Player Matchup

Janus
Janus
KikoPerezIsGay
Janus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,856 Elo+
Party 1
Chernobog
Chernobog
LeoNoCaprio
Chernobog
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
695W - 338L
1,826 Elo+
Party 1
Apollo
Apollo
NgXeno
Apollo
Level 86
God Stats
2W - 0L
2,308 SR
Queue Stats
502W - 213L
1,861 Elo+
Party 1
Ymir
Ymir
jin1soul
Ymir
Level 49
God Stats
7W - 2L
1,874 SR
Queue Stats
56W - 25L
1,780 Elo+
Party 1
Ares
Ares
ravaged_bumhole
Ares
Level 7
God Stats
4W - 0L
1,904 SR
Queue Stats
18W - 2L
1,836 Elo+
Party 1
Team Averages
Level 55
1,817 SR
1,832 Elo+

VS

Team Averages
Level 102
1,559 SR
1,551 Elo+
Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Brife123
Heimdallr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 133L
1,546 Elo+
Party 2
Merlin
Merlin
CynicalxShotz
Merlin
Level 43
God Stats
2W - 4L
1,632 SR
Queue Stats
20W - 15L
1,543 Elo+
Party 3
Ao Kuang
Ao Kuang
SleepyPuma
Ao Kuang
Level 120
God Stats
2W - 2L
1,608 SR
Queue Stats
50W - 54L
1,576 Elo+
Party 2
Thor
Thor
sacrilege
Thor
Level 147
God Stats
2W - 4L
1,557 SR
Queue Stats
644W - 610L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
7,323
666
6,769
3,457
1,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
LeoNoCaprio
Chernobog
11
5 / 1 / 5
6,783
617
7,383
6,260
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
NgXeno
Apollo
13
4 / 1 / 1
7,314
665
4,643
5,372
2,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
8
2 / 1 / 6
5,779
525
3,377
5,656
1,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 7
5,640
513
6,012
7,104
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 2 / 0
4,737
431
2,681
8,827
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
Brife123
Heimdallr
6
0 / 5 / 0
4,279
389
2,157
6,163
1,600
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 1 / 1
5,902
537
2,903
4,917
1,901
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
SleepyPuma
Ao Kuang
7
3 / 8 / 0
5,224
475
5,032
9,055
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
8
0 / 3 / 0
5,027
457
2,258
6,935
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
19
Kills
4
4
Deaths
19
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
0
0
L
Heimdallr
Brife123
Heimdallr
0
5
0
0
L
1
1
1
1.5
W
7
0
4
9
W
Chernobog
LeoNoCaprio
Chernobog
5
1
5
7.5
W
Apollo
NgXeno
Apollo
4
1
1
4.5
L
Ao Kuang
SleepyPuma
Ao Kuang
3
8
0
0.38
W
Ymir
2
1
6
5
W
1
1
7
4.5
L
Thor
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,184
Damage
15,031
27,849
Taken
35,897
11,989
Mitigated
13,497
7,453
Healing
6,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,681
287
0
1,839
8,827
4,980
0
3,982
4,845
12,552
0
L
Heimdallr
Brife123
Heimdallr
2,157
1,241
0
1,473
6,163
1,600
0
2,027
4,136
0
14,529
L
2,903
150
0
1,068
4,917
1,901
0
3,134
1,783
35,998
0
W
6,769
713
0
446
3,457
1,181
0
2,154
1,303
43,084
3,105
W
Chernobog
LeoNoCaprio
Chernobog
7,383
5,105
0
2,664
6,260
2,001
864
1,955
4,305
0
36,629
W
Apollo
NgXeno
Apollo
4,643
2,446
0
1,034
5,372
2,177
2,291
1,775
3,597
0
41,527
L
Ao Kuang
SleepyPuma
Ao Kuang
5,032
978
0
1,451
9,055
3,122
0
4,764
4,291
10,680
1,806
W
Ymir
3,377
1,134
0
1,857
5,656
1,900
45
2,065
3,591
22,903
0
W
6,012
376
0
1,452
7,104
4,730
0
2,338
4,766
18,135
0
L
Thor
2,258
1,042
0
405
6,935
1,894
0
2,106
4,829
0
28,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,839
Gold Earned
25,169
298
Minions Killed
191
0
Camps Cleared
0
1,129,500
Distance Traveled
1,029,972
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,737
431
16
1
0
222,322
1
L
Heimdallr
4,279
389
28
3
0
192,394
1
L
Merlin
5,902
537
77
7
0
199,433
4
W
Janus
7,323
666
84
8
0
232,678
1
W
Chernobog
6,783
617
67
6
0
208,242
3
W
Apollo
7,314
665
77
7
0
231,503
4
L
Ao Kuang
5,224
475
18
2
0
194,730
0
W
Ymir
5,779
525
47
4
0
215,465
2
W
Ares
5,640
513
23
2
0
241,612
2
L
Thor
5,027
457
52
5
0
221,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role