Player Matchup

Mulan
Mulan
Silver I
Nomada-005
Mulan
Silver I
Level 114
God Stats
57W - 82L
1,498 SR
Queue Stats
850W - 1,269L
1,282 MMR
Party 1
Neith
Neith
Silver II
natalie_ru71
Neith
Silver II
Level 146
God Stats
48W - 64L
1,524 SR
Queue Stats
579W - 632L
1,183 MMR
Party 1
Ymir
Ymir
Silver III
yuval34
Ymir
Silver III
Level 41
God Stats
0W - 1L
1,492 SR
Queue Stats
9W - 18L
1,137 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,505 SR
1,201 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,359 SR
1,211 MMR
Hel
Hel
Gold II
ImmenZ OwnZ
Hel
Gold II
Level 117
God Stats
6W - 8L
1,529 SR
Queue Stats
168W - 227L
1,679 MMR
Solo
Bacchus
Bacchus
Silver IV
awelix
Bacchus
Silver IV
Level 107
God Stats
2W - 9L
1,128 SR
Queue Stats
41W - 75L
829 MMR
Solo
Danzaburou
Danzaburou
Silver III
rouless10
Danzaburou
Silver III
Level 66
God Stats
9W - 22L
1,420 SR
Queue Stats
24W - 43L
1,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
2 / 1 / 2
7,296
608
3,179
12,677
9,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

11
3 / 3 / 2
7,763
647
9,894
9,296
3,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
yuval34
Ymir
10
0 / 0 / 5
7,029
586
1,870
6,749
5,861
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Morgan Le FayCthulhuAthenaGilgameshZhong Kui

VS

Bans
AphroditeCabrakanDiscordiaKumbhakarnaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
8,863
739
8,885
7,224
2,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
awelix
Bacchus
10
0 / 3 / 3
7,873
656
4,596
15,051
11,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
rouless10
Danzaburou
12
1 / 1 / 3
8,525
710
8,404
9,157
3,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
5
Kills
4
4
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Mulan
2
1
2
3
W
Bacchus
awelix
Bacchus
0
3
3
0.5
L
3
3
2
1.33
W
Danzaburou
rouless10
Danzaburou
1
1
3
2.5
L
Ymir
yuval34
Ymir
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,943
Damage
21,885
28,722
Taken
31,432
19,035
Mitigated
17,006
7,360
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,885
387
3,354
3,996
7,224
2,714
570
713
6,511
46,022
0
L
Mulan
3,179
509
0
3,592
12,677
9,657
0
5,897
6,780
0
21,777
W
Bacchus
awelix
Bacchus
4,596
130
0
4,388
15,051
11,020
60
707
14,344
10,474
0
L
9,894
3,221
0
3,233
9,296
3,517
0
4,738
4,558
0
29,882
W
Danzaburou
rouless10
Danzaburou
8,404
3,275
0
2,693
9,157
3,272
1,660
450
8,707
0
38,881
L
Ymir
yuval34
Ymir
1,870
568
278
257
6,749
5,861
0
2,846
3,903
6,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,088
Gold Earned
25,261
80
Minions Killed
157
0
Camps Cleared
0
616,032
Distance Traveled
696,852
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,863
739
90
8
0
230,052
1
L
Mulan
7,296
608
35
3
0
205,658
1
W
Bacchus
7,873
656
9
1
0
220,318
0
L
Neith
7,763
647
38
3
0
196,361
0
W
Danzaburou
8,525
710
58
5
0
246,482
2
L
Ymir
7,029
586
7
1
0
214,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role