Player Matchup

Chiron
Chiron
Gold II
BRVaughn
Chiron
Gold II
Level 133
God Stats
6W - 6L
1,557 SR
Queue Stats
136W - 141L
1,545 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
I Keep Dreaming
Cu Chulainn
Gold III
Level 136
God Stats
12W - 5L
1,719 SR
Queue Stats
39W - 32L
1,582 MMR
Party 1
Geb
Geb
Gold III
Tessla75
Geb
Gold III
Level 121
God Stats
5W - 5L
1,712 SR
Queue Stats
87W - 81L
1,542 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
VVe R Nate
Zhong Kui
Gold IV
Level 40
God Stats
0W - 1L
1,749 SR
Queue Stats
25W - 25L
1,476 MMR
Solo
Osiris
Osiris
Gold V
l RemixPanda l
Osiris
Gold V
Level 140
God Stats
6W - 2L
1,690 SR
Queue Stats
188W - 191L
1,325 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,686 SR
1,494 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,610 SR
1,505 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
BlazeArcticP
Merlin
Gold III
Level 134
God Stats
47W - 28L
1,585 SR
Queue Stats
380W - 406L
1,510 MMR
Solo
Chernobog
Chernobog
Gold II
FuzzyRhino89
Chernobog
Gold II
Level 83
God Stats
4W - 3L
1,606 SR
Queue Stats
412W - 413L
1,552 MMR
Solo
Da Ji
Da Ji
Gold IV
Slayer x LG
Da Ji
Gold IV
Level 81
God Stats
19W - 10L
1,662 SR
Queue Stats
106W - 100L
1,439 MMR
Solo
Nike
Nike
Platinum IV
YOtheFireRat
Nike
Platinum IV
Level 160
God Stats
47W - 34L
1,699 SR
Queue Stats
875W - 873L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BRVaughn
Chiron
19
4 / 5 / 2
12,671
528
14,920
22,854
8,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cu Chulainn
I Keep Dreaming
Cu Chulainn
17
3 / 4 / 0
11,391
475
20,746
23,879
21,079
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
0 / 4 / 4
9,644
402
4,108
15,809
13,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Zhong Kui
VVe R Nate
Zhong Kui
17
5 / 6 / 4
12,071
503
21,477
23,585
15,706
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 4 / 3
11,003
458
8,476
16,886
15,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Morgan Le FayTiamatOdinAthenaGilgamesh

VS

Bans
ArachneKaliYmirYemojaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
7 / 0 / 10
12,389
516
22,067
24,643
25,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
18
8 / 2 / 8
12,391
516
17,701
15,472
7,902
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
FuzzyRhino89
Chernobog
20
5 / 2 / 9
13,345
556
11,311
16,153
7,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 4 / 4
11,904
496
9,394
21,008
9,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 5 / 13
9,846
410
7,464
17,997
17,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
13
Kills
23
23
Deaths
13
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
0
10
12
L
Chiron
BRVaughn
Chiron
4
5
2
1
W
Merlin
8
2
8
6
W
Chernobog
FuzzyRhino89
Chernobog
5
2
9
4.75
L
Cu Chulainn
I Keep Dreaming
Cu Chulainn
3
4
0
0.75
W
3
4
4
1.25
L
0
4
4
0.5
L
Zhong Kui
VVe R Nate
Zhong Kui
5
6
4
1.17
W
0
5
13
1.3
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,727
Damage
67,937
103,013
Taken
95,273
74,921
Mitigated
67,070
36,506
Healing
24,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
22,067
5,680
0
12,152
24,643
25,157
0
6,109
17,352
0
82,305
L
Chiron
BRVaughn
Chiron
14,920
5,448
531
11,620
22,854
8,594
2,056
2,348
20,286
0
118,535
W
Merlin
17,701
1,159
0
2,895
15,472
7,902
898
5,300
9,675
85,795
0
W
Chernobog
FuzzyRhino89
Chernobog
11,311
6,939
0
4,196
16,153
7,225
0
3,798
12,099
0
125,467
L
Cu Chulainn
I Keep Dreaming
Cu Chulainn
20,746
3,529
0
7,863
23,879
21,079
24
4,322
18,317
12,457
74,465
W
9,394
2,877
0
3,469
21,008
9,063
0
7,589
13,326
0
96,751
L
4,108
393
0
1,599
15,809
13,789
0
3,756
11,873
19,535
0
L
Zhong Kui
VVe R Nate
Zhong Kui
21,477
844
0
10,192
23,585
15,706
0
4,215
19,224
92,139
0
W
7,464
564
0
1,682
17,997
17,723
10
7,620
10,136
0
21,622
L
8,476
3,294
0
4,701
16,886
15,753
0
3,692
12,963
0
80,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,780
Gold Earned
59,875
602
Minions Killed
596
0
Camps Cleared
0
2,247,654
Distance Traveled
2,468,226
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,389
516
125
5
0
498,147
3
L
Chiron
12,671
528
177
7
0
434,175
2
W
Merlin
12,391
516
129
5
0
493,277
4
W
Chernobog
13,345
556
200
8
0
485,342
5
L
Cu Chulainn
11,391
475
146
6
0
469,256
6
W
Da Ji
11,904
496
128
5
0
481,358
2
L
Geb
9,644
402
30
1
0
401,933
3
L
Zhong Kui
12,071
503
127
5
0
449,018
10
W
Nike
9,846
410
14
1
0
510,102
12
L
Osiris
11,003
458
122
5
0
493,272
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role