Player Matchup

Merlin
Merlin
Awsomenator32
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 97L
1,331 Elo+
Party 1
Hun Batz
Hun Batz
AztecRome
Hun Batz
Level 4
God Stats
1W - 4L
1,222 SR
Queue Stats
3W - 8L
1,105 Elo+
Solo
Achilles
Achilles
DidierSA7
Achilles
Level 20
God Stats
14W - 11L
1,415 SR
Queue Stats
106W - 120L
1,297 Elo+
Solo
Kukulkan
Kukulkan
JadeDragon252
Kukulkan
Level 41
God Stats
3W - 4L
1,538 SR
Queue Stats
100W - 111L
1,335 Elo+
Party 1
Anubis
Anubis
ragingfire871
Anubis
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 26L
1,347 Elo+
Party 1
Team Averages
Level 22
1,435 SR
1,283 Elo+

VS

Team Averages
Level 16
1,514 SR
1,369 Elo+
Thor
Thor
Angelloide
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dom_WC
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,256 Elo+
Solo
Ra
Ra
PortalP
Ra
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 77L
1,441 Elo+
Solo
Gilgamesh
Gilgamesh
pothead4lyfe
Gilgamesh
Level 19
God Stats
14W - 11L
1,545 SR
Queue Stats
26W - 32L
1,353 Elo+
Solo
Pele
Pele
schnecke008
Pele
Level 16
God Stats
3W - 3L
1,525 SR
Queue Stats
25W - 40L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,920
466
1,816
9,391
3,942
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
AztecRome
Hun Batz
12
5 / 0 / 10
8,825
519
6,937
6,739
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
DidierSA7
Achilles
18
10 / 0 / 3
11,049
650
12,673
10,438
5,088
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
JadeDragon252
Kukulkan
18
16 / 1 / 5
11,996
706
17,912
8,188
3,932
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
9 / 1 / 2
10,115
595
14,509
11,574
6,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
6,349
373
2,013
12,662
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Dom_WC
Cthulhu
13
3 / 8 / 1
8,434
496
6,969
15,507
8,323
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 6 / 0
6,356
374
2,685
9,910
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
pothead4lyfe
Gilgamesh
12
0 / 8 / 0
7,178
422
4,489
14,624
5,008
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 11 / 1
7,837
461
6,453
16,807
5,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
8
42
Kills
5
5
Deaths
42
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
2
3
3
1.17
W
Hun Batz
AztecRome
Hun Batz
5
0
10
10
W
Achilles
DidierSA7
Achilles
10
0
3
11.5
L
Cthulhu
Dom_WC
Cthulhu
3
8
1
0.44
W
Kukulkan
JadeDragon252
Kukulkan
16
1
5
18.5
L
0
6
0
0
L
Gilgamesh
pothead4lyfe
Gilgamesh
0
8
0
0
W
9
1
2
10
L
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,847
Damage
22,609
46,330
Taken
69,510
21,905
Mitigated
24,652
14,049
Healing
3,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,013
433
0
764
12,662
3,315
0
5,615
7,047
0
17,466
W
1,816
542
0
1,140
9,391
3,942
759
2,220
7,171
36,246
0
W
Hun Batz
AztecRome
Hun Batz
6,937
2,137
0
1,609
6,739
2,249
0
601
6,138
0
32,813
W
Achilles
DidierSA7
Achilles
12,673
5,025
0
3,363
10,438
5,088
2,110
43
10,101
0
73,802
L
Cthulhu
Dom_WC
Cthulhu
6,969
639
0
0
15,507
8,323
0
11,803
3,704
33,303
0
W
Kukulkan
JadeDragon252
Kukulkan
17,912
3,294
0
1,192
8,188
3,932
2,097
2,911
5,277
73,962
0
L
2,685
446
0
1,595
9,910
2,971
0
4,707
5,203
30,661
0
L
Gilgamesh
pothead4lyfe
Gilgamesh
4,489
1,856
0
466
14,624
5,008
456
0
14,624
0
32,511
W
14,509
1,595
0
6,745
11,574
6,694
1,496
3,879
7,695
55,829
0
L
6,453
1,654
0
1,081
16,807
5,035
180
12,112
4,695
0
28,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,905
Gold Earned
36,154
482
Minions Killed
265
0
Camps Cleared
0
1,618,230
Distance Traveled
1,384,820
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,349
373
35
2
0
280,311
0
W
Merlin
7,920
466
51
3
0
243,140
0
W
Hun Batz
8,825
519
45
3
0
407,820
0
W
Achilles
11,049
650
145
9
0
404,561
0
L
Cthulhu
8,434
496
55
3
0
281,860
0
W
Kukulkan
11,996
706
141
8
0
271,102
1
L
Ra
6,356
374
49
3
0
195,502
2
L
Gilgamesh
7,178
422
72
4
0
313,967
1
W
Anubis
10,115
595
100
6
0
291,607
0
L
Pele
7,837
461
54
3
0
313,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role