Player Matchup

Tiamat
Tiamat
BGAKASHY
Tiamat
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 48L
1,603 Elo+
Party 1
Cerberus
Cerberus
Valhu
Cerberus
Level 144
God Stats
20W - 22L
1,559 SR
Queue Stats
692W - 624L
1,606 Elo+
Party 1
Odin
Odin
lVlage
Odin
Level 144
God Stats
4W - 1L
1,737 SR
Queue Stats
325W - 326L
1,539 Elo+
Party 1
Team Averages
Level 125
1,599 SR
1,583 Elo+

VS

Team Averages
Level 88
1,556 SR
1,402 Elo+
Morgan Le Fay
Morgan Le Fay
A Lone Blessing
Morgan Le Fay
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,230 Elo+
Solo
Izanami
Izanami
Daylight Dawn
Izanami
Level 109
God Stats
5W - 4L
1,668 SR
Queue Stats
231W - 253L
1,493 Elo+
Solo
Scylla
Scylla
bymichaelZ5
Scylla
Level 67
God Stats
1W - 6L
1,499 SR
Queue Stats
111W - 108L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BGAKASHY
Tiamat
13
2 / 1 / 10
8,624
663
8,897
8,092
5,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Valhu
Cerberus
13
8 / 1 / 5
10,274
790
9,777
11,596
10,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
lVlage
Odin
13
3 / 4 / 9
9,017
694
6,123
10,177
6,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
A Lone Blessing
Morgan Le Fay
12
2 / 3 / 3
8,249
635
7,184
8,255
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
11
1 / 5 / 3
7,933
610
6,379
11,092
2,449
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
11
2 / 5 / 3
8,196
630
4,843
10,167
2,913
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
13
Kills
5
6
Deaths
13
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
A Lone Blessing
Morgan Le Fay
2
3
3
1.17
W
Tiamat
BGAKASHY
Tiamat
2
1
10
7
L
Izanami
1
5
3
0.5
W
Cerberus
Valhu
Cerberus
8
1
5
10.5
L
Scylla
2
5
3
0.7
W
Odin
lVlage
Odin
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,797
Damage
18,406
29,865
Taken
29,514
22,613
Mitigated
7,782
9,372
Healing
3,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
A Lone Blessing
Morgan Le Fay
7,184
328
388
1,733
8,255
2,420
185
4,921
3,200
32,814
0
W
Tiamat
BGAKASHY
Tiamat
8,897
421
216
3,784
8,092
5,623
900
4,288
3,804
37,704
0
L
Izanami
6,379
3,688
0
0
11,092
2,449
561
7,631
3,161
0
25,129
W
Cerberus
Valhu
Cerberus
9,777
176
0
4,418
11,596
10,528
470
3,872
7,724
21,866
0
L
Scylla
4,843
704
285
997
10,167
2,913
314
6,122
3,828
21,585
0
W
Odin
lVlage
Odin
6,123
144
0
954
10,177
6,462
554
3,867
6,310
0
23,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,915
Gold Earned
24,378
132
Minions Killed
121
0
Camps Cleared
0
715,879
Distance Traveled
634,871
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,249
635
40
3
0
239,402
6
W
Tiamat
8,624
663
56
4
0
242,892
3
L
Izanami
7,933
610
52
4
0
200,532
1
W
Cerberus
10,274
790
37
3
0
238,374
2
L
Scylla
8,196
630
29
2
0
194,937
4
W
Odin
9,017
694
39
3
0
234,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role