Player Matchup

Freya
Freya
Occultkey24
Freya
Level 26
God Stats
52W - 48L
1,491 SR
Queue Stats
109W - 110L
1,372 Elo+
Solo
Scylla
Scylla
SlimJim_5480
Scylla
Level 26
God Stats
8W - 9L
1,448 SR
Queue Stats
84W - 120L
1,258 Elo+
Solo
Awilix
Awilix
ULTIMATE LORD45
Awilix
Level 28
God Stats
22W - 25L
1,600 SR
Queue Stats
152W - 161L
1,404 Elo+
Solo
Cthulhu
Cthulhu
add EnZu GG
Cthulhu
Level 28
God Stats
24W - 35L
1,400 SR
Queue Stats
44W - 68L
1,271 Elo+
Party 2
Bellona
Bellona
harmonzaa
Bellona
Level 23
God Stats
2W - 1L
1,257 SR
Queue Stats
7W - 12L
1,192 Elo+
Party 2
Team Averages
Level 26
1,439 SR
1,300 Elo+

VS

Team Averages
Level 13
1,366 SR
1,248 Elo+
Sun Wukong
Sun Wukong
Ikari_485
Sun Wukong
Level 16
God Stats
32W - 24L
1,529 SR
Queue Stats
67W - 66L
1,387 Elo+
Solo
Anubis
Anubis
Kusari-Kage
Anubis
Level 28
God Stats
7W - 13L
1,278 SR
Queue Stats
187W - 199L
1,389 Elo+
Solo
Anhur
Anhur
XgamesDan
Anhur
Level 10
God Stats
2W - 2L
1,425 SR
Queue Stats
14W - 20L
1,284 Elo+
Party 1
Khepri
Khepri
ddrrcarter
Khepri
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
959 Elo+
Solo
Fenrir
Fenrir
obviousdan14
Fenrir
Level 7
God Stats
2W - 4L
1,096 SR
Queue Stats
9W - 17L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
26 / 11 / 15
20,224
1,348
63,444
39,908
13,622
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
20
8 / 8 / 28
18,176
1,212
24,829
19,156
5,157
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
15 / 12 / 17
18,419
1,228
36,077
30,618
9,853
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
add EnZu GG
Cthulhu
18
0 / 0 / 3
11,464
764
0
0
0
Bellona
harmonzaa
Bellona
17
0 / 0 / 0
10,820
721
0
0
0
Team 1 Tickets

19

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ikari_485
Sun Wukong
20
11 / 4 / 14
17,370
1,158
18,615
25,787
26,168
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
20
11 / 6 / 15
17,549
1,170
25,440
15,949
11,972
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
XgamesDan
Anhur
20
3 / 10 / 15
14,837
989
12,062
22,729
9,937
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
ddrrcarter
Khepri
20
1 / 13 / 18
13,828
922
4,520
36,426
15,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
20
5 / 16 / 14
14,773
985
20,609
31,672
20,386
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
107
49
Kills
31
31
Deaths
49
63
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ikari_485
Sun Wukong
11
4
14
4.5
L
Anubis
11
6
15
3.08
W
26
11
15
3.05
W
Scylla
8
8
28
2.75
W
15
12
17
1.96
L
Anhur
XgamesDan
Anhur
3
10
15
1.05
W
Cthulhu
add EnZu GG
Cthulhu
0
0
3
1.5
L
Khepri
ddrrcarter
Khepri
1
13
18
0.77
W
Bellona
harmonzaa
Bellona
0
0
0
0
L
Fenrir
5
16
14
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,350
Damage
81,246
89,682
Taken
132,563
28,632
Mitigated
83,980
16,271
Healing
6,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ikari_485
Sun Wukong
18,615
4,229
0
3,031
25,787
26,168
0
17,348
8,439
0
46,920
L
Anubis
25,440
391
0
1,259
15,949
11,972
0
9,839
6,110
64,801
0
W
63,444
27,235
0
14,743
39,908
13,622
0
13,055
26,853
96,834
0
W
Scylla
24,829
5,429
0
0
19,156
5,157
0
4,616
14,540
63,928
0
W
36,077
24,740
55
1,473
30,618
9,853
0
12,289
18,329
525
59,192
L
Anhur
XgamesDan
Anhur
12,062
7,916
0
1,766
22,729
9,937
0
14,194
8,535
0
42,496
W
Cthulhu
add EnZu GG
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Khepri
ddrrcarter
Khepri
4,520
1,169
0
194
36,426
15,517
0
29,061
7,365
9,930
0
W
Bellona
harmonzaa
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
20,609
6,865
0
416
31,672
20,386
0
18,255
13,417
0
29,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,103
Gold Earned
78,357
226
Minions Killed
254
1
Camps Cleared
2
1,383,798
Distance Traveled
1,411,906
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
17,370
1,158
70
5
0
306,587
0
L
Anubis
17,549
1,170
103
7
2
260,593
0
W
Freya
20,224
1,348
57
4
1
253,338
0
W
Scylla
18,176
1,212
111
7
0
237,424
0
W
Awilix
18,419
1,228
58
4
0
231,469
0
L
Anhur
14,837
989
59
4
0
270,174
0
W
Cthulhu
11,464
764
0
0
0
321,956
0
L
Khepri
13,828
922
6
0
0
277,203
3
W
Bellona
10,820
721
0
0
0
339,611
0
L
Fenrir
14,773
985
16
1
0
297,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role