Player Matchup

Nemesis
Nemesis
LadyElysium420
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,338 Elo+
Solo
Merlin
Merlin
Lightningbaron8
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,311 Elo+
Solo
Chaac
Chaac
Porcelain Spoon
Chaac
Level 16
God Stats
31W - 48L
1,529 SR
Queue Stats
69W - 102L
1,394 Elo+
Solo
Cthulhu
Cthulhu
add EnZu GG
Cthulhu
Level 29
God Stats
24W - 35L
1,432 SR
Queue Stats
44W - 68L
1,297 Elo+
Solo
Guan Yu
Guan Yu
hapees4
Guan Yu
Level 26
God Stats
24W - 19L
1,528 SR
Queue Stats
42W - 53L
1,392 Elo+
Solo
Team Averages
Level 20
1,498 SR
1,346 Elo+

VS

Team Averages
Level 9
1,363 SR
1,258 Elo+
Gilgamesh
Gilgamesh
FatherTGreat
Gilgamesh
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,526 Elo+
Solo
Heimdallr
Heimdallr
IAmZUKO
Heimdallr
Level 18
God Stats
13W - 8L
1,487 SR
Queue Stats
80W - 90L
1,323 Elo+
Solo
Olorun
Olorun
KrookedTreez
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 25L
1,272 Elo+
Solo
Merlin
Merlin
RaloRising4468
Merlin
Level 6
God Stats
2W - 4L
1,146 SR
Queue Stats
3W - 15L
1,050 Elo+
Solo
Ra
Ra
coolashley2242
Ra
Level 8
God Stats
37W - 53L
1,184 SR
Queue Stats
86W - 105L
1,120 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 18
13,275
1,021
10,489
20,731
8,036
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
8 / 16 / 21
15,805
1,216
27,222
29,830
11,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
25 / 3 / 8
18,558
1,428
36,945
35,488
24,813
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
add EnZu GG
Cthulhu
17
0 / 0 / 2
9,986
768
0
0
0
Guan Yu
hapees4
Guan Yu
20
5 / 7 / 21
14,107
1,085
13,683
28,101
36,817
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

33

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FatherTGreat
Gilgamesh
20
19 / 10 / 7
16,952
1,304
44,893
25,684
22,826
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
IAmZUKO
Heimdallr
20
7 / 8 / 20
14,719
1,132
31,821
22,429
10,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
20
2 / 9 / 16
12,694
976
6,024
18,468
10,320
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
3 / 8 / 17
13,888
1,068
10,892
16,610
6,563
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
1 / 6 / 11
12,164
936
12,223
12,339
4,636
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
103
41
Kills
32
32
Deaths
41
70
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FatherTGreat
Gilgamesh
19
10
7
2.25
W
Heimdallr
IAmZUKO
Heimdallr
7
8
20
2.13
W
Olorun
2
9
16
1.11
L
3
6
18
2
L
8
16
21
1.16
L
25
3
8
9.67
W
3
8
17
1.44
L
Cthulhu
add EnZu GG
Cthulhu
0
0
2
1
W
1
6
11
1.08
L
Guan Yu
hapees4
Guan Yu
5
7
21
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,339
Damage
105,853
114,150
Taken
95,530
80,814
Mitigated
54,478
23,348
Healing
17,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FatherTGreat
Gilgamesh
44,893
19,813
81
4,446
25,684
22,826
0
7,449
18,235
6,271
69,512
W
Heimdallr
IAmZUKO
Heimdallr
31,821
19,029
0
7,211
22,429
10,133
0
7,545
14,884
0
60,633
W
Olorun
6,024
3,469
820
2,539
18,468
10,320
0
3,189
15,279
16,113
0
L
10,489
2,276
0
1,279
20,731
8,036
0
6,839
13,791
0
22,590
L
27,222
4,259
906
3,628
29,830
11,148
0
8,151
21,679
64,568
0
L
36,945
9,864
132
8,874
35,488
24,813
0
9,013
26,475
0
68,437
W
10,892
2,181
294
1,508
16,610
6,563
0
6,146
10,464
28,989
0
L
Cthulhu
add EnZu GG
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
12,223
2,346
112
348
12,339
4,636
0
3,318
9,021
39,882
0
L
Guan Yu
hapees4
Guan Yu
13,683
3,249
2,873
5,656
28,101
36,817
0
7,198
20,654
425
30,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,731
Gold Earned
70,417
224
Minions Killed
248
2
Camps Cleared
2
1,406,752
Distance Traveled
1,129,104
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,952
1,304
57
4
2
261,994
2
W
Heimdallr
14,719
1,132
55
4
0
228,177
3
W
Olorun
12,694
976
21
2
0
189,214
2
L
Nemesis
13,275
1,021
32
2
0
315,818
0
L
Merlin
15,805
1,216
99
8
0
191,456
0
L
Chaac
18,558
1,428
65
5
2
326,382
0
W
Merlin
13,888
1,068
43
3
0
217,979
2
L
Cthulhu
9,986
768
0
0
0
296,892
0
W
Ra
12,164
936
72
6
0
231,740
0
L
Guan Yu
14,107
1,085
28
2
0
276,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role