Player Matchup

Thanatos
Thanatos
AsemElyagoubi
Thanatos
Level 9
God Stats
4W - 4L
1,583 SR
Queue Stats
50W - 53L
1,421 Elo+
Solo
Geb
Geb
Astroteddy1097
Geb
Level 12
God Stats
4W - 1L
1,678 SR
Queue Stats
8W - 11L
1,420 Elo+
Solo
Bellona
Bellona
TurdleShmeat
Bellona
Level 17
God Stats
13W - 7L
1,861 SR
Queue Stats
208W - 184L
1,571 Elo+
Solo
Awilix
Awilix
sinister1174
Awilix
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,459 Elo+
Solo
Olorun
Olorun
worth-nothing-
Olorun
Level 19
God Stats
3W - 0L
1,855 SR
Queue Stats
37W - 31L
1,524 Elo+
Solo
Team Averages
Level 15
1,695 SR
1,479 Elo+

VS

Team Averages
Level 19
1,470 SR
1,402 Elo+
Arachne
Arachne
Fuego26-265
Arachne
Level 28
God Stats
26W - 35L
1,626 SR
Queue Stats
491W - 526L
1,481 Elo+
Solo
Fenrir
Fenrir
Im Alex8208
Fenrir
Level 24
God Stats
0W - 3L
1,225 SR
Queue Stats
33W - 45L
1,354 Elo+
Solo
Medusa
Medusa
JowTergs
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,491 Elo+
Solo
Olorun
Olorun
Kechiper
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,198 Elo+
Solo
Baron Samedi
Baron Samedi
Lovely_Shado
Baron Samedi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AsemElyagoubi
Thanatos
13
0 / 7 / 8
8,449
469
2,834
12,377
4,389
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 7 / 4
8,941
497
5,256
17,026
14,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
TurdleShmeat
Bellona
16
10 / 3 / 4
10,676
593
13,471
14,611
10,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Awilix
14
6 / 4 / 6
9,931
552
8,814
9,556
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
9 / 3 / 3
10,839
602
9,833
13,193
6,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fuego26-265
Arachne
14
6 / 6 / 5
9,549
531
9,958
13,755
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
11
1 / 7 / 6
7,238
402
4,421
9,405
3,076
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
JowTergs
Medusa
14
9 / 3 / 3
9,273
515
12,534
11,573
4,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Kechiper
Olorun
12
5 / 5 / 3
8,258
459
7,458
10,203
4,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Lovely_Shado
Baron Samedi
14
3 / 5 / 3
8,728
485
8,066
13,258
6,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
44
26
Kills
24
24
Deaths
26
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AsemElyagoubi
Thanatos
0
7
8
0.57
W
1
7
4
0.43
L
Arachne
Fuego26-265
Arachne
6
6
5
1.42
L
Fenrir
1
7
6
0.57
L
Medusa
JowTergs
Medusa
9
3
3
3.5
L
Olorun
Kechiper
Olorun
5
5
3
1.3
L
Baron Samedi
Lovely_Shado
Baron Samedi
3
5
3
0.9
W
Bellona
TurdleShmeat
Bellona
10
3
4
4
W
Awilix
6
4
6
2.25
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,208
Damage
42,437
66,763
Taken
58,194
39,857
Mitigated
24,764
22,190
Healing
13,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AsemElyagoubi
Thanatos
2,834
607
0
7,503
12,377
4,389
0
903
11,474
0
38,734
W
5,256
931
0
1,534
17,026
14,649
874
4,263
12,763
31,901
0
L
Arachne
Fuego26-265
Arachne
9,958
6,397
175
4,764
13,755
6,365
143
3,175
10,580
0
43,077
L
Fenrir
4,421
890
0
309
9,405
3,076
304
1,588
7,817
0
18,483
L
Medusa
JowTergs
Medusa
12,534
5,551
0
2,656
11,573
4,146
2,038
2,106
9,467
0
57,953
L
Olorun
Kechiper
Olorun
7,458
4,319
89
2,046
10,203
4,246
681
4,359
5,844
28,372
4,565
L
Baron Samedi
Lovely_Shado
Baron Samedi
8,066
915
294
3,411
13,258
6,931
81
2,989
10,269
56,543
0
W
Bellona
TurdleShmeat
Bellona
13,471
4,201
0
2,962
14,611
10,968
1,458
2,772
11,839
0
61,119
W
Awilix
8,814
3,338
30
2,678
9,556
3,511
0
2,286
7,270
0
36,714
W
9,833
5,204
517
6,966
13,193
6,340
2,084
4,294
8,899
59,512
6,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,836
Gold Earned
43,046
422
Minions Killed
305
0
Camps Cleared
0
1,569,563
Distance Traveled
1,575,585
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,449
469
94
5
0
349,751
0
W
Geb
8,941
497
41
2
0
343,066
2
L
Arachne
9,549
531
74
4
0
372,041
0
L
Fenrir
7,238
402
35
2
0
324,013
0
L
Medusa
9,273
515
72
4
0
276,247
4
L
Olorun
8,258
459
46
3
0
305,539
0
L
Baron Samedi
8,728
485
78
4
0
297,745
1
W
Bellona
10,676
593
106
6
0
333,400
5
W
Awilix
9,931
552
62
3
0
247,301
2
W
Olorun
10,839
602
119
7
0
296,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role