Player Matchup

Set
Set
ChaoticOG
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,244 Elo+
Solo
Bellona
Bellona
HzMert
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,282 Elo+
Party 2
Artemis
Artemis
Selfmadeneeon
Artemis
Level 19
God Stats
10W - 11L
1,379 SR
Queue Stats
16W - 21L
1,255 Elo+
Party 1
Kukulkan
Kukulkan
Therare14
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 36L
1,282 Elo+
Party 2
Fafnir
Fafnir
iN_PrxDaToR
Fafnir
Level 26
God Stats
21W - 26L
1,361 SR
Queue Stats
43W - 56L
1,322 Elo+
Party 1
Team Averages
Level 22
1,448 SR
1,277 Elo+

VS

Team Averages
Level 18
1,358 SR
1,432 Elo+
Neith
Neith
KonradOliwer
Neith
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 3
Arachne
Arachne
RedCher_TV
Arachne
Level 29
God Stats
0W - 3L
1,160 SR
Queue Stats
83W - 104L
1,343 Elo+
Solo
Gilgamesh
Gilgamesh
Redeptor
Gilgamesh
Level 28
God Stats
9W - 16L
1,278 SR
Queue Stats
52W - 62L
1,335 Elo+
Solo
Cthulhu
Cthulhu
Skurzasty
Cthulhu
Level 23
God Stats
4W - 5L
1,354 SR
Queue Stats
87W - 94L
1,482 Elo+
Party 3
Baba Yaga
Baba Yaga
Tyraen
Baba Yaga
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 45L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 1
9,098
535
7,962
10,525
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
HzMert
Bellona
14
1 / 1 / 2
8,449
497
4,204
8,745
7,634
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
12
2 / 0 / 8
8,043
473
3,474
5,498
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Therare14
Kukulkan
15
10 / 1 / 4
9,926
584
14,585
7,605
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
13
2 / 0 / 9
8,979
528
3,780
9,338
9,017
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,020
413
4,030
7,460
1,813
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Arachne
RedCher_TV
Arachne
12
2 / 5 / 1
7,819
460
2,897
8,710
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Redeptor
Gilgamesh
14
1 / 2 / 1
8,204
483
5,363
9,811
8,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Skurzasty
Cthulhu
11
1 / 3 / 2
7,525
443
6,949
12,026
7,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baba Yaga
Tyraen
Baba Yaga
9
0 / 7 / 1
6,067
357
2,181
7,406
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
22
Kills
5
5
Deaths
23
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
3
1
2.5
W
Bellona
HzMert
Bellona
1
1
2
2
L
1
6
2
0.33
L
Arachne
RedCher_TV
Arachne
2
5
1
0.5
L
Gilgamesh
Redeptor
Gilgamesh
1
2
1
0.75
W
Artemis
2
0
8
6
L
Cthulhu
Skurzasty
Cthulhu
1
3
2
0.67
W
Kukulkan
Therare14
Kukulkan
10
1
4
12
L
Baba Yaga
Tyraen
Baba Yaga
0
7
1
0.07
W
Fafnir
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,005
Damage
21,420
41,711
Taken
45,413
25,614
Mitigated
22,550
10,073
Healing
7,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,962
3,965
0
1,171
10,525
3,928
1,617
1,444
9,081
0
63,532
W
Bellona
HzMert
Bellona
4,204
1,320
0
3,339
8,745
7,634
54
818
7,927
0
42,902
L
4,030
1,965
0
432
7,460
1,813
0
3,250
4,048
0
21,298
L
Arachne
RedCher_TV
Arachne
2,897
1,701
0
1,647
8,710
2,945
0
2,549
6,094
0
31,576
L
Gilgamesh
Redeptor
Gilgamesh
5,363
1,033
0
2,855
9,811
8,216
0
2,406
7,315
0
41,772
W
Artemis
3,474
1,590
0
1,006
5,498
1,928
724
2,312
3,186
0
47,279
L
Cthulhu
Skurzasty
Cthulhu
6,949
978
192
2,025
12,026
7,641
0
5,846
5,973
24,101
0
W
Kukulkan
Therare14
Kukulkan
14,585
1,672
0
1,479
7,605
3,107
254
2,329
5,276
59,005
0
L
Baba Yaga
Tyraen
Baba Yaga
2,181
519
0
688
7,406
1,935
0
3,565
3,618
19,266
0
W
Fafnir
3,780
704
0
3,078
9,338
9,017
240
2,461
6,877
25,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,495
Gold Earned
36,635
431
Minions Killed
255
0
Camps Cleared
0
1,577,262
Distance Traveled
1,379,484
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,098
535
104
6
0
306,217
0
W
Bellona
8,449
497
101
6
0
323,493
3
L
Neith
7,020
413
39
2
0
241,241
1
L
Arachne
7,819
460
66
4
0
280,391
1
L
Gilgamesh
8,204
483
80
5
0
298,738
2
W
Artemis
8,043
473
86
5
0
321,297
2
L
Cthulhu
7,525
443
44
3
0
296,039
7
W
Kukulkan
9,926
584
107
6
0
307,517
0
L
Baba Yaga
6,067
357
26
2
0
263,075
0
W
Fafnir
8,979
528
33
2
0
318,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role