Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
B2Daddydroid
Cthulhu
Level 118
God Stats
0W - 1L
1,807 SR
Queue Stats
32W - 38L
1,520 Elo+
Party 2
Artemis
Artemis
Jahare
Artemis
Level 89
God Stats
8W - 6L
1,579 SR
Queue Stats
330W - 294L
1,497 Elo+
Party 2
Camazotz
Camazotz
Yutopeia
Camazotz
Level 103
God Stats
15W - 18L
1,498 SR
Queue Stats
488W - 631L
1,436 Elo+
Solo
Team Averages
Level 104
1,577 SR
1,490 Elo+

VS

Team Averages
Level 70
1,469 SR
1,369 Elo+
Olorun
Olorun
 
Olorun
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
BuckytheBuck
Thor
Level 62
God Stats
3W - 3L
1,901 SR
Queue Stats
47W - 60L
1,441 Elo+
Solo
Cu Chulainn
Cu Chulainn
DankDeathMetal
Cu Chulainn
Level 42
God Stats
1W - 0L
1,263 SR
Queue Stats
1W - 3L
1,144 Elo+
Party 1
Odin
Odin
PsychReaper
Odin
Level 104
God Stats
1W - 0L
1,357 SR
Queue Stats
6W - 14L
1,301 Elo+
Party 1
Zhong Kui
Zhong Kui
SanMarcoss
Zhong Kui
Level 34
God Stats
4W - 0L
1,324 SR
Queue Stats
152W - 172L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
6 / 6 / 3
10,708
630
14,181
11,981
4,647
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
 
Janus
16
4 / 6 / 1
9,890
582
4,869
9,636
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
B2Daddydroid
Cthulhu
11
3 / 2 / 0
7,591
447
6,217
13,541
9,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Jahare
Artemis
11
0 / 5 / 5
7,584
446
5,757
12,105
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Camazotz
Yutopeia
Camazotz
1
0 / 0 / 0
3,297
194
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
5 / 3 / 2
9,313
548
11,747
12,272
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
5 / 2 / 0
9,859
580
3,596
11,782
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cu Chulainn
DankDeathMetal
Cu Chulainn
14
4 / 4 / 1
8,112
477
4,045
10,965
6,322
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 3 / 3
8,154
480
3,876
9,359
6,915
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
SanMarcoss
Zhong Kui
17
2 / 2 / 5
10,391
611
10,213
10,216
8,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
13
Kills
19
19
Deaths
14
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
6
6
3
1.25
L
Janus
 
Janus
4
6
1
0.75
W
Olorun
 
Olorun
5
3
2
2
L
Cthulhu
B2Daddydroid
Cthulhu
3
2
0
1.5
W
5
2
0
2.5
W
Cu Chulainn
DankDeathMetal
Cu Chulainn
4
4
1
1.13
L
Artemis
Jahare
Artemis
0
5
5
0.5
W
3
3
3
1.5
W
Zhong Kui
SanMarcoss
Zhong Kui
2
2
5
2.25
L
Camazotz
Yutopeia
Camazotz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,024
Damage
33,477
47,263
Taken
54,594
21,077
Mitigated
30,100
8,447
Healing
14,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
14,181
3,391
0
2,572
11,981
4,647
214
3,616
8,365
71,057
3,665
L
Janus
 
Janus
4,869
315
0
250
9,636
3,542
84
6,147
3,489
64,351
0
W
Olorun
 
Olorun
11,747
6,180
167
5,237
12,272
4,488
1,789
5,711
6,467
63,549
0
L
Cthulhu
B2Daddydroid
Cthulhu
6,217
538
149
3,437
13,541
9,599
0
6,091
7,450
31,368
0
W
3,596
803
0
1,631
11,782
4,237
0
1,605
10,173
0
89,575
W
Cu Chulainn
DankDeathMetal
Cu Chulainn
4,045
462
0
1,894
10,965
6,322
280
6,146
4,819
0
27,053
L
Artemis
Jahare
Artemis
5,757
2,686
0
2,039
12,105
3,289
19
6,106
5,999
0
32,761
W
3,876
572
0
1,664
9,359
6,915
0
4,901
4,458
0
21,626
W
Zhong Kui
SanMarcoss
Zhong Kui
10,213
307
0
3,784
10,216
8,138
0
5,718
4,356
75,070
0
L
Camazotz
Yutopeia
Camazotz
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,070
Gold Earned
45,829
384
Minions Killed
494
0
Camps Cleared
0
1,260,367
Distance Traveled
1,681,629
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,708
630
128
8
0
283,788
5
L
Janus
9,890
582
141
8
0
342,650
5
W
Olorun
9,313
548
118
7
0
300,112
1
L
Cthulhu
7,591
447
36
2
0
340,483
9
W
Thor
9,859
580
139
8
0
370,841
6
W
Cu Chulainn
8,112
477
55
3
0
354,636
0
L
Artemis
7,584
446
79
5
0
293,446
3
W
Odin
8,154
480
36
2
0
325,445
5
W
Zhong Kui
10,391
611
146
9
0
330,595
4
L
Camazotz
3,297
194
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role