Player Matchup

He Bo
He Bo
KingOfWorthless
He Bo
Level 27
God Stats
12W - 8L
1,750 SR
Queue Stats
41W - 41L
1,654 Elo+
Solo
Susano
Susano
Tay Dyan
Susano
Level 27
God Stats
4W - 3L
1,695 SR
Queue Stats
51W - 37L
1,612 Elo+
Solo
Hachiman
Hachiman
budlique
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,711 Elo+
Solo
Zeus
Zeus
fusingtiger23
Zeus
Level 26
God Stats
13W - 12L
1,610 SR
Queue Stats
96W - 99L
1,509 Elo+
Solo
Fenrir
Fenrir
xox_Machy_xox
Fenrir
Level 6
God Stats
1W - 1L
1,414 SR
Queue Stats
1W - 2L
1,679 Elo+
Solo
Team Averages
Level 19
1,594 SR
1,633 Elo+

VS

Team Averages
Level 28
1,736 SR
1,631 Elo+
Cerberus
Cerberus
Anxiody
Cerberus
Level 29
God Stats
16W - 1L
2,024 SR
Queue Stats
135W - 76L
1,762 Elo+
Party 1
Danzaburou
Danzaburou
RxJANGO
Danzaburou
Level 27
God Stats
6W - 9L
1,471 SR
Queue Stats
170W - 200L
1,515 Elo+
Solo
Scylla
Scylla
cunnect
Scylla
Level 29
God Stats
9W - 2L
1,811 SR
Queue Stats
151W - 74L
1,773 Elo+
Party 1
Arachne
Arachne
iToxic-Gp
Arachne
Level 25
God Stats
17W - 13L
1,684 SR
Queue Stats
145W - 113L
1,611 Elo+
Solo
Athena
Athena
maximilanio
Athena
Level 29
God Stats
15W - 12L
1,687 SR
Queue Stats
148W - 158L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 0
10,459
550
6,597
6,666
2,842
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Susano
Tay Dyan
Susano
14
3 / 5 / 3
9,052
476
13,105
13,246
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
budlique
Hachiman
17
5 / 7 / 2
10,698
563
21,847
16,235
5,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 1 / 1
10,546
555
10,845
12,312
6,238
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 12 / 1
6,294
331
1,212
11,108
3,413
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anxiody
Cerberus
16
3 / 3 / 1
9,049
476
6,671
15,194
13,471
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
RxJANGO
Danzaburou
17
7 / 6 / 3
10,890
573
9,951
15,051
6,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
cunnect
Scylla
20
8 / 0 / 0
11,570
609
9,145
8,830
3,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
iToxic-Gp
Arachne
14
2 / 3 / 8
8,592
452
4,874
14,816
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
15
4 / 2 / 7
9,781
515
8,744
21,091
19,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
14
Kills
24
25
Deaths
14
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Anxiody
Cerberus
3
3
1
1.17
L
4
0
0
4
W
Danzaburou
RxJANGO
Danzaburou
7
6
3
1.42
L
Susano
Tay Dyan
Susano
3
5
3
0.9
L
Hachiman
budlique
Hachiman
5
7
2
0.86
W
Scylla
cunnect
Scylla
8
0
0
8
L
2
1
1
2.5
W
Arachne
iToxic-Gp
Arachne
2
3
8
2
W
Athena
4
2
7
3.75
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,606
Damage
39,385
59,567
Taken
74,982
22,842
Mitigated
48,871
18,533
Healing
17,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Anxiody
Cerberus
6,671
731
0
4,964
15,194
13,471
0
5,331
9,863
61,831
0
L
6,597
560
0
4,102
6,666
2,842
1,070
3,231
3,435
70,818
0
W
Danzaburou
RxJANGO
Danzaburou
9,951
5,429
0
4,333
15,051
6,466
2,175
1,423
13,628
0
72,752
L
Susano
Tay Dyan
Susano
13,105
1,281
0
2,755
13,246
4,550
0
5,368
7,878
0
54,270
L
Hachiman
budlique
Hachiman
21,847
10,912
0
3,369
16,235
5,799
188
5,276
10,959
0
91,497
W
Scylla
cunnect
Scylla
9,145
1,158
0
3,615
8,830
3,827
0
5,365
3,465
105,861
0
L
10,845
1,195
0
7,976
12,312
6,238
0
3,924
8,388
94,334
0
W
Arachne
iToxic-Gp
Arachne
4,874
3,316
0
3,751
14,816
5,121
0
2,262
12,554
0
37,609
W
Athena
8,744
2,080
0
1,315
21,091
19,986
0
3,061
18,030
37,246
0
L
1,212
302
0
331
11,108
3,413
96
6,761
4,347
0
10,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,049
Gold Earned
49,882
594
Minions Killed
615
0
Camps Cleared
0
1,558,379
Distance Traveled
1,691,851
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,049
476
152
8
0
308,875
6
L
He Bo
10,459
550
134
7
0
292,841
0
W
Danzaburou
10,890
573
137
7
0
309,762
0
L
Susano
9,052
476
92
5
0
367,149
1
L
Hachiman
10,698
563
154
8
0
276,991
4
W
Scylla
11,570
609
205
11
0
345,314
1
L
Zeus
10,546
555
192
10
0
308,069
3
W
Arachne
8,592
452
68
4
0
367,272
1
W
Athena
9,781
515
53
3
0
360,628
4
L
Fenrir
6,294
331
22
1
0
313,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role