Player Matchup

Fenrir
Fenrir
Aivos
Fenrir
Level 28
God Stats
2W - 1L
1,711 SR
Queue Stats
6W - 5L
1,745 Elo+
Solo
Bacchus
Bacchus
Bardastic
Bacchus
Level 5
God Stats
2W - 1L
1,604 SR
Queue Stats
3W - 1L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Beelze37
Morgan Le Fay
Level 28
God Stats
3W - 5L
1,421 SR
Queue Stats
110W - 100L
1,671 Elo+
Solo
Ullr
Ullr
gamingwoopie
Ullr
Level 29
God Stats
23W - 31L
1,547 SR
Queue Stats
684W - 725L
1,596 Elo+
Solo
Sol
Sol
kingKurt6
Sol
Level 23
God Stats
5W - 1L
1,902 SR
Queue Stats
104W - 93L
1,587 Elo+
Solo
Team Averages
Level 23
1,637 SR
1,623 Elo+

VS

Team Averages
Level 14
1,674 SR
1,631 Elo+
Chiron
Chiron
BigNüt
Chiron
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 237L
1,653 Elo+
Party 1
Nox
Nox
Greeka
Nox
Level 15
God Stats
2W - 2L
1,858 SR
Queue Stats
38W - 26L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
Pakla
Sun Wukong
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,507 Elo+
Solo
Fenrir
Fenrir
SusCaJordan
Fenrir
Level 17
God Stats
5W - 2L
2,014 SR
Queue Stats
32W - 15L
1,705 Elo+
Solo
Ymir
Ymir
antysocial
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aivos
Fenrir
14
2 / 8 / 8
10,936
497
3,755
16,672
15,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
Bardastic
Bacchus
16
0 / 5 / 17
11,745
534
5,015
21,408
29,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Beelze37
Morgan Le Fay
18
5 / 6 / 8
12,633
574
13,627
16,555
6,813
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 3 / 3
12,169
553
12,285
16,449
6,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
25 / 4 / 2
15,363
698
44,492
23,809
11,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BigNüt
Chiron
16
0 / 5 / 10
9,925
451
18,166
19,058
6,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
Greeka
Nox
17
10 / 4 / 5
11,236
511
19,026
20,132
8,436
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Pakla
Sun Wukong
14
2 / 6 / 3
8,890
404
3,921
16,225
11,331
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
18
13 / 10 / 3
13,318
605
15,905
22,913
14,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
0 / 11 / 4
9,443
429
3,421
21,801
19,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
50
36
Kills
25
26
Deaths
36
38
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aivos
Fenrir
2
8
8
0.75
W
Bacchus
Bardastic
Bacchus
0
5
17
1.7
W
Morgan Le Fay
Beelze37
Morgan Le Fay
5
6
8
1.5
L
Chiron
BigNüt
Chiron
0
5
10
1
L
Nox
Greeka
Nox
10
4
5
3.13
L
Sun Wukong
Pakla
Sun Wukong
2
6
3
0.58
L
Fenrir
13
10
3
1.45
L
0
11
4
0.18
W
4
3
3
1.83
W
25
4
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,174
Damage
60,439
94,893
Taken
100,129
69,096
Mitigated
59,698
21,966
Healing
17,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aivos
Fenrir
3,755
734
0
732
16,672
15,127
0
4,240
12,432
0
18,918
W
Bacchus
Bardastic
Bacchus
5,015
186
0
2,471
21,408
29,169
410
6,526
14,882
12,268
0
W
Morgan Le Fay
Beelze37
Morgan Le Fay
13,627
1,827
0
3,588
16,555
6,813
1,889
2,998
13,557
93,795
0
L
Chiron
BigNüt
Chiron
18,166
4,556
452
7,476
19,058
6,862
433
11,058
7,947
0
52,812
L
Nox
Greeka
Nox
19,026
1,756
244
4,997
20,132
8,436
1,587
11,707
8,425
60,730
0
L
Sun Wukong
Pakla
Sun Wukong
3,921
1,245
0
1,105
16,225
11,331
46
9,174
7,051
0
41,579
L
Fenrir
15,905
4,564
0
1,050
22,913
14,041
0
13,635
9,278
0
70,777
L
3,421
259
0
1,912
21,801
19,028
466
13,908
7,893
40,138
0
W
12,285
7,378
0
3,851
16,449
6,075
3,815
3,464
12,985
0
98,088
W
44,492
20,705
0
11,324
23,809
11,912
10,881
5,292
18,517
123,967
10,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,846
Gold Earned
52,812
509
Minions Killed
405
0
Camps Cleared
0
2,078,387
Distance Traveled
1,966,402
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,936
497
27
1
0
435,976
4
W
Bacchus
11,745
534
15
1
0
453,656
1
W
Morgan Le Fay
12,633
574
121
6
0
410,289
3
L
Chiron
9,925
451
79
4
0
416,878
6
L
Nox
11,236
511
97
4
0
405,012
6
L
Sun Wukong
8,890
404
85
4
0
432,445
5
L
Fenrir
13,318
605
90
4
0
379,331
1
L
Ymir
9,443
429
54
2
0
332,736
3
W
Ullr
12,169
553
152
7
0
416,371
4
W
Sol
15,363
698
194
9
0
362,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role