Player Matchup

Thoth
Thoth
FocusednEngaged
Thoth
Level 129
God Stats
0W - 1L
1,244 SR
Queue Stats
20W - 16L
1,603 Elo+
Party 2
Thanatos
Thanatos
KaldrIsGod93
Thanatos
Level 93
God Stats
0W - 1L
1,336 SR
Queue Stats
0W - 8L
1,036 Elo+
Party 2
Sol
Sol
Sayabax
Sol
Level 43
God Stats
6W - 5L
1,520 SR
Queue Stats
25W - 33L
1,337 Elo+
Solo
Medusa
Medusa
THRESHprinceOBA
Medusa
Level 123
God Stats
0W - 1L
1,560 SR
Queue Stats
28W - 38L
1,522 Elo+
Party 2
Bacchus
Bacchus
UncleNerdhawg
Bacchus
Level 18
God Stats
0W - 1L
1,654 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 81
1,463 SR
1,400 Elo+

VS

Team Averages
Level 65
1,484 SR
1,416 Elo+
Medusa
Medusa
CheezyBoy999
Medusa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
JBSMOOVE0
Gilgamesh
Level 28
God Stats
12W - 11L
1,691 SR
Queue Stats
25W - 24L
1,409 Elo+
Party 3
Janus
Janus
JanesLoverTarz
Janus
Level 151
God Stats
10W - 14L
1,521 SR
Queue Stats
159W - 163L
1,437 Elo+
Solo
Khepri
Khepri
Northeast3east
Khepri
Level 32
God Stats
1W - 0L
1,144 SR
Queue Stats
13W - 22L
1,409 Elo+
Party 1
Chaac
Chaac
Steel3rD4n50
Chaac
Level 63
God Stats
6W - 6L
1,565 SR
Queue Stats
47W - 62L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
6,929
693
5,765
8,349
3,483
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
KaldrIsGod93
Thanatos
11
1 / 3 / 2
6,218
622
1,548
5,253
1,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
13
1 / 6 / 4
6,882
688
4,627
8,648
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 2 / 3
8,183
818
8,594
6,601
2,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
11
1 / 5 / 2
6,429
643
3,126
9,523
11,089
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 3 / 7
8,659
866
4,184
5,650
1,982
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
JBSMOOVE0
Gilgamesh
16
11 / 1 / 8
10,697
1,070
15,747
10,239
6,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 0 / 8
9,491
949
7,409
1,999
644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 9
7,585
759
1,283
7,922
6,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 0 / 5
8,137
814
4,694
7,055
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
8
Kills
20
20
Deaths
8
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
3
7
2.83
L
1
4
3
0.63
W
Gilgamesh
JBSMOOVE0
Gilgamesh
11
1
8
15
W
3
0
8
7
L
Thanatos
KaldrIsGod93
Thanatos
1
3
2
0.67
W
0
4
9
1.13
L
Sol
1
6
4
0.5
W
1
0
5
3.5
L
4
2
3
2.75
L
Bacchus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,660
Damage
33,317
38,374
Taken
32,865
22,726
Mitigated
19,374
5,328
Healing
4,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,184
1,948
0
56
5,650
1,982
1,126
2,065
3,585
0
12,608
L
5,765
94
0
1,416
8,349
3,483
0
2,479
5,639
22,377
0
W
Gilgamesh
JBSMOOVE0
Gilgamesh
15,747
4,978
0
2,097
10,239
6,506
0
5,711
4,528
0
25,165
W
7,409
279
0
349
1,999
644
1,401
717
1,282
38,035
0
L
Thanatos
KaldrIsGod93
Thanatos
1,548
346
0
884
5,253
1,970
0
344
4,726
0
2,156
W
1,283
32
0
672
7,922
6,511
338
2,095
5,827
11,427
0
L
Sol
4,627
1,629
0
1,231
8,648
3,322
683
2,109
6,369
19,311
1,779
W
4,694
818
0
1,184
7,055
3,731
712
2,900
4,155
0
30,485
L
8,594
3,947
0
1,547
6,601
2,862
0
1,673
4,928
0
38,434
L
Bacchus
3,126
461
0
250
9,523
11,089
145
2,784
6,496
12,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,641
Gold Earned
44,569
196
Minions Killed
213
6
Camps Cleared
7
846,192
Distance Traveled
964,707
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,659
866
19
2
0
164,045
1
L
Thoth
6,929
693
46
5
1
181,986
1
W
Gilgamesh
10,697
1,070
20
2
2
201,673
1
W
Janus
9,491
949
90
9
4
204,126
0
L
Thanatos
6,218
622
1
0
0
173,473
1
W
Khepri
7,585
759
20
2
1
176,404
0
L
Sol
6,882
688
44
4
1
152,521
2
W
Chaac
8,137
814
64
6
0
218,459
3
L
Medusa
8,183
818
84
8
3
174,441
1
L
Bacchus
6,429
643
21
2
1
163,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role