,357 Elo+
Party 3
Mercury
Mercury
DirtyAshTrae
Mercury
Level 112
God Stats
2W - 6L
1,443 SR
Queue Stats
288W - 238L
1,550 Elo+
Party 1
Hercules
Hercules
Heyimyourcat
Hercules
Level 47
God Stats
12W - 9L
1,721 SR
Queue Stats
158W - 196L
1,399 Elo+
Party 3
Ares
Ares
ITeddyBonkersI
Ares
Level 20
God Stats
1W - 1L
1,291 SR
Queue Stats
20W - 23L
1,457 Elo+
Party 1
Cupid
Cupid
bleauxman
Cupid
Level 65
God Stats
5W - 1L
1,772 SR
Queue Stats
244W - 212L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 3 / 1
8,797
517
3,504
11,034
8,344
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bellona
Charlierange
Bellona
16
4 / 2 / 0
9,746
573
14,455
19,197
17,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
10
0 / 4 / 0
6,314
371
2,374
10,379
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
13
1 / 5 / 1
8,098
476
3,770
12,469
6,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Skadi
mar248
Skadi
10
1 / 10 / 1
6,930
408
7,355
13,466
3,887
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BUSxTIME
Kukulkan
16
2 / 1 / 8
9,622
566
8,185
5,662
2,342
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
DirtyAshTrae
Mercury
15
5 / 0 / 11
9,586
564
7,968
10,496
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Heyimyourcat
Hercules
16
1 / 2 / 4
9,519
560
12,441
16,291
7,391
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
4 / 2 / 14
8,765
516
5,689
10,814
7,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
bleauxman
Cupid
16
12 / 2 / 6
10,416
613
16,143
9,746
3,783
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
7
Kills
24
24
Deaths
7
3
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
W
Kukulkan
BUSxTIME
Kukulkan
2
1
8
6
L
Bellona
Charlierange
Bellona
4
2
0
2
W
Mercury
DirtyAshTrae
Mercury
5
0
11
10.5
W
Hercules
Heyimyourcat
Hercules
1
2
4
1.5
W
4
2
14
5.5
L
Ymir
0
4
0
0
L
Arachne
1
5
1
0.3
W
Cupid
bleauxman
Cupid
12
2
6
7.5
L
Skadi
mar248
Skadi
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,458
Damage
50,426
66,545
Taken
53,009
45,349
Mitigated
25,057
15,365
Healing
15,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,504
567
0
2,979
11,034
8,344
0
4,057
6,977
58,043
0
W
Kukulkan
BUSxTIME
Kukulkan
8,185
749
0
1,451
5,662
2,342
1,152
1,569
4,093
75,498
0
L
Bellona
Charlierange
Bellona
14,455
4,619
0
5,398
19,197
17,035
480
2,391
16,806
0
68,862
W
Mercury
DirtyAshTrae
Mercury
7,968
3,733
0
500
10,496
4,378
59
932
9,564
0
57,861
W
Hercules
Heyimyourcat
Hercules
12,441
6,031
0
8,355
16,291
7,391
1,560
963
15,328
0
58,038
W
5,689
436
0
900
10,814
7,163
627
971
9,782
11,558
0
L
Ymir
2,374
39
0
776
10,379
9,958
0
3,276
7,103
12,152
0
L
Arachne
3,770
2,374
0
4,824
12,469
6,125
0
2,577
9,892
0
53,718
W
Cupid
bleauxman
Cupid
16,143
9,004
73
3,783
9,746
3,783
2,773
1,382
8,364
0
75,858
L
Skadi
mar248
Skadi
7,355
2,888
0
1,388
13,466
3,887
0
1,573
11,893
0
38,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,885
Gold Earned
47,908
447
Minions Killed
519
0
Camps Cleared
0
1,528,777
Distance Traveled
1,755,607
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,797
517
130
8
0
307,057
1
W
Kukulkan
9,622
566
149
9
0
339,245
6
L
Bellona
9,746
573
142
8
0
351,808
2
W
Mercury
9,586
564
91
5
0
406,833
3
W
Hercules
9,519
560
130
8
0
347,792
5
W
Ares
8,765
516
9
1
0
339,359
2
L
Ymir
6,314
371
21
1
0
221,936
2
L
Arachne
8,098
476
99
6
0
357,442
0
W
Cupid
10,416
613
140
8
0
322,378
7
L
Skadi
6,930
408
55
3
0
290,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role