Player Matchup

Poseidon
Poseidon
ChadIncel
Poseidon
Level 11
God Stats
4W - 1L
1,650 SR
Queue Stats
36W - 31L
1,500 Elo+
Party 2
Ymir
Ymir
KIMOP2
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,078 Elo+
Party 1
Arachne
Arachne
KRITWARIT
Arachne
Level 16
God Stats
1W - 1L
1,291 SR
Queue Stats
13W - 22L
1,199 Elo+
Party 1
Artemis
Artemis
NTS13
Artemis
Level 7
God Stats
2W - 4L
1,320 SR
Queue Stats
4W - 12L
1,075 Elo+
Party 1
Sun Wukong
Sun Wukong
Realknowledge
Sun Wukong
Level 3
God Stats
1W - 0L
1,298 SR
Queue Stats
22W - 18L
1,500 Elo+
Party 2
Team Averages
Level 9
1,412 SR
1,270 Elo+

VS

Team Averages
Level 12
1,485 SR
1,387 Elo+
Zeus
Zeus
Alanajax123
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
TwistedTemplarr
Sol
Level 17
God Stats
1W - 2L
1,857 SR
Queue Stats
6W - 5L
1,310 Elo+
Solo
Jing Wei
Jing Wei
knifingaztec
Jing Wei
Level 18
God Stats
0W - 3L
1,107 SR
Queue Stats
10W - 14L
1,262 Elo+
Solo
Nemesis
Nemesis
popep123
Nemesis
Level 18
God Stats
34W - 28L
1,461 SR
Queue Stats
130W - 122L
1,361 Elo+
Solo
Yemoja
Yemoja
veyloc
Yemoja
Level 2
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ChadIncel
Poseidon
16
7 / 1 / 1
9,045
603
6,137
5,487
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
KIMOP2
Ymir
11
2 / 2 / 9
7,451
497
3,426
7,821
5,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
KRITWARIT
Arachne
10
2 / 3 / 4
6,877
458
4,304
9,284
3,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
NTS13
Artemis
10
4 / 1 / 2
7,184
479
3,747
6,046
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Realknowledge
Sun Wukong
13
2 / 0 / 3
7,796
520
6,337
8,026
7,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
5,235
349
926
6,468
1,208
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 2 / 1
7,875
525
8,851
8,412
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
knifingaztec
Jing Wei
12
1 / 2 / 1
6,905
460
3,573
8,198
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
popep123
Nemesis
11
2 / 3 / 0
6,986
466
4,439
9,253
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
veyloc
Yemoja
11
1 / 3 / 0
6,411
427
3,427
5,350
2,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
7
7
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Poseidon
ChadIncel
Poseidon
7
1
1
7.5
W
Ymir
KIMOP2
Ymir
2
2
9
3.25
W
Arachne
KRITWARIT
Arachne
2
3
4
1.33
W
Artemis
NTS13
Artemis
4
1
2
5
W
Sun Wukong
Realknowledge
Sun Wukong
2
0
3
3.5
L
3
2
1
1.75
L
Jing Wei
knifingaztec
Jing Wei
1
2
1
0.75
L
Nemesis
popep123
Nemesis
2
3
0
0.67
L
Yemoja
veyloc
Yemoja
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,951
Damage
21,216
36,664
Taken
37,681
20,568
Mitigated
12,050
9,208
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
926
318
0
0
6,468
1,208
40
1,241
5,095
15,787
0
W
Poseidon
ChadIncel
Poseidon
6,137
1,289
0
899
5,487
1,935
0
2,475
3,012
64,655
0
W
Ymir
KIMOP2
Ymir
3,426
751
0
890
7,821
5,395
0
4,063
3,758
14,975
0
W
Arachne
KRITWARIT
Arachne
4,304
2,595
0
2,356
9,284
3,949
0
1,468
7,816
0
39,696
W
Artemis
NTS13
Artemis
3,747
2,079
0
1,165
6,046
2,049
724
3,997
2,049
0
25,013
W
Sun Wukong
Realknowledge
Sun Wukong
6,337
1,498
0
3,898
8,026
7,240
966
511
7,515
0
43,632
L
8,851
2,879
0
3,939
8,412
2,875
423
2,998
5,366
50,844
6,223
L
Jing Wei
knifingaztec
Jing Wei
3,573
2,290
0
1,506
8,198
2,460
0
1,528
6,263
0
37,410
L
Nemesis
popep123
Nemesis
4,439
1,874
0
796
9,253
2,764
0
1,433
7,553
0
44,921
L
Yemoja
veyloc
Yemoja
3,427
340
96
0
5,350
2,743
0
2,363
2,939
23,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,353
Gold Earned
33,412
307
Minions Killed
335
0
Camps Cleared
0
1,442,422
Distance Traveled
1,332,825
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,235
349
23
2
0
234,589
5
W
Poseidon
9,045
603
107
7
0
317,934
2
W
Ymir
7,451
497
16
1
0
268,020
0
W
Arachne
6,877
458
57
4
0
307,575
3
W
Artemis
7,184
479
47
3
0
252,542
0
W
Sun Wukong
7,796
520
80
5
0
296,351
4
L
Sol
7,875
525
113
8
0
277,451
4
L
Jing Wei
6,905
460
72
5
0
288,239
2
L
Nemesis
6,986
466
92
6
0
290,587
4
L
Yemoja
6,411
427
35
2
0
241,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role