Player Matchup

Ra
Ra
FamosoLC
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
923 Elo+
Solo
Cernunnos
Cernunnos
Gaman_ema_TV
Cernunnos
Level 23
God Stats
13W - 21L
1,281 SR
Queue Stats
138W - 152L
1,375 Elo+
Solo
Gilgamesh
Gilgamesh
LordApolloJJPX
Gilgamesh
Level 29
God Stats
40W - 37L
1,474 SR
Queue Stats
298W - 440L
1,332 Elo+
Solo
Horus
Horus
Sr bit 324
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
desabafo_choroso
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,451 SR
1,326 Elo+

VS

Team Averages
Level 32
1,500 SR
1,386 Elo+
Serqet
Serqet
DojaCatSereleper
Serqet
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 73L
1,431 Elo+
Party 2
Loki
Loki
Elameopillo
Loki
Level 29
God Stats
9W - 14L
1,393 SR
Queue Stats
73W - 126L
1,299 Elo+
Party 1
Fenrir
Fenrir
Faze_Juani_x___x
Fenrir
Level 22
God Stats
7W - 9L
1,571 SR
Queue Stats
169W - 230L
1,254 Elo+
Party 1
Sun Wukong
Sun Wukong
LinkedPluto4860
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
XxSombrityxX
Chang'e
Level 82
God Stats
13W - 8L
1,536 SR
Queue Stats
145W - 156L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
4,311
392
111
1,743
510
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Gaman_ema_TV
Cernunnos
11
3 / 2 / 1
6,593
599
4,593
4,955
2,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
LordApolloJJPX
Gilgamesh
10
2 / 2 / 1
6,217
565
3,686
6,661
2,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
8
0 / 5 / 1
4,713
428
1,147
5,635
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

7
1 / 5 / 2
5,316
483
2,477
7,279
5,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
6,579
598
3,253
6,142
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
5 / 0 / 2
6,836
621
2,886
4,236
958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 2
5,762
524
805
6,709
1,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
LinkedPluto4860
Sun Wukong
4
1 / 1 / 0
4,503
409
220
865
228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chang'e
XxSombrityxX
Chang'e
12
6 / 2 / 2
7,339
667
6,079
6,039
4,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
16
16
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
5
0
2
6
L
0
2
1
0.25
W
0
3
2
0.33
L
Cernunnos
Gaman_ema_TV
Cernunnos
3
2
1
1.75
W
Sun Wukong
LinkedPluto4860
Sun Wukong
1
1
0
1
L
Gilgamesh
LordApolloJJPX
Gilgamesh
2
2
1
1.25
L
Horus
0
5
1
0.1
W
Chang'e
XxSombrityxX
Chang'e
6
2
2
3.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,014
Damage
13,243
26,273
Taken
23,991
13,319
Mitigated
9,548
5,683
Healing
5,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,253
689
0
230
6,142
1,691
1,088
227
5,915
0
24,934
W
2,886
670
0
1,155
4,236
958
0
205
4,031
0
27,187
L
111
53
0
186
1,743
510
61
175
1,568
1,854
0
W
805
72
0
1,191
6,709
1,968
0
58
6,651
0
13,022
L
Cernunnos
Gaman_ema_TV
Cernunnos
4,593
1,445
0
1,972
4,955
2,139
1,014
0
4,955
0
30,692
W
Sun Wukong
LinkedPluto4860
Sun Wukong
220
31
0
0
865
228
0
0
865
0
1,575
L
Gilgamesh
LordApolloJJPX
Gilgamesh
3,686
747
0
1,687
6,661
2,889
0
730
5,835
0
36,530
L
Horus
1,147
587
244
622
5,635
2,248
79
2,206
3,267
0
14,563
W
Chang'e
XxSombrityxX
Chang'e
6,079
1,152
310
2,551
6,039
4,703
2,269
2,098
3,941
38,131
0
L
2,477
585
0
972
7,279
5,533
0
2,968
3,951
9,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,150
Gold Earned
31,019
189
Minions Killed
223
0
Camps Cleared
0
916,228
Distance Traveled
917,434
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,579
598
53
5
0
216,385
1
W
Loki
6,836
621
61
6
0
246,821
0
L
Ra
4,311
392
2
0
0
87,224
1
W
Fenrir
5,762
524
28
3
0
221,549
2
L
Cernunnos
6,593
599
67
6
0
194,144
4
W
Sun Wukong
4,503
409
3
0
0
51,627
0
L
Gilgamesh
6,217
565
72
7
0
247,156
0
L
Horus
4,713
428
32
3
0
227,251
1
W
Chang'e
7,339
667
78
7
0
181,052
2
L
Cerberus
5,316
483
16
1
0
160,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role