Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Daival
Bakasura
Level 145
God Stats
1W - 0L
1,617 SR
Queue Stats
162W - 129L
1,592 Elo+
Party 1
Tiamat
Tiamat
Francotirados
Tiamat
Level 60
God Stats
4W - 0L
1,685 SR
Queue Stats
85W - 61L
1,641 Elo+
Party 1
Neith
Neith
Lurhya
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
RewcordGaming
Khepri
Level 14
God Stats
6W - 7L
1,695 SR
Queue Stats
6W - 7L
1,513 Elo+
Party 1
Team Averages
Level 47
1,599 SR
1,549 Elo+

VS

Team Averages
Level 8
1,510 SR
1,443 Elo+
Neith
Neith
ImNOTaVIRG1N
Neith
Level 5
God Stats
0W - 2L
1,278 SR
Queue Stats
3W - 5L
1,480 Elo+
Party 2
Artemis
Artemis
Knacksluc
Artemis
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 26L
1,345 Elo+
Solo
Heimdallr
Heimdallr
Larzaboy
Heimdallr
Level 7
God Stats
1W - 3L
1,590 SR
Queue Stats
4W - 5L
1,450 Elo+
Solo
Nemesis
Nemesis
SuperLouzy
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,480 Elo+
Party 2
Amaterasu
Amaterasu
ismael375
Amaterasu
Level 5
God Stats
2W - 2L
1,680 SR
Queue Stats
2W - 3L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 0 / 2
8,269
486
5,589
12,524
5,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Daival
Bakasura
19
13 / 0 / 10
11,528
678
15,157
14,714
7,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
14 / 1 / 6
10,853
638
26,361
12,820
9,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Lurhya
Neith
14
3 / 4 / 6
8,837
520
6,093
8,455
3,750
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 13
9,087
535
3,256
8,629
9,981
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,798
400
4,825
12,685
4,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Knacksluc
Artemis
10
0 / 6 / 2
6,238
367
7,234
13,207
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Larzaboy
Heimdallr
11
3 / 10 / 1
7,240
426
6,563
15,376
4,713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
SuperLouzy
Nemesis
10
0 / 7 / 3
6,882
405
4,843
13,877
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
ismael375
Amaterasu
12
2 / 9 / 0
6,631
390
4,803
17,752
10,524
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
11
37
Kills
5
6
Deaths
37
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
2
5
W
Bakasura
Daival
Bakasura
13
0
10
18
W
14
1
6
17
L
0
5
0
0
L
Artemis
Knacksluc
Artemis
0
6
2
0.17
L
Heimdallr
Larzaboy
Heimdallr
3
10
1
0.35
W
Neith
Lurhya
Neith
3
4
6
1.5
W
3
1
13
9.5
L
Nemesis
SuperLouzy
Nemesis
0
7
3
0.21
L
Amaterasu
ismael375
Amaterasu
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,456
Damage
28,268
57,142
Taken
72,897
36,839
Mitigated
28,021
15,947
Healing
10,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,589
755
0
4,138
12,524
5,802
2,001
0
12,524
0
31,100
W
Bakasura
Daival
Bakasura
15,157
10,138
0
3,593
14,714
7,327
3,363
0
14,714
0
85,483
W
26,361
1,934
0
5,706
12,820
9,979
1,053
0
12,820
65,684
0
L
4,825
1,883
0
781
12,685
4,371
1,133
3,979
7,798
0
29,495
L
Artemis
Knacksluc
Artemis
7,234
4,352
0
1,951
13,207
3,949
966
5,681
6,985
0
26,533
L
Heimdallr
Larzaboy
Heimdallr
6,563
4,818
0
1,409
15,376
4,713
0
7,151
7,442
0
31,882
W
Neith
Lurhya
Neith
6,093
2,098
0
824
8,455
3,750
4,474
0
8,455
0
45,438
W
3,256
407
0
1,686
8,629
9,981
1,115
0
8,629
15,526
0
L
Nemesis
SuperLouzy
Nemesis
4,843
1,874
0
2,718
13,877
4,464
0
2,322
10,692
0
32,067
L
Amaterasu
ismael375
Amaterasu
4,803
1,672
0
3,557
17,752
10,524
196
9,309
6,840
0
26,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,574
Gold Earned
33,789
446
Minions Killed
235
0
Camps Cleared
0
1,628,921
Distance Traveled
1,439,893
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,269
486
48
3
0
362,823
1
W
Bakasura
11,528
678
161
9
0
392,516
1
W
Tiamat
10,853
638
114
7
0
318,232
0
L
Neith
6,798
400
46
3
0
247,562
1
L
Artemis
6,238
367
35
2
0
278,638
1
L
Heimdallr
7,240
426
55
3
0
269,954
1
W
Neith
8,837
520
95
6
0
241,582
0
W
Khepri
9,087
535
28
2
0
313,768
0
L
Nemesis
6,882
405
64
4
0
344,530
5
L
Amaterasu
6,631
390
35
2
0
299,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role