Player Matchup

Kukulkan
Kukulkan
Imcuming4thatass
Kukulkan
Level 18
God Stats
4W - 3L
1,698 SR
Queue Stats
108W - 82L
1,567 Elo+
Party 1
Fenrir
Fenrir
L0RD C III
Fenrir
Level 26
God Stats
4W - 2L
1,689 SR
Queue Stats
119W - 118L
1,557 Elo+
Solo
Apollo
Apollo
MechPlaysGames
Apollo
Level 29
God Stats
20W - 13L
1,687 SR
Queue Stats
135W - 104L
1,592 Elo+
Party 2
Thor
Thor
SugDeezzzzz
Thor
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
127W - 109L
1,638 Elo+
Party 1
Ares
Ares
XGet ya some63X
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,566 Elo+
Party 2
Team Averages
Level 19
1,615 SR
1,584 Elo+

VS

Team Averages
Level 21
1,581 SR
1,613 Elo+
Scylla
Scylla
Jessie277280
Scylla
Level 7
God Stats
1W - 2L
1,868 SR
Queue Stats
7W - 4L
1,805 Elo+
Solo
Danzaburou
Danzaburou
Johnson8or420
Danzaburou
Level 13
God Stats
5W - 7L
1,438 SR
Queue Stats
26W - 39L
1,483 Elo+
Solo
Ganesha
Ganesha
Legaciezz
Ganesha
Level 29
God Stats
0W - 2L
1,328 SR
Queue Stats
135W - 117L
1,580 Elo+
Solo
Arachne
Arachne
QwQ4709
Arachne
Level 28
God Stats
1W - 1L
1,751 SR
Queue Stats
116W - 104L
1,594 Elo+
Solo
Bellona
Bellona
allidaseuQ
Bellona
Level 29
God Stats
27W - 26L
1,520 SR
Queue Stats
78W - 82L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,543
595
5,691
5,039
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
L0RD C III
Fenrir
10
4 / 2 / 1
6,333
576
2,217
6,036
1,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 1
6,747
613
3,928
3,161
1,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 1 / 2
6,691
608
2,449
7,160
3,935
10
1 / 1 / 4
5,616
511
3,803
6,485
3,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
0 / 3 / 1
4,854
441
3,107
5,825
2,064
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Johnson8or420
Danzaburou
10
1 / 2 / 2
5,719
520
1,495
5,373
1,703
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Legaciezz
Ganesha
8
0 / 1 / 2
4,900
445
2,134
6,482
3,014
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
QwQ4709
Arachne
9
2 / 3 / 1
5,731
521
2,393
7,249
2,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
allidaseuQ
Bellona
10
3 / 3 / 0
6,096
554
5,813
6,474
5,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
12
Kills
6
6
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Scylla
0
3
1
0.17
L
Danzaburou
Johnson8or420
Danzaburou
1
2
2
1
W
Fenrir
L0RD C III
Fenrir
4
2
1
2.25
L
Ganesha
Legaciezz
Ganesha
0
1
2
1
W
4
0
1
4.5
L
Arachne
QwQ4709
Arachne
2
3
1
0.83
W
2
1
2
3
W
1
1
4
3
L
Bellona
allidaseuQ
Bellona
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,088
Damage
14,942
27,881
Taken
31,403
12,168
Mitigated
14,790
9,699
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,691
256
0
1,060
5,039
1,711
0
717
4,322
43,583
0
L
Scylla
3,107
493
0
2,284
5,825
2,064
0
3,126
2,699
20,689
0
L
Danzaburou
Johnson8or420
Danzaburou
1,495
511
0
707
5,373
1,703
768
2,159
3,214
0
24,816
W
Fenrir
L0RD C III
Fenrir
2,217
349
0
2,503
6,036
1,965
0
331
5,705
0
20,920
L
Ganesha
Legaciezz
Ganesha
2,134
341
0
1,000
6,482
3,014
0
3,067
3,415
14,072
0
W
3,928
2,817
0
1,770
3,161
1,116
940
1,384
1,777
0
44,678
L
Arachne
QwQ4709
Arachne
2,393
1,622
0
1,281
7,249
2,087
28
1,142
6,107
0
23,698
W
2,449
400
0
2,772
7,160
3,935
0
0
7,160
0
31,253
W
3,803
581
0
1,594
6,485
3,441
302
2,809
3,676
12,985
0
L
Bellona
allidaseuQ
Bellona
5,813
1,350
0
849
6,474
5,922
57
0
6,474
0
33,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,930
Gold Earned
27,300
344
Minions Killed
233
0
Camps Cleared
0
1,028,543
Distance Traveled
979,194
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,543
595
107
10
0
204,714
1
L
Scylla
4,854
441
53
5
0
180,573
1
L
Danzaburou
5,719
520
57
5
0
185,601
1
W
Fenrir
6,333
576
51
5
0
197,898
2
L
Ganesha
4,900
445
4
0
0
199,324
2
W
Apollo
6,747
613
97
9
0
205,914
1
L
Arachne
5,731
521
48
4
0
229,061
1
W
Thor
6,691
608
74
7
0
192,386
4
W
Ares
5,616
511
15
1
0
227,631
2
L
Bellona
6,096
554
71
6
0
184,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role