Player Matchup

Bellona
Bellona
Richicadi
Bellona
Level 9
God Stats
4W - 0L
1,812 SR
Queue Stats
23W - 21L
1,321 Elo+
Party 3
Artemis
Artemis
SerikiSS
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,041 Elo+
Party 3
Agni
Agni
TechnicAxe57
Agni
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 6L
1,041 Elo+
Party 3
Mercury
Mercury
YTRouZ
Mercury
Level 17
God Stats
7W - 4L
1,792 SR
Queue Stats
30W - 34L
1,303 Elo+
Party 1
Merlin
Merlin
gruby187
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,256 Elo+
Party 1
Team Averages
Level 9
1,621 SR
1,192 Elo+

VS

Team Averages
Level 35
1,393 SR
1,318 Elo+
Morgan Le Fay
Morgan Le Fay
CyanRash
Morgan Le Fay
Level 18
God Stats
1W - 3L
1,248 SR
Queue Stats
32W - 54L
1,422 Elo+
Party 2
Anubis
Anubis
SensayZA
Anubis
Level 22
God Stats
17W - 27L
1,411 SR
Queue Stats
29W - 58L
1,230 Elo+
Solo
Loki
Loki
SirDave00
Loki
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,337 Elo+
Party 2
Mulan
Mulan
Yungadam123
Mulan
Level 29
God Stats
4W - 6L
1,501 SR
Queue Stats
22W - 27L
1,292 Elo+
Solo
Neith
Neith
cedar97
Neith
Level 24
God Stats
18W - 38L
1,307 SR
Queue Stats
27W - 60L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Richicadi
Bellona
18
7 / 3 / 16
11,904
541
14,365
19,894
20,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Artemis
SerikiSS
Artemis
15
2 / 7 / 11
9,357
425
7,611
11,815
3,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
14 / 3 / 8
12,127
551
20,296
12,738
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
YTRouZ
Mercury
20
13 / 7 / 7
13,483
613
17,446
17,977
8,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
gruby187
Merlin
14
1 / 10 / 9
9,735
443
7,144
13,175
4,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CyanRash
Morgan Le Fay
18
13 / 6 / 4
12,614
573
19,127
14,711
5,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
SensayZA
Anubis
16
1 / 11 / 11
10,124
460
7,569
16,437
7,944
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
15
2 / 8 / 9
9,300
423
9,682
17,343
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 6 / 9
10,744
488
13,424
19,187
12,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
cedar97
Neith
16
9 / 6 / 6
11,044
502
8,407
14,696
4,911
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
69
37
Kills
30
30
Deaths
37
51
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CyanRash
Morgan Le Fay
13
6
4
2.5
W
Bellona
Richicadi
Bellona
7
3
16
5
L
Anubis
SensayZA
Anubis
1
11
11
0.59
W
Artemis
SerikiSS
Artemis
2
7
11
1.07
L
Loki
2
8
9
0.81
W
14
3
8
6
W
Mercury
YTRouZ
Mercury
13
7
7
2.36
L
5
6
9
1.58
L
Neith
cedar97
Neith
9
6
6
2
W
Merlin
gruby187
Merlin
1
10
9
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,862
Damage
58,209
75,599
Taken
82,374
41,363
Mitigated
37,069
10,619
Healing
16,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CyanRash
Morgan Le Fay
19,127
459
406
2,873
14,711
5,667
230
3,810
10,551
61,500
0
W
Bellona
Richicadi
Bellona
14,365
3,656
0
3,620
19,894
20,542
1,467
6,253
13,389
0
56,125
L
Anubis
SensayZA
Anubis
7,569
229
0
1,793
16,437
7,944
62
8,858
7,421
53,694
0
W
Artemis
SerikiSS
Artemis
7,611
3,654
0
180
11,815
3,466
782
4,276
7,367
0
38,235
L
Loki
9,682
1,937
0
1,922
17,343
6,068
0
3,136
14,137
0
45,103
W
20,296
759
792
3,893
12,738
4,824
228
5,223
7,367
65,165
0
W
Mercury
YTRouZ
Mercury
17,446
8,596
0
890
17,977
8,188
2,934
3,606
14,175
0
102,936
L
13,424
1,128
0
4,961
19,187
12,479
0
4,742
14,283
0
63,473
L
Neith
cedar97
Neith
8,407
3,806
705
3,517
14,696
4,911
954
6,154
8,542
0
38,142
W
Merlin
gruby187
Merlin
7,144
659
0
1,244
13,175
4,343
1,276
6,176
6,605
45,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,606
Gold Earned
53,826
488
Minions Killed
409
0
Camps Cleared
0
1,831,381
Distance Traveled
1,844,264
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,614
573
96
4
0
392,404
5
W
Bellona
11,904
541
92
4
0
380,391
0
L
Anubis
10,124
460
110
5
0
343,410
6
W
Artemis
9,357
425
54
2
0
321,775
3
L
Loki
9,300
423
54
2
0
389,052
0
W
Agni
12,127
551
104
5
0
405,305
5
W
Mercury
13,483
613
148
7
0
417,510
1
L
Mulan
10,744
488
92
4
0
384,838
3
L
Neith
11,044
502
57
3
0
334,560
6
W
Merlin
9,735
443
90
4
0
306,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role