Player Matchup

Sylvanus
Sylvanus
BlowGunBlossom
Sylvanus
Level 21
God Stats
9W - 12L
1,511 SR
Queue Stats
77W - 60L
1,516 Elo+
Party 1
Kali
Kali
DaliGom9902
Kali
Level 13
God Stats
1W - 1L
1,748 SR
Queue Stats
6W - 8L
1,537 Elo+
Solo
Kukulkan
Kukulkan
FeralasTS
Kukulkan
Level 29
God Stats
27W - 36L
1,469 SR
Queue Stats
266W - 318L
1,475 Elo+
Party 1
Nemesis
Nemesis
JulioBR2011
Nemesis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,668 Elo+
Solo
Tiamat
Tiamat
KarlosOrate1974
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,622 Elo+
Solo
Team Averages
Level 15
1,546 SR
1,564 Elo+

VS

Team Averages
Level 31
1,605 SR
1,536 Elo+
Thor
Thor
KaptainKush42026
Thor
Level 16
God Stats
29W - 22L
1,575 SR
Queue Stats
194W - 162L
1,519 Elo+
Party 2
Ra
Ra
LaP1MPIN
Ra
Level 17
God Stats
7W - 3L
1,800 SR
Queue Stats
155W - 148L
1,530 Elo+
Solo
Rama
Rama
ShibbRocker
Rama
Level 18
God Stats
1W - 2L
1,267 SR
Queue Stats
189W - 155L
1,543 Elo+
Party 2
Jormungandr
Jormungandr
TheAntiCampa
Jormungandr
Level 17
God Stats
5W - 6L
1,647 SR
Queue Stats
196W - 163L
1,566 Elo+
Party 2
Sun Wukong
Sun Wukong
TheChimairian1
Sun Wukong
Level 89
God Stats
4W - 1L
1,735 SR
Queue Stats
150W - 150L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
1 / 4 / 6
12,429
956
6,689
20,559
27,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
1 / 9 / 5
12,010
924
7,705
27,879
13,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
FeralasTS
Kukulkan
18
4 / 7 / 3
12,815
986
23,398
20,745
9,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
JulioBR2011
Nemesis
18
3 / 8 / 2
11,880
914
7,131
21,523
9,844
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 17 / 4
10,278
791
8,381
24,345
10,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 17
12,728
979
10,847
12,838
6,284
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 1 / 16
13,784
1,060
29,225
10,882
4,453
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
12 / 2 / 17
14,526
1,117
33,181
10,114
3,814
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
TheAntiCampa
Jormungandr
20
10 / 1 / 25
14,462
1,112
16,880
14,268
15,303
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
TheChimairian1
Sun Wukong
20
6 / 1 / 24
13,302
1,023
17,908
13,727
13,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
144
9
Kills
45
45
Deaths
9
20
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
4
6
1
L
1
9
5
0.39
L
Kukulkan
FeralasTS
Kukulkan
4
7
3
0.79
L
Nemesis
JulioBR2011
Nemesis
3
8
2
0.5
W
9
4
17
4.38
L
0
17
4
0.12
W
8
1
16
16
W
12
2
17
10.25
W
Jormungandr
TheAntiCampa
Jormungandr
10
1
25
22.5
W
Sun Wukong
TheChimairian1
Sun Wukong
6
1
24
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,304
Damage
108,041
115,051
Taken
61,829
70,539
Mitigated
43,690
11,277
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
6,689
2,628
1,551
3,358
20,559
27,703
0
9,589
10,817
24,317
0
L
7,705
2,259
0
2,127
27,879
13,575
0
9,409
17,781
0
29,943
L
Kukulkan
FeralasTS
Kukulkan
23,398
768
0
27
20,745
9,289
0
9,053
11,448
63,963
0
L
Nemesis
JulioBR2011
Nemesis
7,131
2,235
0
3,251
21,523
9,844
0
9,491
11,810
0
39,804
W
10,847
1,214
0
0
12,838
6,284
0
6,417
4,188
0
15,635
L
8,381
3,028
0
963
24,345
10,128
0
9,696
14,132
13,336
0
W
29,225
2,239
1,681
4,047
10,882
4,453
0
7,523
3,359
60,591
0
W
33,181
24,733
0
259
10,114
3,814
0
6,796
3,318
0
61,661
W
Jormungandr
TheAntiCampa
Jormungandr
16,880
2,868
0
0
14,268
15,303
0
9,604
4,664
33,964
0
W
Sun Wukong
TheChimairian1
Sun Wukong
17,908
2,019
0
3,148
13,727
13,836
0
8,128
5,599
1,416
28,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,412
Gold Earned
68,802
234
Minions Killed
240
4
Camps Cleared
10
1,063,334
Distance Traveled
1,233,359
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,429
956
30
2
0
186,624
1
L
Kali
12,010
924
54
4
2
222,172
0
L
Kukulkan
12,815
986
105
8
0
250,532
0
L
Nemesis
11,880
914
43
3
2
230,691
1
W
Thor
12,728
979
16
1
1
234,789
0
L
Tiamat
10,278
791
2
0
0
173,315
0
W
Ra
13,784
1,060
82
6
0
257,585
0
W
Rama
14,526
1,117
59
5
8
217,280
0
W
Jormungandr
14,462
1,112
35
3
1
253,614
0
W
Sun Wukong
13,302
1,023
48
4
0
270,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role