Player Matchup

Cthulhu
Cthulhu
Gavintaman
Cthulhu
Level 7
God Stats
9W - 4L
1,477 SR
Queue Stats
10W - 6L
1,561 Elo+
Solo
Merlin
Merlin
Lucifer121212
Merlin
Level 6
God Stats
0W - 4L
1,345 SR
Queue Stats
2W - 6L
1,237 Elo+
Party 1
Ymir
Ymir
anahita11
Ymir
Level 4
God Stats
0W - 1L
1,250 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Artemis
Artemis
coders1
Artemis
Level 7
God Stats
0W - 3L
1,172 SR
Queue Stats
1W - 6L
1,237 Elo+
Party 1
Danzaburou
Danzaburou
vipersolder1
Danzaburou
Level 14
God Stats
2W - 3L
1,627 SR
Queue Stats
7W - 8L
1,503 Elo+
Solo
Team Averages
Level 8
1,374 SR
1,408 Elo+

VS

Team Averages
Level 7
1,330 SR
1,191 Elo+
Anubis
Anubis
BarthSz
Anubis
Level 7
God Stats
8W - 12L
1,367 SR
Queue Stats
18W - 39L
1,227 Elo+
Party 2
Ymir
Ymir
Gas Kookies
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 40L
978 Elo+
Party 3
Nemesis
Nemesis
Newsolla
Nemesis
Level 8
God Stats
22W - 35L
1,155 SR
Queue Stats
24W - 48L
1,037 Elo+
Party 2
Bellona
Bellona
UndeadJohn
Bellona
Level 5
God Stats
2W - 2L
1,129 SR
Queue Stats
25W - 31L
1,365 Elo+
Party 3
Ra
Ra
shotyourfaceoff
Ra
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 53L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gavintaman
Cthulhu
17
4 / 5 / 2
11,936
995
17,738
26,247
31,638
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
1 / 8 / 5
11,441
953
10,286
17,192
5,080
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
17
0 / 16 / 4
10,176
848
2,949
33,581
12,887
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
coders1
Artemis
17
0 / 16 / 5
10,665
889
8,785
24,163
6,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
vipersolder1
Danzaburou
17
2 / 8 / 2
11,249
937
15,797
13,795
4,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BarthSz
Anubis
20
23 / 1 / 22
15,064
1,255
48,164
18,617
10,697
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
2 / 4 / 25
11,487
957
3,597
13,023
14,237
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Newsolla
Nemesis
20
12 / 1 / 23
12,727
1,061
15,172
10,512
4,866
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
UndeadJohn
Bellona
20
14 / 1 / 24
14,281
1,190
25,883
12,810
13,709
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
2 / 0 / 32
12,784
1,065
14,426
8,312
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
179
7
Kills
53
53
Deaths
7
18
Assists
126
Player
Kills
Deaths
Assists
KDA
W
Anubis
BarthSz
Anubis
23
1
22
34
W
2
4
25
3.63
L
Cthulhu
Gavintaman
Cthulhu
4
5
2
1
L
1
8
5
0.44
W
Nemesis
Newsolla
Nemesis
12
1
23
23.5
W
Bellona
UndeadJohn
Bellona
14
1
24
26
L
Ymir
0
16
4
0.13
L
Artemis
coders1
Artemis
0
16
5
0.16
W
2
0
32
18
L
Danzaburou
vipersolder1
Danzaburou
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,555
Damage
107,242
114,978
Taken
63,274
60,570
Mitigated
48,717
4,329
Healing
23,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BarthSz
Anubis
48,164
7,541
297
13,276
18,617
10,697
0
8,436
10,181
71,394
0
W
3,597
1,618
0
0
13,023
14,237
0
6,970
5,881
9,525
0
L
Cthulhu
Gavintaman
Cthulhu
17,738
1,994
0
0
26,247
31,638
0
12,192
14,055
39,126
0
L
10,286
1,644
0
751
17,192
5,080
0
10,514
6,678
36,237
0
W
Nemesis
Newsolla
Nemesis
15,172
5,108
0
496
10,512
4,866
0
5,574
4,938
0
21,870
W
Bellona
UndeadJohn
Bellona
25,883
10,029
0
2,962
12,810
13,709
0
5,452
7,358
0
37,479
L
Ymir
2,949
812
0
1,220
33,581
12,887
0
21,089
12,492
9,636
0
L
Artemis
coders1
Artemis
8,785
5,954
0
1,131
24,163
6,885
0
14,303
9,860
0
29,442
W
14,426
784
3,877
2,993
8,312
5,208
0
4,541
3,771
41,165
0
L
Danzaburou
vipersolder1
Danzaburou
15,797
5,654
0
1,227
13,795
4,080
0
8,089
5,706
0
33,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,467
Gold Earned
66,343
192
Minions Killed
189
4
Camps Cleared
3
957,121
Distance Traveled
1,154,135
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,064
1,255
65
5
1
192,004
3
W
Ymir
11,487
957
13
1
0
213,087
1
L
Cthulhu
11,936
995
48
4
0
235,243
2
L
Merlin
11,441
953
63
5
2
193,059
0
W
Nemesis
12,727
1,061
16
1
0
276,740
0
W
Bellona
14,281
1,190
18
2
2
240,615
4
L
Ymir
10,176
848
10
1
0
198,035
3
L
Artemis
10,665
889
40
3
1
174,848
0
W
Ra
12,784
1,065
77
6
0
231,689
0
L
Danzaburou
11,249
937
31
3
1
155,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role