Player Matchup

Anhur
Anhur
Asqi
Anhur
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 4L
1,780 Elo+
Party 1
Yemoja
Yemoja
ElVatoPavo
Yemoja
Level 6
God Stats
4W - 3L
1,919 SR
Queue Stats
4W - 4L
1,780 Elo+
Party 1
Chang'e
Chang'e
Gigaus0
Chang'e
Level 8
God Stats
4W - 3L
1,608 SR
Queue Stats
49W - 34L
1,641 Elo+
Solo
Hera
Hera
VBenetnasch
Hera
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 34L
1,583 Elo+
Solo
Mercury
Mercury
demoniodeunojo
Mercury
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,580 Elo+
Solo
Team Averages
Level 7
1,605 SR
1,673 Elo+

VS

Team Averages
Level 25
1,594 SR
1,591 Elo+
Nemesis
Nemesis
Adlagast
Nemesis
Level 27
God Stats
26W - 8L
1,717 SR
Queue Stats
454W - 308L
1,773 Elo+
Solo
Izanami
Izanami
BaronVonShoes
Izanami
Level 29
God Stats
21W - 12L
1,547 SR
Queue Stats
179W - 184L
1,519 Elo+
Solo
Sylvanus
Sylvanus
ZETMAN09
Sylvanus
Level 18
God Stats
8W - 4L
1,717 SR
Queue Stats
21W - 11L
1,698 Elo+
Solo
He Bo
He Bo
deadlykitten121
He Bo
Level 26
God Stats
9W - 10L
1,487 SR
Queue Stats
174W - 175L
1,475 Elo+
Solo
Osiris
Osiris
in6ig0
Osiris
Level 25
God Stats
4W - 6L
1,500 SR
Queue Stats
424W - 393L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Asqi
Anhur
10
3 / 3 / 0
6,047
550
5,584
6,021
1,401
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
ElVatoPavo
Yemoja
8
0 / 3 / 2
4,959
451
901
4,886
3,043
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
Gigaus0
Chang'e
10
1 / 2 / 0
6,077
552
5,239
7,030
6,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 4 / 0
5,297
482
1,331
5,393
1,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 1
4,901
446
1,015
7,469
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adlagast
Nemesis
12
12 / 1 / 1
7,884
717
9,194
6,248
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
10
0 / 2 / 3
5,802
527
2,529
5,558
1,103
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
ZETMAN09
Sylvanus
9
1 / 0 / 3
5,771
525
1,928
4,713
2,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 1 / 1
6,816
620
4,737
5,211
2,101
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
in6ig0
Osiris
12
0 / 1 / 0
6,211
565
2,431
7,614
5,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
16
17
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Adlagast
Nemesis
12
1
1
12.5
L
Anhur
Asqi
Anhur
3
3
0
1
W
Izanami
0
2
3
0.75
L
Yemoja
ElVatoPavo
Yemoja
0
3
2
0.33
L
Chang'e
Gigaus0
Chang'e
1
2
0
0.5
L
1
4
0
0.25
W
Sylvanus
ZETMAN09
Sylvanus
1
0
3
2.5
W
3
1
1
3.5
L
0
5
1
0.1
W
Osiris
in6ig0
Osiris
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,070
Damage
20,819
30,799
Taken
29,344
13,929
Mitigated
13,272
7,920
Healing
9,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Adlagast
Nemesis
9,194
4,969
0
1,686
6,248
2,438
0
1,597
4,651
0
44,418
L
Anhur
Asqi
Anhur
5,584
2,910
0
1,824
6,021
1,401
0
1,385
4,636
0
27,688
W
Izanami
2,529
1,640
0
1,537
5,558
1,103
1,302
361
5,197
0
34,691
L
Yemoja
ElVatoPavo
Yemoja
901
383
114
547
4,886
3,043
28
1,420
3,466
5,016
0
L
Chang'e
Gigaus0
Chang'e
5,239
841
246
2,413
7,030
6,536
632
377
6,463
34,579
0
L
1,331
170
0
1,200
5,393
1,331
0
3,046
2,347
20,580
0
W
Sylvanus
ZETMAN09
Sylvanus
1,928
808
620
1,616
4,713
2,202
777
379
4,334
13,175
0
W
4,737
213
0
1,682
5,211
2,101
923
1,279
3,932
39,153
0
L
1,015
563
0
1,576
7,469
1,618
0
437
7,032
0
15,814
W
Osiris
in6ig0
Osiris
2,431
531
0
2,774
7,614
5,428
0
3,855
3,759
0
35,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,281
Gold Earned
32,484
205
Minions Killed
321
0
Camps Cleared
0
982,802
Distance Traveled
1,053,431
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,884
717
70
6
0
241,480
2
L
Anhur
6,047
550
53
5
0
191,300
2
W
Izanami
5,802
527
72
7
0
187,506
4
L
Yemoja
4,959
451
13
1
0
197,522
3
L
Chang'e
6,077
552
59
5
0
194,990
4
L
Hera
5,297
482
43
4
0
173,558
4
W
Sylvanus
5,771
525
17
2
0
185,808
3
W
He Bo
6,816
620
83
8
0
209,364
3
L
Mercury
4,901
446
37
3
0
225,432
1
W
Osiris
6,211
565
79
7
0
229,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role