Player Matchup

Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Chenotwo
Tiamat
Level 18
God Stats
5W - 4L
1,810 SR
Queue Stats
107W - 103L
1,563 Elo+
Solo
Terra
Terra
ThunderGod740
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,516 Elo+
Solo
Izanami
Izanami
Wellkummen
Izanami
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,627 Elo+
Solo
Team Averages
Level 23
1,562 SR
1,541 Elo+

VS

Team Averages
Level 23
1,522 SR
1,619 Elo+
Thor
Thor
Bagarnn
Thor
Level 12
God Stats
1W - 2L
1,243 SR
Queue Stats
34W - 32L
1,519 Elo+
Solo
Fafnir
Fafnir
ChocoCr3spis
Fafnir
Level 28
God Stats
8W - 7L
1,518 SR
Queue Stats
89W - 56L
1,600 Elo+
Solo
Hel
Hel
Frostydogg33
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 106L
1,587 Elo+
Solo
Heimdallr
Heimdallr
SupportAfrica
Heimdallr
Level 29
God Stats
8W - 5L
1,627 SR
Queue Stats
55W - 30L
1,731 Elo+
Solo
Anhur
Anhur
YeahImPrettyBad
Anhur
Level 26
God Stats
24W - 13L
1,720 SR
Queue Stats
208W - 200L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
5 / 5 / 4
8,326
520
7,612
13,801
11,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyr
 
Tyr
14
4 / 3 / 2
8,224
514
7,365
12,789
9,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Chenotwo
Tiamat
12
0 / 6 / 4
7,121
445
6,595
12,603
5,345
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 3 / 4
7,276
455
3,582
16,256
16,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Wellkummen
Izanami
12
1 / 6 / 2
7,295
456
5,534
12,584
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bagarnn
Thor
12
2 / 5 / 4
7,834
490
5,975
8,979
3,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
13
2 / 0 / 11
8,492
531
5,874
10,748
9,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 8
7,739
484
7,652
7,962
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
SupportAfrica
Heimdallr
18
13 / 1 / 5
11,583
724
19,134
9,509
4,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
5 / 1 / 6
9,772
611
9,791
10,645
3,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
11
Kills
23
23
Deaths
11
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
5
4
1.4
L
Tyr
 
Tyr
4
3
2
1.67
W
Thor
Bagarnn
Thor
2
5
4
0.8
L
Tiamat
Chenotwo
Tiamat
0
6
4
0.33
W
Fafnir
2
0
11
7.5
W
1
4
8
1.25
W
Heimdallr
SupportAfrica
Heimdallr
13
1
5
15.5
L
1
3
4
1
L
Izanami
Wellkummen
Izanami
1
6
2
0.33
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,688
Damage
48,426
68,033
Taken
47,843
45,988
Mitigated
23,942
15,671
Healing
15,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,612
3,404
0
500
13,801
11,566
0
961
12,761
0
55,296
L
Tyr
 
Tyr
7,365
996
0
4,351
12,789
9,763
270
1,215
11,574
0
40,904
W
Thor
Bagarnn
Thor
5,975
1,698
0
1,280
8,979
3,791
0
78
8,326
0
25,592
L
Tiamat
Chenotwo
Tiamat
6,595
470
76
3,830
12,603
5,345
0
7,140
5,463
42,023
0
W
Fafnir
5,874
1,632
0
2,383
10,748
9,529
69
2,402
7,789
23,727
0
W
7,652
1,854
2,761
3,578
7,962
2,444
477
4,041
3,836
28,512
0
W
Heimdallr
SupportAfrica
Heimdallr
19,134
9,405
0
2,455
9,509
4,852
1,689
1,752
7,716
0
106,364
L
3,582
752
623
2,534
16,256
16,489
0
3,203
13,053
16,148
0
L
Izanami
Wellkummen
Izanami
5,534
4,065
0
3,757
12,584
2,825
966
928
11,656
0
48,135
W
9,791
5,120
0
3,320
10,645
3,326
0
1,559
8,930
0
76,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,242
Gold Earned
45,420
352
Minions Killed
420
0
Camps Cleared
0
1,576,188
Distance Traveled
1,520,365
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,326
520
94
6
0
315,300
4
L
Tyr
8,224
514
70
4
0
363,051
6
W
Thor
7,834
490
68
4
0
307,283
2
L
Tiamat
7,121
445
73
5
0
281,150
2
W
Fafnir
8,492
531
16
1
0
345,076
3
W
Hel
7,739
484
43
3
0
217,234
1
W
Heimdallr
11,583
724
163
10
0
348,153
2
L
Terra
7,276
455
18
1
0
329,881
4
L
Izanami
7,295
456
97
6
0
286,806
0
W
Anhur
9,772
611
130
8
0
302,619
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role